Dishonored Features

FeatureThe impossible architecture of video games

Bang head against wall of text.

FeatureThe metaphysics of Dishonored

The Outsider walks among us.

FeatureArkane's living prisons

Raphael Colantonio on Prey, Dishonored and breaking the world.

FeatureFace-Off: Dishonored: The Definitive Edition

A straight PC port or something better?

FeatureDishonored - The Knife of Dunwall: A comedy of errors

An hour or so with Dishonored's latest DLC.

FeatureSaturday Soapbox: Loving the science, but don't forget the art

The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.

FeaturePeeling back the layers of Dishonored with Harvey Smith and Raph Colantonio

From Sokolov's first painting to the third floor of the Hound Pits and beyond.

FeatureLost Humanity 17: Dishonour

Rab discovers whether art can be imitated in life.

FeatureLost Humanity 16: Size Doesn't Matter

How long is a piece of Dishonored?

EGXEG Expo 2012 Attendees' Top 10

Running through your highlights of this year's show.

FeatureDishonored Preview: Honor Thy Player

Arkane's stealth action game lives up to its early promise.

Feature"It's been a poor, poor five years for fiction in the video game industry"

The creator of Half-Life 2's City 17 and Dishonored tells us why.

FeatureActual New Games of 2012

Wonder and joy, please.

FeatureDishonored

Betraying convention.