It might seem strange to frame it this way, but the act of modifying your favourite game is tantamount to admitting it could've been just a bit better: that maybe the developers should have taken a turkey baster to the gloopy Blood Soldiers of Un-Garth, that the instant-kill spike trap right before the save point was perhaps just a bit too punitive. It's ironic it takes an ardent superfan to recognise the true flaws in a work, no matter how great - it's only by fully internalising where the brilliant design shines through that you can recognise the dusty corners that could use a bit more illumination. Of course, mods can never truly complete even the most flawed games, at least if we hold the creator's original vision as the blueprint - the modder's own voice adds to the experience, editing and compensating and harmonising in a way that might be more pleasant than the original, but irrevocably changing the nature of the performance in the process.
Three men in a jacket.
Late to the Party, everybody.
11th January 2018
8th April 2016
1st July 2015
20th January 2015
12th April 2013
29th January 2013
8th December 2012
29th October 2012
28th August 2012
25th August 2012
25th August 2012
15th August 2012
9th August 2012
1st June 2012
8th May 2012
11th April 2012
9th April 2012
31st January 2012
22nd November 2011
2nd November 2011
14th October 2011
4th October 2011
5th October 2011
4th October 2011
4th October 2011
3rd October 2011
23rd August 2011
3rd June 2011
10th May 2011
2nd February 2011
2nd February 2011
A new and ambitious mod for Dark Souls 1 has reignited the game's community after surprise-launching this week.
It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.
Ask a young adult today what a floppy disk is and you'll likely earn puzzled silence. To them, they are ancient artefacts. Demonstrate an "old" game (say, from around 2000) to a kid today, and they might look at it with disbelieving curiosity. Did games really look like that, once upon a time, in the unfathomable recesses of antiquity? Similarly, to me, 30 years old, games of the early 90s (and the machines that run them) already exude a certain alien primitivity. Revisiting them several decades after their prime with a historian's curiosity is as fascinating as it is frustrating: it's easy to bounce off old games and their archaic workings.
The first games I played were games of memory. My English grandfather was full of them. Parlour games, mainly. There was one in which each chair in his living room became a station and his family became trains. He would stand in the middle of the room and direct the trains between the stations, and you had to remember which train you were and where the station you were headed to could be found. At five or six, I found it overwhelming, but also intoxicating. (At 39, I now look back and suspect my grandfather wished he hadn't spent his life as clerk of the local magistrate's court.) Then there was another game - I've since learned that it's called Kim's Game, but as a kid I assumed my grandfather had invented it - in which he arranged a tray with bits and pieces from around the house, gave us a minute to study them all and then covered the tray with a cloth and quietly removed one item. When he uncovered the tray again we all had to spot what was missing.
Humans have gazed up at the sky and wondered about their place in the cosmos since the very beginning. Do the same in a game like, say, Breath of the Wild, and you're presented with vivid images of clouds, stars, the sun and the moon. It's an important part of this and many other games that helps to create an illusion of a continuous space that stretches beyond what we actually experience within the confines of the game. The sky implies that Hyrule, despite being a fantasy world, is a part of a cosmos very much like our own, and we accept this even though we cannot fly up and check.
UPDATE 2.35pm: Dark Souls Remastered has unsurprisingly just been confirmed for non-Nintendo Switch platforms as well.
It will arrive on PC, PlayStation 4 and Xbox One on the same day - 25th May.
ORIGINAL STORY 2.00pm: FromSoftware's legendary Dark Souls will get a new lease of life on Nintendo Switch.
Mention the city in the middle ages, and you likely either conjure images of streets awash in faeces and offal, or of a cosy collection of quaint houses reminding people of gallant knights and ladies. Even though cities harking back to medieval times have been a staple of fantasy games ever since the inception of the genre, they usually do little to challenge the clichés presented by Renaissance fairs or grimdark pseudo-realism. To make things worse, those sterile spaces function primarily as pit stops for the player, a place to get new quests, to rest, or to trade. It's difficult to imagine everyday life in those places once the hero is out of town. They're little more than cardboard cut-outs (I'm looking at you, Skyrim).
The Dark Souls series is getting a limited edition vinyl soundtrack this autumn.
