Rainbow Six Vegas is now available to download for free via the Xbox Marketplace as part of Microsoft's Games with Gold promotion. It weighs in at 6.6GB
19th July 2007
16th July 2007
5th July 2007
20th March 2007
2nd January 2007
15th December 2006
8th December 2006
30th November 2006
7th April 2006
Ubisoft has told Eurogamer that Rainbow Six Vegas 2 for PC will still be arriving on 17th April, not one week earlier as a freshly made schedule suggested this morning.
Ubisoft has been splatting bugs that were buzzing around the PC version of tactical-shooter Rainbow Six Vegas.
It's also been adding things, too, like Assassination and Conquest game modes, widescreen support, and the option to change your name when playing over a LAN. We'd change ours to "Is this 1998?"
Among the lengthy list of fixes in version 1.05 is the good news that Punkbuster should now work properly, hopefully putting and end to cheating online. And overall stability has also been improved.
Rainbow Six Vegas
Time was, people used to scoff that you couldn't do first-person shooters on a console. TimeSplitters and Halo disproved that notion, no matter what some musty old PC obsessives would have you believe, and so now we move to a new battlefield: you can't do first-person shooters on a handheld.
I'd love to say that the PSP version of Ubisoft's latest Tom Clancy terrorist slayathon is the one to help tip the balance of popular opinion but, sadly, it's more than a little poopy. Even though the game is set in Vegas, the paltry spread of levels all take place in anonymous villas and caves, so the opening animation of heavily armed mayhem reflected in a roulette wheel proves cheekily misleading. Good start.
Once again Eurogamer bravely ventures into the no-man's-land of cross-platform games development with the latest in our ongoing PlayStation 3 vs Xbox 360 features.
The objectives here are very straightforward. Due to the way that code is distributed by the publishers, Eurogamer tends to review the Xbox 360 games first, so the main aim is to play 'catch-up' and provide additional platform-specific commentary where appropriate. We're interested in any gameplay differences, along with peripheral or feature support exclusive to a particular console. But additionally, we're also keen on charting the progress of cross-format development more generally, so we also provide technical observations and comparison shots that highlight the similarities and differences between the various versions.
As always we do our best to ensure that the screenshots we take are of the utmost quality. Thanks to the arrival of a plush, new, slightly quieter Xbox 360 Elite (reviewed previously) and its all-important direct digital output, we're able to provide all screenshots on both formats via lossless 24-bit HDMI, hooked up to a HD capture unit, captured at both 720p and 1080p where appropriate.
Ubisoft has apologised to Rainbow Six: Vegas owners who paid 800 Microsoft points (around seven quid) for five downloadable maps last week. It turns out they were meant to be free.
Those of you with points left to burn after the "Red Edition" Player's Pack for Rainbow Six Vegas captured and held 800 of your Microsoft points now have the option to sink the same amount into a matching Black Edition.
Ubisoft has released a batch of downloadable content for the Xbox 360 version of Tom Clancy's Rainbow Six: Vegas.
Ubisoft's ranks of PlayStation 3 launch titles were reduced yesterday as Splinter Cell: Double Agent slipped a week, Rainbow Six: Vegas and Ghost Recon Advanced Warfighter 2 both disappeared into the distance and The Elder Scrolls IV: Oblivion ran away for a month.
Blazing Angels and Enchanted Arms will both still be available in three days' time, at PS3's 23rd March launch, but Double Agent will only arrive on the 30th, while Oblivion is now down for 27th April. Ubisoft declined to comment on why the latter - released in the US this week - had slipped.
Meanwhile, the French publisher's latest schedule lists Rainbow Six: Vegas as "spring" (not the PS3's favourite word) while GRAW 2 is down for "June", whenever that is.
Virtual field agents amongst you should be chuffed, as Ubisoft has announced new Xbox Live downloadable content for Rainbow Six Vegas, due for release towards the end of March.
Tom Clancy's Rainbow Six: Vegas on the PC is basically identical to Tom Clancy's Rainbox Six: Vegas on the Xbox 360. Since Kristan reviewed it across three pages, surely that means I can wrap up my first review of the year in record time and finally start my Christmas shopping.
About that - once again, Tom's not publishing one of my reviews for a week makes me sound like more of an arse than I am. I can't remember when I submitted this, but it was definitely my last review of 2006 and not the first of 2007. That's Tom being a filthy lying liar again.
