Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Retro first-person shooter Strafe® parties like its 1996

Features an incredible "banned" TV commercial from the 90s.

Recently the devs behind Monkey Island launched a Kickstarter for Thimbleweed Park, an adventure game designed to look like it was made in 1987. Now developer Pixel Titans is following suite by trying to make a first-person shooter that looks like it was made in 1996.

Heck, it even has what is unequivocally the best video game trailer ever to indicate the era it's trying to replicate. Its hideous official site is likewise a great nod to the juvenile marketing of the 90s.

Watch on YouTube

"Strafe® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996!" the developer said in its Kickstarter pitch.

But it's not all retro nostalgia, as Strafe® will feature some more modern concepts like randomly generated levels. "Auto-generating levels of pure mayhem constantly change up the carnage," Pixel Titan boasted.

It will also include Oculus Rift support, making it vaguely futuristic and retro at the same time.

True to its era, Strafe® will primarily be a single-player affair. When asked if it's an arena shooter, the developer explained, "Nope, There are amazing Arena shooters available that you should already be playing and Quake Live is free... come on. Strafe®'s focus is on a fast, gory, fun single player experience with endless replay value."

Strafe will feature permadeath, or, as the developer puts it, "when you die in Strafe®, you die for real****. You restart at [the] beginning and face a new level."

Interestingly, the game's gore will never fade so you'll have to use it as a means of marking your territory in its maze-like levels. "Every shell casing. Every blown-off limb. Every drop of monster juice. It all persists in the environment and never fades away, disappears, or disappoints. Just as you'd expect from a real-world massacre," Pixel Titans explained.

"Since the levels constantly change, this blood and gore is your compass in Strafe®. It informs you where you've previously traveled and directs you toward new paths of destruction in each level set," the developer added.

Strafe® is gunning for a goal of $185,096 and it's currently raised $12,687 in its first couple of days. It has until 19th February to make the rest.

Pledges of $25 or more will receive digital copy of Strafe® for PC upon its estimated June 2016 deadline.