Cities: Skylines

Cities: Skylines is a competent city-builder that lacks a vision of its own - though it leaves space for its community to fill in the gaps.

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Cities: Skylines gets the eco-themed Green Cities expansion today on Xbox One and PS4

Paradox Interactive has unveiled its second season of content for Cities: Skylines on Xbox One and PlayStation 4, which begins today, January 31st, with the release of the Green Cities expansion.

This eco-themed addition to the city-building base game introduces new visual options, environmentally friendly buildings, organic stores, new parks, plus new services, scenarios and policy options. "Go completely green as the urban population grows," explains Paradox, "and create more diversified cities with new specialized zones, such as self-sufficient residential areas in the inner city or IT clusters for office zones."

The Green Cities expansion is available on its own for 10.39/$12.99 USD or as part of the aforementioned second season pass. Imaginatively known as Season Pass 2, this will eventually provide, as the year goes on, access to the Green Cities, Parklife, and Industries expansion, the European Suburbia content creator pack (which also releases today for 3.99/$4.99 USD) , and the Country Road, All That Jazz, and Synthetic Down Radio music packs.

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Cities Skylines' next expansion lets you build your own theme parks, zoos, and more

Cities Skylines' next expansion, Parklife, will launch for PC and Mac on May 24th, publisher Paradox Interactive has announced, and will introduce customisable theme parks, zoos, nature reserves, and more.

Parklife's main focus is on providing the facilities to transform your city's boring, empty patches of land into bustling tourist attractions. To that end, it introduces the new park area tool, used to create park districts which can be fully customised with new buildings and props.

You'll be able to use paths to create specific routes for your visitors to travel, and then set ticket prices for walking and sightseeing tours, helping to enhance tourism.

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Cities: Skylines announces eco-friendly Green Cities expansion

Cities: Skylines is getting an eco-friendly expansion with its Green Cities DLC.

Announced at Gamescom, this add-on includes 350 new assets that can turn your thriving metropolis into one that also has a responsible carbon footprint with the addition of organic stores, farmer's markets, and various environmentally responsible policies and services.

Cities: Skylines will receive a free update alongside the Green Cities DLC that will add "electric cars, road modding, changes to noise pollution, and more beautification options in the form of parks and trees, among other things."

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Cities: Skylines next expansion to add ferries, blimps and cable cars

Cities Skylines is set to receive its fourth expansion pack, Mass Transit, at some point this year.

It'll add a bunch of new ways for your citizens to get around the place, including ferries, blimps, cable cars, and monorails; as well as a new building type called a Mass Transit Hub, which allows them to switch between these different modes of transport more easily.

As with the game's other expansions, we're told to expect an accompanying free update. This one promises to bring in a number of ideas from the modding community, with a more substantial public transport budget, the ability to name roads and emergency vehicles will now overtake cars on the road.

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We take a look at Cities: Skylines inevitable Natural Disasters expansion

Inheriting the city simulation throne brings with it certain responsibilities, as Colossal Order are now finding out. One of those responsibilities, bizarrely, is giving your players the option to summon huge, city-destroying disaster events whenever they please. We'd been expecting Cities: Skylines to introduce something like this for a little while now and at this year's Gamescom, they finally revealed their most inevitable expansion yet.

I saw a very brief demo, although we're yet to get our hands on any gameplay we can share. However! I did chat with Mariina Hallikainen, the CEO of Colossal Order, about meteor strikes, free updates and supporting Cities: Skylines for "the long haul".

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Natural Disasters are coming to Cities Skylines in a new expansion

Bit odd to be celebrating natural disasters but then the Cities Skylines community has wanted them for ages. And here they are, in the imaginatively named expansion Cities: Skylines - Natural Disasters.

There's no release date I can see beyond "coming soon", which isn't helpful, nor any particularly detailed information about the contents of the expansion. I mean, we know we'll try and steer cities through "doomsday" situations, using early warning systems and radio broadcasting networks; and we know there will be a new Scenario Editor and gameplay mode, and new Cipher hats - but we don't know much more than that.

Fortunately, Chris Bratt has a date with developer Colossal Order at Gamescom this week, so we should know more soon.

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Cities: Skylines sells two million copies

Cities: Skylines sells two million copies

Accidentally uses music from The Sims 3 to celebrate.

Since its release this time last year, Cities: Skylines has sold over two million copies worldwide.

Colossal Order's latest city builder has demolished sales records from launch, with many players welcoming it as a real alternative to 2013's disappointing SimCity reboot.

Despite coming from a much smaller team, Cities: Skylines avoided many of the pitfalls its competition fell into. The game isn't always-online, doesn't have the same restrictions to building space, and Colossal Order fully embraced its modding community. Simply put, it avoided the mistakes EA and Maxis made, and that was enough.

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Cities Skylines: After Dark review

The tourist district of Amity Heights is, in my opinion, the perfect beach resort. The glittering waterfront, once lined by pristine rainforest, is now dominated by high-rise hotel blocks, providing that gnawing sense of claustrophobia so vital to any relaxing getaway. The pristine sands of the beach itself play home to a variety of attractions: fishing tours, waterside restaurants, volleyball courts and merry-go-rounds, all designed to gently fleece busy families and vacationing couples of their holiday funds.

