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Rainbow Six: Vegas details

And sinful shots.

Ubisoft's released the first solid details and screenshots of Tom Clancy's Rainbow Six: Vegas, which is in development at its Montreal studio and due out on PlayStation 3, Xbox 360 and PC this autumn.

Vegas sees a new team (Logan Keller, team leader/recon; Michael Walter, heavy weapons/demolition; and Jung Park, long range/electronics) trying to save famous Las Vegas locations like Fremont Street, the Strip and casinos from an escalating terrorist threat.

Decked out in fancy graphics, your team-mates will work closely with you, making tactical suggestions like blowing through a wall of hacking a computer, while you'll be able to use equipment like snake cams to strategically "tag" terrorist targets to your team-mates as part of the pre-entry strategy.

That's symptomatic of a change to real-time mission briefings too, with planning seemingly done on the fly - and incorporating motion-captured fast roping, rappelling, window entry, blind-cover fire and more.

Ubisoft's also been using the next-gen consoles to process slightly smarter enemies, it reckons, promising that your adversaries will use group tactics as you get to the heart of them. Meanwhile, as ever, you'll be able to go online and customise the experience if you find the single-player opposition a bit weak.

It's all due to kick off later this year, so expect to see more of it at E3 on PS3 and Xbox 360 - the PC version will have "specific design and gameplay" to be revealed in the future.

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Tom Clancy's Rainbow Six: Vegas

PS3, Xbox 360, PSP, PC

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Tom Bramwell


Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.