Iron Banner - the fan favourite Crucible activity - once again returns to Destiny 2 for Season 4.
For those who didn't play the original Destiny, Iron Banner is a competitive Crucible event with unique gear up for grabs as they level up a unique Iron Banner faction.
It's only around for one week at a time, so it pays to know when it's returning and why you should invest your time into it.
On this page:
Destiny 2 Iron Banner - How it works and what's different in Season 4
The latest Iron Banner will last until the next weekly reset from Tuesday September 18 to Tuesday September 25.
The mode this week is Control, and includes a reprised map - Convergence.
Here's what's different in Season 4 compared to previously:
- Power levels matter again, meaning the higher your level, the more damage you'll inflict (and more you'll absorb). In previous years, this didn't have a dramatic impact on the game, however - as long as you are close enough to your competitors, skill is always what wins out.
- Iron Banner vendor Lord Saladin will offer weekly Bounties, which must be completed before the event is up. Each completed one will drop gear rewards, while two will offer Powerful Gear drops, helping you get to max level.
- If you have Iron Banner Tokens from previous seasons, these can be cashed in for reputation packages.
- Armour and two weapons will be available for purchase direct from the vendor.
How to access Iron Banner
If you haven't accessed Iron Banner before, you need to do the following to play it:
- Complete Destiny 2's campaign and access the second social space
- Inside that social space, visit Lord Saladin. He is located on the upper walkway in the main hub of the Tower; use the left walkway to climb up and reach him. Speaking to him unlocks new Iron Banner Milestones.
- Enter Quickplay to enter the Iron Banner playlist.
How Iron Banner works
The core loop of Iron Banner is completing matches to earn a unique currency - Iron Banner Tokens - which must be cashed in before the event ends. Wins give you more of this currency than losses, and the more you play in the week, the more rewards you'll be able to cash in and receive.
Tokens come from the following sources:
- Match wins (5 Tokens)
- Match losses (2 Tokens)
- Challenge completions (2 Tokens)
- Daily Milestone Reputation Bundles (15 Tokens)
Each time you level up the faction, you receive an engram with Iron Banner loot. Not only that, you can also purchase specific Iron Banner weapons and gear direct once you hit the right Iron Banner reputation level.
Meanwhile, your reputation progress carries over from one event to the next, as long as it's part of the same Season. So far Season-specific emblems will only be available during that season, and it's likely Season 3 will be the same.
Iron Banner Season 4 gear - weapons and armour rewards explained
Rewards come from handing in Tokens and completing weekly bounties from Lord Saladin. Levelling up this Iron Banner Faction will then gives you both Iron Banner Engrams and the ability to purchase weapons and armour direct.
Iron Banner Season 4 Armour: This is what the Hunter, Titan and Warlock Iron Banner gear looks like:
Iron Banner Season 4 Weapons::
- Bite of the Fox (Sniper)
- Roar of the Bear (Rocket Launcher)
- Breath of the Dragon (SMG)
- Claws of the Wolf (Pulse Rifle)
- Swarm of the Raven (Grenade Launcher)
- Talons of the Eagle (Scout Rifle)
Thanks to i-hate-my-tits on the Destiny subreddit for the above.
Festival of the Lost is here, so learn how to complete Master of Disguise to get the Braytech Werewolf before it ends. We've also seen the recent arrival of the Garden of Salvation raid challenges. Elsewhere in Year 3 we've seen the launch of Shadowkeep and New Light content. You can learn more about one of the major new features Armor 2.0 and the Vex Offensive activity. There are plenty of strange locations and items to locate in Year 3 - including K1 Logistics, K1 Revelation, K1 Crew Quarters and K1 Communion locations, the Necromantic Strand location, Raknik's Hatchet location, Captive Cord location and Horned Wreath location and various Nightmare locations for Essence of Pride. There are also several new weapon quests, including the Deathbringer quest, Divinity quest, Leviathan's Breath quest and Xenophage quest.
What else you need to know about Iron Banner in Destiny 2
- Rare and Legendary Gear can drop from Iron Banner match wins, but are from the standard Crucible pool and not Iron Banner weapons or armour.
- Iron Banner drops aren't at maximum Power level - only the Powerful Gear weekly bounty rewards are.
- Playing Iron Banner contributes to the Call to Arms Milestone, allowing you to tick off two weekly Milestones in one.
How Iron Banner worked in the original Destiny
For those interested in how Iron Banner in general, here's a quick recap of how it worked in the original game, including some all-important differences. In short, things are a lot simpler in the sequel.
- Power levels (then Light Levels) were a factor for Iron Banner, though it didn't matter too much. Skill mattered more!
- Each 'season' had a maximum of five Ranks, which would increase as you cash in reputation (not unlike Tokens and levelling Factions in Destiny 2, in a way). Certain Ranks would give you drops and open up more purchasable items from the vendor.
- Reaching Rank 5 was required in order to complete Destiny: Rise of Iron's Record Book.
- Before Rise of Iron, things were even more complicated. As the week went on, a multiplier would increase the amount of faction reputation you would receive. For example, playing on day one would get you 60 rep for a win, while on the last day, you would receive 200 rep, including buffs from items. This means that those playing on weekends no longer have to 'cram' in sessions in order to reach the highest rank for the best rewards, nor can you 'game' the system by cashing in bounties on the final day to boost to the highest rank faster.
- There were Buffs for equipping Iron Banner-specific emblems and shaders.