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If you were hoping for something cool, interesting or even fun from Tekken 7's PlayStation VR mode, I'm sorry to report that it's none of those things. What it is is low effort - and it made me feel a bit sick.
It's been a long time coming. The arcade version of Tekken 7 first went on test in Japan three years ago, enjoyed a general arcade release in 2015 and was updated with new content a year later. Fast-forward to 2017 and the long-awaited home version is just weeks away from release. An initial hands-on test of the PS4 version suggests that not only has the wait been worth it, but there's an interesting bonus mode too - for the first time ever, a major franchise fighting game is testing the water with a virtual reality mode.
Deputy Editor's note: A year ago I reported on Hypespotting 5, one of the UK's biggest fighting game tournaments, after it suffered a raft of technical issues and disappointed some fans. After we ran the article I was contacted by a number of people embedded within the UK fighting game community who defended the scene and called for a deeper look. I thought now, with Hypespotting 6 taking place, it was a great time to do just that and investigate the state of the UK fighting game community.