Archaeology doesn't get a very good treatment in popular media, and games are no different. The public image of archaeologists is dominated by pulp fantasy heroes, swinging and scrambling their way through trap-infested ancient ruins, one hand clutching a priceless treasure, the other punching a Nazi in the face. Of course, pulp heroics make for much more entertaining movies and games than Indiana Jones and the Afternoon of Context Sheets or Newly-Qualified Archaeology Student Lara Croft Spends Four Years Trying to Get a Stable Job. Even archaeologists grasp this, for all our protestations. Like lapsed Catholics who can't quite give up their patron saint, many of the archaeologists I've known would admit to Indiana Jones being a bit of a guilty role model. While writing this piece I tried to find a photo of my hard hat from my days as a field archaeologist, a promotional sticker from Indiana Jones and the Kingdom of the Crystal Skull emblazoned across the back, but sadly, all record of this sartorial triumph seems lost.
Editor's note: We're delighted to welcome back Gareth, the editor of the fascinating new zine Heterotopias, for another piece exploring the intersection between architecture and video games. You can find his last piece on Resident Evil's mansion here, and find a copy of the second issue of Heterotopias over here.
Dedicated Dark Souls fan and YouTuber Katapultoffel has recreated the opening level of From Software's classic action-RPG in LittleBigPlanet 3.
From Software's Souls series is notorious for its punishing difficulty. Yet just being hard wasn't enough for some people. They needed to make things extra hard. Do things like completing the entire game without ever levelling up or using a shield. Then other people had to come along and put those already impressive tasks to shame by playing these games with cumbersome guitar or bongo controllers, completing a campaign without getting hit, or figuring out buff concoctions that can fell colossal bosses in one hit.
Shortly after I started playing Dark Souls this spring, I discovered a tiny chunk of Lordran in Brighton, where I live. The Madeira Lift - which even sounds like Dark Souls - is a 19th century elevator, originally operated by a hydraulic pump, that links Marine Parade on the seafront with Madeira Drive below it. A cliff with its own lift! It looks like Dark Souls: it's accessed at the Marine Parade end via a little building done up in the Oriental style, complete with dragon finials, and when you travel down, you're in a rickety box that offers a view of sooty, cobweb-scribbled piping chugging past. Sure, you end up in the concert venue in which I once saw Elastica, but it's still dark and dingy and illicit-feeling down there. The lift is not well known. It has a full-time operator, and yet it feels like a local secret. I've started using it all the time. It's brilliant. It's a brilliant secret lift.
Dark Souls and Bloodborne developer From Software is already beginning work on a new IP, according to a translated interview with Chinese outlet GGN Gamer.
UPDATE 16/05/2016 10pm: The Dark Souls board game Kickstarter campaign has ended with a final tally of $5,342,789.
If you're a fan of Eurogamer live streams, you may have seen Ian try to play Dark Souls 3 recently. You might even have described the attempt as an unmitigated disaster.
"No matter how tender, how exquisite, a lie will remain a lie." - Lord Aldia
Dark Souls is getting an official board game courtesy of Steamforged Games.
Dark Souls publisher Bandai Namco has launched a clothing line promoting From Software's action-RPG series. However, it looks like this:
That's the pattern on a hoodie, but the other clothing in Bandai Namco's line-up is equally ill-befitting of From's fantasy franchise. The "screamo" ska-punk aesthetic clashes wildly with the ethereal aesthetic of Dark Souls. "It's soul farming time"? Who says that? "Back stab"? That's not even part of a witty phrase. And don't even get me started on "keep dying" overlaid atop an Xbox gamepad.
There have been other Dark Souls shirts that better capture the series' feel - or are at least more fashionable. Meat Bun has featured a few unofficial Dark Souls shirts that are pretty stylish, though the only one in its current catalogue portrays Nito.
Last year the blacksmiths at Baltimore Knife and Sword made a working replica of Bloodborne's transforming "Saw Cleaver" weapon and now they've taken it upon themselves to manifest a real-life version of Dark Souls' Greatsword of Artorias.
Dark Souls and Tekken Tag Tournament 2 have received backwards compatibility on Xbox One.
Dedicated Dark Souls player The_Happy_Hobbit has done the unthinkable and completed From Software's notoriously challenging action-RPG without taking a single hit.
UPDATE 16/02/2015 4.43pm: The Xbox Marketplace listing for Dark Souls 3 - including the pre-order bonus of backwards compatible Dark Souls - has surfaced for the UK. The core game costs £49.99 or you can snag the Deluxe Edition with the Season Pass for £69.74.