Cities Skylines: After Dark

Publisher: Paradox Interactive

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Cities Skylines: After Dark release date, price detailed

Cities Skylines: After Dark release date, price detailed

Day-and-night cycles into September.

Cities Skylines gains day-and-night cycles and new nighttime services in its upcoming expansion After Dark.

The add-on launches 24th September for PC, Mac and Linux priced $14.99 (UK cost TBA).

Developer Colossal Order's popular city-building simulation also adds taxis, prisons, bike lanes, beachfront properties and more.

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Cities: Skylines saw its first expansion revealed at last week's Gamescom and it's looking like something we'd rather like to play. It's called 'After Dark' and introduces a whole list of changes including a day/night cycle, leisure and beach specialisations, and most importantly, BUS LANES.

Cities: Skylines, Ark and more indies announced for Xbox One

Cities: Skylines, Ark and more indies announced for Xbox One

We Happy Few! Bloodstained! Thimbleweed Park!

Microsoft revealed a handful of independent titles comes to Xbox One and Windows 10 at its Gamescom press conference.

First off, acclaimed world-building sim Cities: Skylines will be making its console debut on Xbox One.

Dinosaur-hunting open world affair Ark: Survival Evolved and Team 17's bunker-based survival sim Sheltered are will be making their console debut on Xbox One as well via the Early Access-like Game Preview initiative.

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A Cities: Skylines expansion will be unveiled at Gamescom

A Cities: Skylines expansion will be unveiled at Gamescom

Did you know the developer was initially "devastated" by SimCity's existence?

A Cities: Skylines expansion will be unveiled in early August at Gamescom, developer Colossal Order has revealed.

"We'll have a big expansion and release both free and paid updates, all of which we'll be revealing at Gamescom," company boss Mariina Hallikainen told TechRadar.

Gamescom takes place 5th-9th August in Cologne, Germany.

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Cities: Skylines patch adds tunnels

Cities: Skylines patch adds tunnels

And a hole lot more.

City simulator Cities: Skylines now has tunnels.

Tunnels for roads and rail arrive with free update 1.1.0 - the game's first large patch.

1.1.0 has a European theme, and so 72 European style buildings are added to the game, as well as the ability to place them wall-to-wall.

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Cities: Skylines soars past 1m sales mark

Cities: Skylines soars past 1m sales mark

33,000 mods created, and counting.

Sandbox construction sim Cities: Skylines has broken through the 1m sales barrier.

Positive word of mouth has helped the game continue to sell even a month after launch. At least 21,000 players have been online continuously since the game's release.

Another fan-favourite feature is the game's focus on mod support. 33,000 mods have been created so far and made available via Steam Workshop.

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Cities: Skylines review

Cities: Skylines review

We built this city.

Bodies are piling up everywhere. My city of Buttingham begins to convulse with disease as its infrastructure fails to keep it running. I build cemeteries and crematoria on every block, but it's not enough. The damage is done. In a few weeks, everyone is dead, my buildings either abandoned or burning, and I've got to admit failure as my budget spirals out of control. My frustration mounts as I realise that the failure isn't my fault.

I like Cities: Skylines, but the more I play, the more flawed it seems. Its foundation appears strong - built as it is upon the now-dead legacy of the once-great SimCity - but the cracks are still there.

Availability

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Laid-off SimCity dev launches Patreon for creation of Cities: Skylines buildings

A former Maxis employee who worked on SimCity and its expansion, Cities of Tomorrow, has launched a Patreon to crowdfund the creation of Cities: Skylines buildings.

Bryan Shannon worked at Maxis Emeryville as an artist before he was laid-off in the final months of the much-loved EA-owned studio's life.

Fellow city builder Cities: Skylines already has hundreds of mods available, including a recreation of Los Santos from Grand Theft Auto 5 - just a week after launch.

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Cities: Skylines sells 250K copies in a day

Cities: Skylines sells 250K copies in a day

A new record for Paradox Interactive.

Cities: Skylines has sold more than a quarter million copies in its first 24 hours on the market.

That's a new record for publisher Paradox Interactive.

"We at Colossal Order are absolutely thrilled to see so many players enjoying Cities: Skylines and that the Steam Workshop is filling up with amazing content from the modders," said developer Colossal Order's CEO Mariina Hallikainen. "We are feeling very happy and proud and can't wait to continue working on Cities: Skylines together with the community!"

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Cities: Skylines release date revealed

Cities: Skylines, the game that could scratch the itch SimCity couldn't, now has a release date: 10th March on PC (Windows, Linux) and Mac.

It's a Paradox game made by a small team at Colossal Order - only nine people when we wrote our Cities: Skylines preview in September 2014.

But the developer's ambition lives up to its name, as Cities: Skylines boasts a 36 square kilometre world - room to sprawl - compared to the squeezed two-kilometres-squared SimCity had.

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There's something of a size mismatch happening here. Colossal Order tells me it can give its players 36 square kilometres of space to build their cities in, 36 square kilometres in which they can expand and enlarge, spread and sprawl. That's enough space for suburbs, commuter towns and even arable land. In contrast, last year's SimCity only provided a couple of square kilometres and, in spite of the efforts of all the pages of team members listed in its credits (a number possibly higher if you consider that credits often only list staff present when a title ships), what happened within those city limits didn't always make sense. Colossal Order is confident it can make a larger, more coherent and more customisable city-building game with, well... nine people.