Three more Xbox 360 classics will be enhanced for Xbox One X including Skate 3, Mirror's Edge, and Gears of War 3, Microsoft has announced.
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Both Mirror's Edge Catalyst and the original Mirror's Edge are coming to EA Access' vault on 9th November.
September's Games with Gold has Earthlock: Festival of Magic and Assassin's Creed Chronicles: China on Xbox One.
The best thing about Mirror's Edge isn't the parkour, the sense of movement and momentum, or even the sharp, bleached-out world that you're moving through beneath a vast sky of Sega blue. It's the doors: the red doors, each one opened not with a polite survival-horror twist of a creaky handle, but with a squeeze of the right trigger and an almighty slam. Doors you aim for at full pelt, doors you pound through, punch through, the clatter of collision accompanying the blinding whiteness that greets you on the other side, before your eyes have time to adjust and before the game pulls you onwards.
A Mirror's Edge television series is in the works.
How clever of Sony to start the PlayStation Summer Sale when the weather outside is s***. Even the promo-man pictured on the PlayStation blog wears a rain snorkel.
Parkour always looks pretty cool when you watch clips of real-life people with a camera strapped to their forehead make an attempt at it on YouTube. Unfortunately - discounting perhaps one exception - it never seems all that empowering or intuitive when developers try to recreate those moves in-game. Third-person games like Assassin's Creed seem to get it right, so what are first-person parkour titles doing wrong? Our new senior video producer Johnny Chiodini investigates, hopefully while managing to not look down.
EA is giving away three titles from its back catalogue in celebration of this weekend's PlayStation Experience event.
The trio of games are Need for Speed: Most Wanted on PlayStation Vita, Mirror's Edge on PlayStation 3 and Plants vs. Zombies: Garden Warfare for PlayStation 4.
But you'll need to be quick - the games will only be free to download until the event's end tomorrow.
A new Mirror's Edge world record has been set for speedrunning DICE's first-person parkour game.
The official Mirror's Edge Facebook page has posted a piece of Mirror's Edge artwork with a description that reads: #E32014 (via Destructoid).
Mirror's Edge writer Rhianna Pratchett has confirmed she is not working on the sequel, Mirror's Edge 2.
Parkour specialists Ampisound have put together a video inspired by DICE's first-person free-running action game Mirror's Edge - and the results are incredible.
UPDATE #2: If you were still unconvinced that Mirror's Edge 2 will happen, how about this - EA is now listing the game in the help section of its own site.
A California judge has cancelled Tim Langdell's hold over the Edge trademark, ending a long-running dispute over the name with iOS developer Mobigame, EA and others.
EA filed a Consolidated Petition for Cancellation that covered a number of Langdell-owned trademarks back in 2009. This week, finally, they were granted.
The court documents, dated 17th April, cancel Landell's rights to Edge, Cutting Edge, Gamer's Edge and The Edge, filed by him over a number of years.
Footage of famed free-running adventure Mirror's Edge has been posted online that shows the game working with the Oculus Rift headset.
You can buy officially sanctioned Mass Effect and Mirror's Edge fine art.
UPDATE: Ben Cousins, general manager of ngmoco Sweden and former executive producer of the Battlefield franchise, has tweeted to say Mirror's Edge 2 is indeed in development.
Mirror's Edge developer DICE reckons the marketplace is ready for a sequel to its acclaimed-but-underperforming free-running FPS.
EA has promised it won't force Need for Speed: Hot Pursuit developer Criterion Games to make a game every year.
Electronic Arts executive Frank Gibeau has hinted that we could see a new Mirror's Edge game built with the Frostbite 2 engine in the future.
Until five or six years ago, I had never heard of Parkour. My sister, a professional in the field of athletic strength and conditioning, first described it to me as something of a balletic aerobic sport with all the complexity and conditioning of a martial art -one used for clambering up the side of a building in seconds, or clearing two-story jumps without any messy bone breaking.
EA has refused to confirm recent reports that development of a Mirror's Edge sequel has been stopped, insisting the free-running FPS franchise is still in its thoughts.
Development of Mirror's Edge 2 has been "stopped" by EA.
Mirror's Edge, EA's 2008 parkour-flavoured FPS, "fell short" of the publisher's expectations.
Infamous litigator Timothy Langdell has been booted from the International Game Developer Association for "lack of integrity" and "unethical behaviour".
"Nuisance litigator" Timothy Langdell has been stripped of his 'edge', 'cutting edge' and 'gamer's edge' trademarks after a legal battle with EA.
EA's recent victory against trademark hound Tim Langdell was "extremely good news" for the developer of iPhone puzzle game EDGE, but the war "it is not over yet".