Six weeks ago thousands of players took to playing the same game of Dark Souls, simultaneously, over Twitch. As you would expect, this poor Chosen Undead's rampant case of multiple personality disorder made them unable to even get past the starting area. At one point they destroyed their only weapon after smashing it against a wall too many times. Things were not going well, to put it mildly. So channel TwitchPlaysDark modded the game to make it a turn-based affair.
Streaming video service Twitch has allowed thousands of players to play the same game before with Twitch Plays Pokémon, an experiment later applied to Metal Gear, and now Twitch has faced its greatest challenge yet: Dark Souls.
The brilliant Dark Souls series has surpassed 8.5m sales, and more than 3.25m of those were on PC.
The numbers come from a Japanese presentation by From Software, reported by Famitsu and relayed/made sense of on NeoGAF.
According to the numbers:
Bloodborne and Dark Souls director Hidetaka Miyazaki has revealed his favourite boss from the "Souls" series. And what do you know: it's from Demon's Souls.
From Software might have already made games that inspired the Souls series, but history wasn't adding up to much when Demon's Souls was first in development (around 2006). Internally, it was considered a failure.
Few games leave you with as much unfinished business as Dark Souls. A single playthrough is only ever a paltry slice out of an array of delicious possibilities, and you can never walk away with the sense of contented closure that most games would. Sure, you may have defeated Gywn, Lord Of Cinder and seen the end credits, but there's always the lingering knowledge that there is so much more to come, or that you could have done things completely differently.
If you thought fighting monsters with a horn was bats*** crazy, then try besting Dark Souls with a set of bongo controllers. Because that's what dedicated player Bearzly just did.
Dark Souls' PC port, dubbed Prepare to Die Edition, has removed its region lock.
"A nice fix is available for all players since January 19th 2015 to completely remove the infamous multiplayer region lock in Dark Souls: Prepare to Die Edition," publisher Bandai Namco said on Steam.
The publisher confirmed to Eurogamer that this was posted by a developer and is an official patch. One need only launch the game in Steam with auto-update enabled to enjoy Dark Souls in its newly region unlocked splendor.
UPDATE 27/01/2015 11.17pm: Yet another Dark Souls speedrun record has been set, only this time it's in a different category.
UPDATE: Unconfirmed reports indicate this was a mistake on Bandai Namco's part.
UPDATE 15th DECEMBER 9.19pm: The option to migrate your Dark Souls data from Games for Windows Live to Steamworks in now available.
Souls. Souls have changed. As a colossal fan of From Software's Souls series, I found myself pining for more demon slaughter even after finishing the latest Dark Souls 2 downloadable content. Yet Dark Souls 2 itself was still too recent in my mind, while the first one I replayed a couple of years back when its Artorias of the Abyss DLC came out. So I decided that it was time to revisit the game that started it all: 2009's Demon's Souls.
If you thought Dark Souls was hard before, try playing From Software's classic using only a guitar controller.
Dark Souls publisher Namco Bandai has clarified that the original Dark Souls "will remain fully functional on Games for Windows Live for the foreseeable future".
A newspaper report linking the stabbing of a Leeds teacher to video game Dark Souls has been disputed.
From Software, developer of Dark Souls and Dark Souls 2, has been bought out by Japanese publisher Kadokawa.
From Software's cult classic Dark Souls now has its very own themed cafe in Tokyo.
Got any money left? It's the last day of the venerated Steam Sale, dubbed "Encore Day", for which the most popular deals have been brought back.
Over the course of last week and this one, we're bringing you our pick of the games of the generation. Today it's Dark Souls.
Thought Dark Souls was too easy? Or perhaps too predictable upon your umpteenth playthrough? Well I've got just the thing for you, young grasshopper, as a modder JITD has tweaked the game to make enemies vastly more aggressive and unrelenting.
Prior to its dark fantasy action/RPG hit Demon's Souls, developer From Software made the similarly sadistic first-person King's Field series. Now, YouTube user Soul Slasher has reimagined From's latest hit, Dark Souls, with this classic perspective in a new mod.
Dark Souls: Design Works, a 128 page hardcover tome feature concept art for the fan-favourite action-RPG, will be making its way to both Europe and North America on 12th November.
Dark Souls has now sold more than 2.3 million copies worldwide, developer From Software has announced.
Company boss Eiichi Nakajima announced the figure on stage this week at an event for Japanese press, attended by Gpara (thanks, NeoGAF).
