Tekken 7 Features

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Digital FoundryHands-on with Tekken 7 - and its PlayStation VR mode

How Namco's fighter plays in virtual reality, and how Unreal Engine 4 elevates the series.

It's been a long time coming. The arcade version of Tekken 7 first went on test in Japan three years ago, enjoyed a general arcade release in 2015 and was updated with new content a year later. Fast-forward to 2017 and the long-awaited home version is just weeks away from release. An initial hands-on test of the PS4 version suggests that not only has the wait been worth it, but there's an interesting bonus mode too - for the first time ever, a major franchise fighting game is testing the water with a virtual reality mode.

FeatureA call to arms for the UK fighting game community

"Put aside the petty bickering and embrace a new outlook."

Deputy Editor's note: A year ago I reported on Hypespotting 5, one of the UK's biggest fighting game tournaments, after it suffered a raft of technical issues and disappointed some fans. After we ran the article I was contacted by a number of people embedded within the UK fighting game community who defended the scene and called for a deeper look. I thought now, with Hypespotting 6 taking place, it was a great time to do just that and investigate the state of the UK fighting game community.