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Treyarch quietly pulled Blackout split-screen from Call of Duty: Black Ops 4 this week

UPDATE: Split-screen returns 9th July.

UPDATE 3rd July 2019: Split-screen returns to Blackout 9th July, Treyarch has announced.

In a tweet, the developer said split-screen returns in all Blackout modes as part of the Operation Apocalypse Z update, which goes live on 9th July.

ORIGINAL STORY 29th July 2019: An odd thing happened to Call of Duty: Black Ops 4 this week: Blackout split-screen was removed from the game and developer Treyarch didn't tell anyone.

Players found out, of course, and took to various channels, including social media and the Black Ops 4 subreddit to ask, what's going on?

Thankfully, a rep for Treyarch chimed in on reddit. They confirmed Treyarch has "temporarily" disabled split-screen "as we evaluate some known issues".

"We'll share updates in the future after investigating further."

Then: "Currently disabled and under investigation/evaluation."

There's no word on when split-screen will return.

Perhaps it's apt Treyarch quietly pulled Blackout split-screen from Black Ops 4, given the studio quietly added it to the game in the first place.

Back in October 2018 I reported Black Ops 4 had split-screen, but Treyarch didn't shout about the feature in the run up to the game's release.

Split-screen is (was?) available for two in competitive multiplayer, and for up to four players in Zombies. In Blackout, split-screen performance was always pretty rough. Back at launch, I played a game of the battle royale with Digital Foundry's Tom Morgan and he mentioned a significantly lower framerate, graphical issues and a general sluggish feeling compared to the razor sharp default experience. Based on player reports, Blackout split-screen hasn't improved since.

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About the Author

Wesley Yin-Poole avatar

Wesley Yin-Poole

Deputy Editorial Director

Wesley is deputy editorial director of ReedPop. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.


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