A Japanese release of sequel Dark Souls 2 on Xbox 360 was also confirmed. It's the first time the series has appeared for Microsoft's console in the region.
Dark Souls director Hidetaka Miyazaki revealed that he won't be directly involved in the production of Dark Souls 2.
We knew he'd handed of the directing reins to Tomohiro Shibuya and Yui Tanimura, and that Miyazaki would be hanging around in a supervisor position, but it was unclear what exactly that entailed. In a recent interview with Edge, Miyazaki clarified that he would hardly be involved in the game's development at all.
"I will not be involved in the actual development of Dark Souls 2," he said. "I want to clarify that I will be a supervisor, not the actual director or producer."
Dark Souls stands apart from everything else and it's brilliant for it. So when new game director Tomohiro Shibuya said he'd like Dark Souls 2 to be "more straightforward and more understandable" well he sure gave us the willies.
Update: According to publisher Namco Bandai's Czech announcement (translated into English via Google), Dark Souls 2 is coming to PS3, Xbox 360 and PC. (Thanks, Eurogamer.cz!)
From Software will be developing again with series creator Hidetaka Miyazaki overseeing production alongside director Tomohiro Shibuya, who worked on the Monster Hunter series.
"Dark Souls 2 will offer loyal fans exactly the kind of demanding challenges and never-ending struggle that became the hallmark of this whole series," said the publisher.
Upon beginning a new game in Dark Souls you're offered the chance to pick a starting "gift" to help you on your travels. These range from very useful, like a master key that can unlock any door, to forgettable, like 10 fire bombs. The most mysterious item was the pendant as its in-game description read, "Trinket. No effect, but fond memories comfort travelers."
Artorias of the Abyss - the downloadable Dark Souls expansion that's also included in the new Prepare to Die edition of the game - is a two-pronged proposition. It's a pitchfork that digs deeper into the two most fertile areas of the core Dark Souls experience: the beautiful, decaying environments that chronicle the extent of Lordran's curse, and the game's potent competitive multiplayer. As developer From Software's first add-on for the series, it also ranks as a curious example of how a new adventure can be woven into an already tightly-knit world without making it feel too out of place.
The obscure lead-in to this new content is remarkable in itself. In true series spirit, there are no breadcrumbs or signposts to guide you along, and without a walkthrough, plenty of exploring is needed before you can truly get going. The Artorias of the Abyss quest can also only be accessed once the Anor Londo area is cleared - a smart way to ensure you have the warp ability before you jump into the portal, in case you ever want to return. Once a giant, shadowy hand snatches you through it, it's clear that the series' signature minimalist attitude to storytelling is still in full effect and that there are still plenty of mysteries to uncover. Welcome back to Dark Souls.
The new single-player journey immediately has you trundling through some exotic areas where quality of design presides over quantity. Opening with the Oolacile Sanctuary makes for a real visual punch, with rows of mossy idols slanting towards an unlit bonfire - a peaceful spot defended by stone walls and torches fashioned from gnarled branches. It's quickly apparent that these are of a different cultural making to the more medieval stonework seen elsewhere in the game, and soon a local resident explains that you've been sent to Lordran's far-flung past.
You may have to play through Dark Souls again if you want to access the £10 Artorias of the Abyss DLC.
Every Sunday, we dust off one of our favourite articles from the archive for you to enjoy again or maybe read for the first time. With Dark Souls 2 just weeks away, we thought it would be nice to revisit Rich Stanton's story from October 2012 of tracking down Dark Souls' most elusive and complex Achievement...
The new and additional Dark Souls: Artorias of the Abyss content will be released on Xbox Live and PSN on 24th October, Namco Bananas has said.
Dark Souls' dodgy PC port has been upgraded a second time by fans keen on enhancing the much-loved adventure.
Earlier this week we reported that Dark Souls director Hidetaka Miyazaki was considering adding "another difficulty that everyone can complete," as per the creator's comments in an interview with the Metro.
Dark Souls director Hidetaka Miyazaki is contemplating adding an easy mode to From Software notoriously difficult action-RPG.
Invading in Dark Souls is an art, and I practice it like a gentleman. You have to pick your spot: somewhere you're unlikely to be bothered by the victim summoning friends, somewhere with a touch of the unexpected. Somewhere, like the Duke's Archives, with a bit of class.