Although, actually, I'm misleading you as well, since I obviously can't end the review here, however much I'd like to. I'm not going to waste any significant part of my word-count on discussing things like the specific weapons, either. Instead, I'm going to waste my word-count on a traditionally over-long intro, before going on to try and argue why I'm giving it a seven rather than an eight on the PC, despite it being almost the same game.
Ubisoft's first patch for its squad-based tactical shooter on the Xbox 360 has been released today.
The auto-update focuses mainly on fixing bugs in the multiplayer game; improving overall stability, Xbox Live Vision support, and voice-communication implementation. There's a minor fix to the 'infiltration specialist achievement', phew, and single-player voice recognition should now work properly.
Ubisoft is also keen to point out that this patch, based mainly on players' feedback, was already in development a few weeks ago. Unfortunately this means that some of the more recently discovered problems haven't been addressed yet, but the team knows about them and is planning to fix them.
Ubisoft has detailed what people can expect from a Rainbow Six: Vegas patch due out in the near future.
The developers hope that the patch, due to go out through Xbox Live in auto-update fashion, will deal with some of the issues widely reported by the young game's audience since its release.
Still, they can't have hurt it too much, since Kristan gave it a big thumbs-up just a few days back.
After last year's Lockdown debacle, Ubisoft knew it had a lot of work to do to repair the unexpected damage that Red Storm's buggy mess of a game did to the Rainbow Six series. Full of odd new additions, questionable design decisions and idiotic squad AI, it was obvious that they needed to go back to the drawing board and work out what people liked about the game in the first place if it was to keep up with the massive progress made by the other Tom Clancy games.
But it's actually been easier than that to sort the mess out - but perhaps slightly more complicated to explain the sudden improvement in the space of a year.
Although Ubisoft never makes a big deal about this, Vegas is made by an entirely different development studio to Lockdown - the Montreal team behind Rainbow Six 3 and the excellent standalone Black Arrow 'expansion'. Given how well-received those were, perhaps the best thing to do is pretend Lockdown didn't actually happen and think of Vegas as the 'real' follow-up to those two titles.
Rainbow Six Vegas is one of the more eagerly anticipated next-gen shooters of the next few weeks, but ironically Ubisoft's not enjoying much luck with it - as the PSP version continues to slip, and reports from the US suggest the PS3 edition's been held up too.
Apparently there's some new console out in America today but at this point we're more interested in the news of a Rainbow Six Vegas multiplayer demo on Xbox Live.
When deciding where to show off Tom Clancy's Rainbow Six: Vegas to a band of journalists, Ubisoft opted against the obvious step of choosing a casino. They were probably mindful of the likely effects of exposing impressionable videogame journalists to too much temptation. Or maybe of the fact that any British casino is likely to feel very dowdy compared to the kaleidoscopic array of one-armed bandits and exotic architecture in the game (feel free to add your own political joke about Tony B. Liar, Tessa Jowell and supercasinos here).
Ubisoft has uploaded a demo of Tom Clancy's Rainbow Six Vegas to Xbox Live Marketplace.
Those of you looking to try out Ubisoft's latest Rainbow Six title, Vegas, won't have long to wait - with a playable demo set to go live on 23rd October in Europe.
PlayStation 3 and Xbox 360 may be the focus for Tom Clancy's Rainbow Six: Vegas, but publisher Ubisoft announced on Friday that its Quebec City studio is working on a PSP version as well.
Ubisoft's next Rainbow Six title, Vegas, isn't going to appear on current-generation console formats after all, according to the publisher.
Ubisoft's released the first solid details and screenshots of Tom Clancy's Rainbow Six: Vegas, which is in development at its Montreal studio and due out on PlayStation 3, Xbox 360 and PC this autumn.
Vegas sees a new team (Logan Keller, team leader/recon; Michael Walter, heavy weapons/demolition; and Jung Park, long range/electronics) trying to save famous Las Vegas locations like Fremont Street, the Strip and casinos from an escalating terrorist threat.
Decked out in fancy graphics, your team-mates will work closely with you, making tactical suggestions like blowing through a wall of hacking a computer, while you'll be able to use equipment like snake cams to strategically "tag" terrorist targets to your team-mates as part of the pre-entry strategy.
Those of you wondering what's happening to the Rainbow Six boys after their widely queried outing in last year's Lockdown have your answer: they're going to Vegas.