Timothy Langdell has been beaten: EA has won its court case against Edge Games.
If you discount the 1348 counts of grievous bodily shovelware to date, the iPad's a pretty decent gaming platform. Where else can you re-purchase shiny "HD" versions of all your favourite iPhone games at between three and six times the price despite usually being exactly the same game? Those pixels aren't going to upscale themselves, you know.
The point we're trying to make is that it'd be really nice if we could just have a few exclusive titles to show off to make us look less idiotic for splurging all the cash we don't have on something we don't yet need. Titles, in fact, like Mirror's Edge, the sole impressive new addition to the gaming scene since Apple's slab debuted in the States.
Altogether a more free-flowing Parkour experience than DICE's original ever was, IronMonkey has created a breathlessly enjoyable experience that strips back the gameplay in a manner reminiscent of the relentless freneticism of cult 2D platformer Canabalt.
GAME has decided to discount Mirror's Edge on Xbox 360 to a ludicrous £2.99.
Mobigame and Connect2Media believe Edge Games has no "enforceable" registered trademark in the UK or the US and that Tim Langdell's company has "misrepresented" what it does own.
Tim Langdell's Edge Games has told Eurogamer how "completely certain" it is of beating EA - and Mobigame - in court.
EA's legal team has resubmitted a petition to revoke Tim Langdell's hold on all EDGE trademarks.
EA has announced that an iPhone version of Mirror's Edge will land sometime in January 2010.
The downloadable Mirror's Edge Time Trial content has turned free on the PlayStation Store.
EA Games Europe's Patrick Söderlund reckons that Dead Space and Mirror's Edge will be considered "successful" based on their lifetime performance, despite a slow start contributing to a massive loss in the company's third quarter.
EA and DICE will finally release the seven new Time Trial maps for Mirror's Edge today.
Psyonix Studios' Supersonic Acrobatic Rocket-Powered Battle-Cars heads the PlayStation Store update this week.
EA has delayed the release of the Pure Time Trial Map Pack for Mirror's Edge until next month, but the standalone PS3-exclusive download map "Synethesia" will be released as part of the PlayStation Network update later today.
Electronic Arts has announced that the Mirror's Edge premium downloadable content will be released on 29th January for PS3, Xbox 360 and PC.
We can't help loving it. Mirror's Edge may have been short, narrow, brutal, disorientating and bound in cliché, but once you learned to read between the racing lines of its serene adventure playground and embraced its economy of control, it was hard not to skip, dive and rebound across its troubled rooftops with a quantum of glee. And while there will be the usual complaints about SecuROM (five authorisations) around this belated PC port, after half a dozen hours retracing our console steps it's hard not to argue it's the best version.
Mirror's Edge puts you in the trendy first-person trainers of Faith, a messenger for a skyscraping underground delivery network that vouchsafes freedom of communication in a glimmering city that seeks its repression, and she does this by running, jumping and skidding around rooftops, guided by a traditional movement controls and context-sensitive "up" and "down" buttons, which account for jumps, vaults, wall-runs and ledge-grabs, and skids, crouches, rolls and release respectively. With little more than these and a bridging 180-degree spin button, she can navigate virtually any series of obstacles with fluent parkour acrobatics, keeping an eye out for the guiding red visual signature of the next best leap of faith.
And, for the benefit of latecomers, we do mean virtually any series of obstacles. DICE has arranged a network of wooden ramps, chest-high pipes, pronounced air conditioning units, roof-access pods, cranes, trapeze, zip-lines, scaffolds and wooden boards to assist, and within an hour of starting you can be chaining a wall-run to a trapeze to a tucked roll under a vent into a jump from a stepped crate onto a zip-line and a soft landing on tarpaulin.
DICE and Electronic Arts have unlocked the Time Trial mode in the recent demo version of Mirror's Edge for PS3 and Xbox 360.
EA has let the birds fly on a brand new Dead Space and Mirror's Edge game.
Silver-haired EA boss John Riccitiello has hinted that more Dead Space and Mirror's Edge games are likely to appear.
"We're very pleased with a lot of our new franchises this year. Spore... [looks like an] ongoing franchise, Dead Space looks like a long-term big winner for us... Warhammer will continue to perform very well," said John Riccitiello in a financial call, listened to by Gamasutra.
DICE has prepared the first batch of downloadable content for Mirror's Edge, in the shape of some stylised and very pretty Time Trial maps.
The latest bloody skirmish begins here. Seven more cross-platform releases are appraised for your feverish attentions across the next few pages, backed - as usual - by the best range of comparison assets on the internet. That'll be full 720p and 1080p HDMI 24-bit RGB screengrabs, and h.264-powered 1:1 precision videos.