If the victim is fighting enemies, let them finish. Nothing's worse than an invader that goes for cheap shots. No respect. When they see you, all red, magnificent, deadly - and this is the important bit - stop to look them right in the eye, then bow. You can always count on a murderer for a fancy duelling style.
This is one of the games I play in Dark Souls, and there are many more. Waiting outside of a boss chamber for Summon signs to appear, there's corpse football. New Londo Ruins is great for this: loosely booting the bodies of dead enemies back and forth, piling up as many as possible near an edge, then sending them all tumbling down at once. Sometimes you meet like-minded souls and spend ages lining up your avatars so they Praise The Sun at the same moment, then prance in unison to celebrate. Sometimes you'll spend half an hour in a room sprinkling Prism Stones just to watch the world glow.
Pork bun-munching Hong Kong adventure Sleeping Dogs has seen off THQ challenger Darksiders 2 to remain top of the UK all-format chart.
Dark Souls: Prepare to Die Edition is coming to PS3 and Xbox 360 on 26th October, Namco Bandai has announced.
In true Dark Souls spirit, two bells were ominously tolled before the game's much-anticipated PC release. The first came via a Famitsu interview with series director Hidetaka Miyazaki, where it was inferred that the game would not be supporting the higher resolutions available on PC, and that there was absolutely no ambition within the team to improve on the visual quality seen in the console versions. Naturally, fans hoped the point on resolution in particular to be a translation mishap - a miswording, maybe - being as unlikely as it was for a high-profile PC game to ship with a fixed resolution.
The vanilla Dark Souls up against the modified version set to 1080p running on our £300 games PC.
Can PC power resolve the frame-rate issues of the console versions of Dark Souls?
A fan-made mod for Dark Souls on PC has fixed the game's rendering resolution.
Namco Bandai has released a new trailer for From Software's Dark Souls: Prepare to Die Edition - shown below.
The upcoming PC release - due on 24th August - will contain the new Artorias of the Abyss expansion, which will also be available as DLC for the console versions at an unspecified date.
The new trailer shows off a few new bosses - or at least I think they're bosses - it's hard to tell when the main game has hydras the size of a football field as regular enemies.
Since its debut on consoles last year, it's the parts unknown about Dark Souls' grim, ethereal world that have made it so compelling to explore and discuss. The decaying medieval castles, the foggy woodland acres and the webbed catacombs that form its underbelly are woven together by a network of pathways the mesmerising extent of which is only truly revealed by the end of the game. It remains an astonishing looker in places too - and a real challenge, in true series spirit, for those that have the mettle to play by its firm-but-fair rules.
So with the announcement of Dark Souls: Prepare To Die Edition for PC, series fans appear to have achieved a rare coup d'état in the name of online petitions, and the game's doors have finally opened up to a whole new audience. It offers the same core game seen on consoles, but also throws in brand new content in the form of areas, weapons and enemies to make up for the year-long delay. For those looking to play through these areas with their characters on PS3 or 360, they're scheduled for release via the "Artorias of the Abyss" DLC, though at an as-yet unannounced date. For the time being then, this new PC version will be the only way to experience this new content.
During our hands-on with this edition at Namco's offices, we're given free rein to explore any levels that comprise the main campaign and up to 15 minutes of the extra areas. The gut reaction is to start with the new stuff, which will be immediately accessible to players via a portal hidden on the perimeter of Ash Lake. Accessing this cues a short transitory cut-scene, and then you're thrown straight into an area filled with mossy temple ruins named Sanctuary Garden.
Nothing you are about to read is real. All of this is simply an idea, planted, left to grow.
My name is Robert Florence, and we are going to have a fight.
Update: Publisher Namco Bandai has contacted Eurogamer and classed the below as a "listing error". The PC version of Dark Souls will not support in-game chat.
Dark Souls developer From Software is having a torrid time getting its beloved action RPG up and running on PC and has confirmed it isn't including any optimisations for desktop gamers.
That settles it - Dark Souls PC will be available on Steam, and the game's extra content will be offered on console.
Gear of War creator Cliff Bleszinski has spoken out against Japanese game developers for ignoring multiplayer options.
From Software's superb action role-playing game Dark Souls sold over a million copies in the West, Namco Bandai has revealed.
That's 1.19 million units on PlayStation 3 and Xbox 360 in Europe and the US, to be exact. Japan sales aren't included because there the game was published by From Software itself in collaboration with Sony Computer Entertainment Japan.
