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Mass Effect Andromeda patch makes Jaal bi

Adjusts trans character's dialogue, updates character creator.

BioWare's latest Mass Effect Andromeda patch improves the game's character creator and expands the male romance options for main character Scott Ryder by making squadmate Jaal available for him to romantically pursue.

The latest in a line of monthly updates, patch 1.08 includes some of the last major points of fan feedback BioWare previously pledged to address. It's set to roll out imminently.

Dialogue for trans character Hainly Abrams has now been "adjusted", BioWare noted in the patch's full notes, "to change the flow of personal information she discusses with Ryder".

Fans had previously complained about how Abrams was written. Specifically, the fact she tells Ryder her deadname - the name used before her transition, a very personal piece of information - despite the fact that the two had only just met.

Making Jaal a romance option for Scott has long been on the cards - and has been supported by a vocal set of fans via the Twitter hashtag #makejaalbi. It seems BioWare agrees:

Changes to Andromeda's character creator are modest - two new face presets (one for Sara, one for Scott), a wider range of skin tones, and all hairstyles available for both twins, including a new bald option.

One nice touch - you can now change your character appearance mid-game onboard the Tempest.

BioWare has said this is not the last patch to Andromeda, but it is unclear what else the developer will now address. There are still progress-blocking bugs in the game

Full patch notes lie below.

Single player

  • Ryder's appearance can now be changed onboard the Tempest
  • Expanded the range of options available in the character creator
  • Jaal can now be romanced by Scott Ryder
  • Dialogue for Hainly Abrams was adjusted to change the flow of personal
  • information she discusses with Ryder.
  • Fixed issue with Nomad upgrades Shield Crafting quest
  • Nexus level and cryo pod points are retroactively granted
  • Vendors now carry weapon mods for Level 60-71 players
  • Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
  • Improved clarity of descriptions for augmentations
  • Plasma Charge system now works properly for shotguns
  • Beam Emitter augmentation now causes guns to fire a constant beam with
  • scaling damage based on the weapon's damage per second
  • Added experimental support for Dolby Vision technology on PC


  • Stealth Grid challenge now increments properly
  • Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
  • Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction
  • Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation
  • Fixed issue that prevented melee attacks if the revive icon was near center screen
  • Fixed issue where ammo pick-up audio incorrectly played
  • Fixed issue where Backlash could malfunction while moving
  • Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent
  • Fixed issue where weight reduction modifications wouldn't reduce weight
  • The Revive Pack Transmitter now displays the revive radius in the loadout screen
  • Equipping the Cobra RPG now interrupts reloading
  • Player turns to Adhi when getting synced to avoid teleportation issue
  • Fixed issue where enemies would occasionally enter T-pose when hit
  • Improved visual and audio cues for player ready status in Multiplayer lobbies
  • Added "Lights" option to customisation options

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