BioWare toying with Mass Effect 3 HUD
Senior designer loves Dead Space interface.
BioWare is thinking about how it can improve the heads up display for third-person science fiction shooter Mass Effect 3 – and Dead Space may provide some answers.
One of the signature visual effects of Visceral Games' superb action horror series is how information is integrated into the environment – from health bars to inventory to the map.
Mass Effect, which employs a cover system, utilises a more traditional HUD. But could that change for the hotly anticipated Mass Effect 3?
"We actually had the exact same thought during ME2 development and did a few prototypes of a health and shield indicator in world on Shepard's armour," senior designer Brenon Holmes wrote in a response to a fan post on the BioWare forum.
"The end result was not as great as we'd hoped...
"It was OK when Shepard was out of cover, like in the image you linked. The issues started to crop up once you popped into cover, with the way that the camera was positioned and with Shepard's orientation changing we had to do some fairly crazy stuff to get the health indicator to display in a reasonable position.
"Even then it ended up being rather confusing to reference when you were in the middle of a fight. I think if we'd simplified our health system so we only had one meter or bar it might have been easier to represent it on the armour (like on Isaac's back in DS).
"All that said, we're still really interested in trying to move information into the world. That's one of the things that I love about Dead Space; the interface... it feels really immersive. I just want to touch the hell out of those buttons.
"So we are still investigating ways of putting some of our HUD elements into the environment... we'll see what we end up with."
Little is known about Mass Effect 3, due out on PC, PlayStation 3 and Xbox 360 simultaneously this Christmas.
The Mass Effect 3 teaser video, below, shows a war torn London ravaged by aliens. An English-accented voice over reveals Earth is under attack. A sniper shoots from inside Big Ben, and male Commander Shepard is seen viewing the destruction from space.
The official blurb reads: "Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race.
"As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth."
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Comments (35) Latest comment 1 year ago
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They make it to 2 blu rays then i will be impressed
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Likewise. Having played Mass Effect 1 over 4 times and mass effect 2 3 times. I want a bigger game!!! I have a ps3 too but I would have to get the 360 version so I could keep with the disc trend haha
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/Hopes bioware deliver on the promise of making ME3 more of an RPG than 2
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Me too. And no foookin Multiplayer please! I absolutely loved both Mass effects however I disagreed with how they changed the levelling up system as i preferred just adding points and getting little bonuses here and there.... and removing the MAKO completely, and the side missions, once completed just ended and you couldn't go back.
In mass effect 3 they should totally bring back the MAKO in more varied environments and let you come back to the planets!!!!!! I know people hated the MAKO but I thought it was quite fun messing about making it do backflips and stuff xD
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"Wow it's the game of the year!" Give me strength.
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Sorry but I don't get your problem with DLC. Fully completing Mass effect 2 took me 40 hours. That is bloody good for a game nowadays. They added loads of DLC at a fair price IF you want to expand your knowledge of the universe and IF your interested and as much as a fan as I am.
So if you don't like DLC just don't get it simple as. But I personally love it.
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PAH! An hour's extra of game for £5! You could make a fiver last longer at a coin guzzling arcade!
For future reference when you want to discuss fair priced DLC use Borderlands as your reference point.
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Sorry do you live in a third world country? Fair enough if you don't think an hour is worth a fiver. Just don't buy it then. That is what I'm saying.
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I picked up ME2 cheap off Steam and kind of begrudged having to pay out more than the game price on DLC. In fact I’ve only now grabbed it all after completion and am going to dive into it when Arrival hits. The thing about DLC is that you’re used to a nicely paced 45 hour game, and then you get all this drip feeded bollocks afterwards. Its why half the time I spend waiting for the GOTY edition instead.
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Which is the whole point of DLC... It's completely up to you if you want to buy it.
Fairplay if you play a game thats half done and then they ask for 1200MP to play the rest. But mass effect 2 is quite the contrary
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I bought all the DLC when it was on sale at Christmas, and of the bits I've played so far I would have felt very short changed if I paid full price for them.
Fairplay if you play a game thats half done and then they ask for 1200MP to play the rest. But mass effect 2 is quite the contrary
That's exactly what will happen if you buy Mass Effect 2 second hand, they charge you 1200 for the lacklustre Cerberus Network DLC and then even more for the rest of it.
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Well done for you bargain hunter! That's why you look at DLC reviews before you buy
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One very last thing!! Don't buy second hand! unless its a shit game xD
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Taking away the HUD also frees up the peripheral areas of the screen for environmental information. This means that the game and level designers don't have to engineer it so that all the major events always happen in the center of your view, lest it end up behind hud information or away from the area of focus the player has mentally categorized as environment information and onto interface information. The player also does not have to move the camera around as much, because the entire screen becomes environment information. A problem that's normally further exacerbated by ME's targeting system that needs the player to center on the target for the radial menu to work as it was intended.
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Excellent post sir!
I thought the Dead Space interface was pretty classy but I hadn't really given any thought to that particular benefit. As long as Bioware don't shoe-horn things in - and it sounds like they won't - then it could be quite impressive
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I'm not quite sure if it's at all possible to do with ME, because there's simply so much information there to incorporate, but I always find it interesting to hear that some game and interface designers are busy with what is still a much overlooked but methinks important area: cognitively engineering the game experience. A lot of developers just seem to rehash what other people did without giving it clear thought.
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Kinect support confirmed!
/runs
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Worked ok as a game mechanic, except that it meant that often many of your powers were useless, and occasionally you didn't have any useful powers, depending on the enemy. But mainly it meant that I didn't actually get to look at the game I was playing, just at the arcadey readouts.
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After the, well lets just say problematic DA2 game and seeing ME3 with a multiplayer mode or whatever. Why do I get the feeling that ME3 will have even less rpg then ME2.
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