Shifting over a million units in the West alone can only be considered a success, and with the upcoming PC release set to add to that tally, From Software is no doubt celebrating. A sequel - or at least a spiritual successor - can't be far off.
Microsoft has reaffirmed that maligned PC service Games for Windows - Live service is here to stay.
As revealed last week, PC gamers picking up From Software's phenomenal action RPG Dark Souls in August can expect a sizeable chunk of brand new content to plough through.
The PC version of Dark Souls may not be restricted to Games for Windows Live, Namco Bandai has said.
Thousands have signed an anti-Games for Windows Live Dark Souls PC petition.
Dark Souls: Prepare to Die Edition launches for PC on 24th August, publisher Namco Bandai has announced.
The expanded take on From Software's acclaimed action RPG will support Games For Windows Live. There's been no mention of a console DLC release for the new content.
Check out the new trailer below for a glimpse of some of the new bosses and areas added to the game. We'll have more details from Namco's reveal event in Las Vegas soon.
From Software's beloved action RPG Dark Souls is coming to PC, according to a reveal in German games magazine PC Action.
Dubbed the Prepare to Die Edition, it'll apparently be exactly the same game that launched on consoles last year, but with the addition of two new bosses: Guardian of the Tomb and the Black Dragon. There's no mention of whether the new content will also be made available to console gamers.
According to a summary of the article posted on NeoGAF, the new version will support game pads and be on shelves this August.
Simultaneously, Namco Bandai teased a Dark Souls Facebook announcement and Australian magazine PC PowerPlay teased a forthcoming issue with the tell-tale Dark Souls death message "You Died".
Dark Souls developer From Software has admitted to "technical difficulties" which cause troubling frame-rate issues in its hard-as-nails role-player.
From Software felt out of its depth with the game's huge scope, Dark Souls' creative director Hidetaka Miyazaki revealed to Edge.
"Yes, there were technical difficulties," Miyazaki said. "I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game - even in terms of budget and expectations.
An online petition campaigning for a PC version of Dark Souls has caused enough commotion to be noticed by publisher Namco Bandai.
A DLC expansion for From Software's brutal-but-brilliant action RPG Dark Souls is on its way, according to EGM.
An online movement calling for a belated PC release for From Software PS3/Xbox 360 action RPG Dark Souls is gathering pace.
A hazy myth, an elegant contraption, an eccentric vision, an unforgiving mistress: Dark Souls has many sides. All bear the fingerprints of creator Hidetaka Miyazaki, who in 2011 established himself as the most interesting designer working in blockbuster games today. Not that this, sequel to Sony-born Demon's Souls, has much aside from giant sales figures to identify it as a big hitter. In all other ways it eschews the churning mainstream, taking design decisions that are both unfashionable and, prior to its chart-dominating success, seemingly commercially unworkable.
Every Sunday we dust off an article in our archive that you might have missed at the time or we think you'll enjoy again. On the eve of Dark Souls 2's PC release, here's Rich Stanton's take on the differing styles of storytelling at work in the original game and another great RPG of the year it came out, Skyrim. This article was originally published in December 2011.
Dark Souls patch version 1.05 has been released.
US members of the Dark Souls forum confirm they have downloaded the patch. And on both platforms, PS3 and Xbox 360.
Eurogamer can confirm that a Dark Souls patch is available to download in the UK on Xbox 360 now.
Publisher Namco Bandai has announced healthy profits for the first half of this financial year, boosted by strong software sales for a number of Japanese titles.
More than 1.5 million copies of Dark Souls have been shipped to shops around the world, publisher Namco Bandai has announced.
They haven't, therefore, necessarily been sold.
North America has the largest amount of copies (620,000), followed by Europe (470,000) and then Japan (370,000), Andrisang reported.
Phenomenally popular football game FIFA 12 has beaten strong opposition from newcomers Rage and Dark Souls this week to remain top of the UK all-formats software chart.
There's a brilliant tension that runs through much of this industry's output, as an endless thirst for the new is met with a desire to return to some magical - and quite possibly imagined - past.
I love bosses. I always have. I love their blend of spectacle and challenge, and I love their screen-shaking scale or - if it's Treasure - their luminously stupid names. Fatman, Bowser, Pinky Roader - who wouldn't want to hang out with people like that?
From Software shows freaky foes.
It's been a long time coming. This week meaty shooter Rage emerges from the vaults of id Software - the makers of Doom, Quake and Castle Wolfenstein, no less.
If Demon's Souls was purgatory, Dark Souls is a descent into hell. From Software's follow-up to its celebrated dark fantasy ordeal is even harder, even more remorseless and bleak.
The grimy half-light that fails to illuminate the hateful monsters lurking in the shadows is no longer bluish and sorrowful, but has a smouldering, angry tinge. The Nexus, your hub in Demon's Souls, is gone entirely, along with the brief sanctuary and distant promise of redemption it held.
Once again, there's a doomy set-up, intoned over the appalled shrieking of a chamber choir in an intro movie, but its pretext for your heroism rings hollow. You're already dead, and so is everything else, and all of it hates you. You're on the hunt for four great demons but you've no confidence that slaying them could save this ruined world. It's just your punishment and theirs.
Hardcore role-player out next week.
Dark Souls roared to the top of the Japanese software chart in its debut week, shifting a very impressive 279,567 copies.
Dark Souls developer From Software has a vicious surprise in wait for anyone who manages to get hold of the game ahead of its published release date.
Dark Souls is the work of a creator willing to press responsibility into the player's hands: someone who understands that with freedom comes agency, and that the very best video games are the ones that treat us as adults even as they allow us to believe in their worlds like children.
New From Software developer diary.
Dying to watch?
The achievement list for From Software's Dark Souls has gone live, courtesy of Xbox360Achievements.org.
Survival RPG for 7th October launch.
Giants, skeletons and lots of teeth.
From From Software.
Immortalise your commitment to Dark Souls by designing a shield that will be offered as post-launch downloadable content.
An atmospheric dragon-filled E3 trailer.
Update: Namco Bandai has confirmed a 7th October European release date for Dark Souls.
Original story: Dark Souls - the spiritual successor to wickedly wonderful action RPG Demon's Souls - has a release date: 4th October.
The 4th October date comes at the end of a new Dark Souls video for E3 (posted below).
This year's Eurogamer Expo will be the biggest yet, with our doors open for longer than ever before.
It's a common complaint: Demon's Souls was just a little too easy. Its levels were too short. Its combat was insufficiently brutal. And those endless corpse runs? They were ludicrously forgiving.
Fruit of the gloom.
Forthcoming action RPG Dark Souls is getting a lavish Collector's Edition, and it won't cost you a penny more than the standard game, publisher Namco Bandai has announced.
Dark Souls won't be broken into levels and stages like Demon's Souls, so where do you respawn? At one of the new Beacon Fires.
Wolf these down.
Sequels tend to be bigger (even when they're called spiritual successors) - so how much bigger is Dark Souls than Demon's Souls? Half as big again, game director Hidetaka Miyazaki has revealed.
Dark Souls' developer From Software has no plans to release a demo for the game prior to its release.
Dark Souls, From Software's spiritual sequel to PlayStation 3 sleeper hit Demon's Souls, was almost called Dark Race, producer Hidetaka Miyazaki has revealed.
Hidetaka Miyazaki has good news for those who loved Demon's Souls. Specifically, for those who loved the game's unashamedly hardcore tone and rock-hard difficulty level.
Hidetaka Miyazaki, the man behind Demon's Souls, has said he'd be interested in producing an instalment in the series for the Sony NGP.
Dark Souls, the much-anticipated spiritual successor to From Software's acclaimed 2009 RPG Demon's Souls, will launch in Europe and the US in late 2011 on PlayStation 3 and Xbox 360, publisher Namco Bandai has confirmed.
The announcement came during the publisher's Ignite event in San Francisco, which saw producer and director Hidetaka Miyazaki showing off several maps during a gameplay demo.
These included one set in the grounds of some ruins and another in a gloomy castle. There was also a lava level on show, plus a map set in a stony fortress full of booby traps and obstacles to overcome.
Ex-Project Dark dated for 2011.
PS3 action RPG Demon's Souls was infamous for - and defined by - being bastard hard. Bravely, developer From Software has decided to make PS3 and Xbox 360 successor Dark Souls (formerly codenamed Project Dark) even harder.
From Software's Project Dark, announced at the Tokyo Game Show as a 2011 PlayStation 3 exclusive, may see a European release, Namco Bandai has teased.
The next game from Demon's Souls developer From Software is a dark fantasy game called... Wait for it... Project Dark.