Before we begin proper, let's kick off with a bit of good news. 2K has just updated BioShock with a brand new patch for the disappointing PlayStation 3 conversion of the game. The numerous promised bug-fixes have all materialised, but better than that, the vastly annoying blur effect has been substantially reduced. What blur there is now appears to be down to the reduced sub-720p resolution and, alas, this combined with the wildly variable frame-rate remain. More details on the befores and afters at the author's blog.
Getting back to the present, there's an intriguing selection of seven games in the line-up, including one of my personal favourite games of the year: DICE's innovative Mirror's Edge.
Call of Duty: World at War has charged to the top of the UK all-formats chart this week, becoming the third fastest-selling game ever in the region.
Electronic Arts has announced the PC version of Mirror's Edge will indeed be released in January - in the US, anyway.
There is still no public release date for the PC version of Mirror's Edge, Electronic Arts told Eurogamer this afternoon.
Well then, this is going to divide audiences down the middle. It's an ambitious game, but it manages to match its achievements with irritations at every turn; it's bold and forward-thinking, yet stilted and old-fashioned. Some will be able to overlook the gaping flaws, but others will never appreciate its moments of brilliance, and both positions are justifiable. Ultimately there's no right answer, but there are at least two things that prolonged exposure reveal: there are a handful of the crucial parts of a masterpiece here, and the end result still feels like a work in progress.
To start on a high point, you won't be mistaking Mirror's Edge for any other games until the inevitable clones emerge. Its world - huge blue skies, and massive bleached concrete vistas shot through with perfectly placed flashes of lurid colour - is beautiful, distinctive and inviting. Given the Swedish developer, we're already seeing Ikea jokes, but it's more of a city designed by Habitat: classy, solid, and perhaps gently self-involved. It's probably only a dystopia because the bed linen costs a fortune.
And the location is a powerful enough presence to make up for the story. Mirror's Edge tells of a gleaming CCTV hell where the only freedom lies with the Runners - sportswear renegades who dash about on rooftops screwing around with their clients' parcels, like Fed Ex run by Jason Bourne - and it's an intriguing idea, but the game is too breathless to explore it properly. Before you know it, someone's been framed for murder, someone else is upset about it, and you have damp shreds of a limp conspiracy to stitch together. The characters are forgettable, the plot points are so mindless you rarely notice what you're being sent off to do, and the voice acting is patchy. Faith, the strikingly designed lead, sounds like she's seconds away from offering you a timeshare with her anodyne Californian accent, and at least one other cast-member has been parachuted in from Top Cat.
First things first, apologies if you were disappointed, having read our Eurogamer Expo preview on Monday, to discover that the MotorStorm: Pacific Rift vehicle outside the Expo entrance was a monster truck instead of a Humvee. We are also sorry that so many of you missed the chance to touch Bertie's moustache, which endures even now atop the sweater-clad granite torso and arms of news-typing sultriness.
Sony has updated the PlayStation internet shops with games and demos and that.
EA and DICE have announced that the Mirror's Edge demo trailed last month will be released today, 30th October, on PlayStation Network and tomorrow, 31st October, on Xbox Live.
EA will be hosting an enormous public event inside the largest temporary structure ever erected in London's Trafalgar Square on 31st October and 1st November.
EA DICE has revealed that the story of Mirror's Edge will be told over three games.
EA plans to sell a Mirror's Edge music album alongside the game this November. Act surprised.
As you'll know if you've read, well, pretty much anything at all about it, Mirror's Edge is an action-adventure game with a difference. Like so many other titles in the genre, it involves working out how to get from point A to point B and pulling off the right combination of moves to get there. But unlike most of them, it presents the action from a first-person perspective. For this reason it's most often referred to as an action-adventure with an FPS twist. But in fact, it's got more in common with racing games.
EA has announced a release date for the console versions of Mirror's Edge.
The PS3 and Xbox 360 versions will launch on 14th November, and pre-orders will begin next Friday 26th September.
EA is also planning a demo before release, which will feature the game's prologue, including the tutorial and a taster of the single-player story mode.
Sony has dismissed reports Mirror's Edge will be a timed PS3 exclusive - but said there will be downloadable content available only via PlayStation Network.
Confusion arose last month after German site Heise Online quoted David Reeves as saying the new EA title will arrive on PS3 first.
EA has since denied the claim and now a Sony spokesperson has done the same, telling Eurogamer, "There was a misunderstanding in terms of the quote that Mirror's Edge is to be a timed exclusive on PS3."
Where does DICE get its inspiration? Looking at the Battlefield series, you might guess the answer is dark and gritty war films, the latest developments in military technology, documentary footage of actual battles and the like. But the answer, of course, is ballet.
Mirror's Edge isn't your typical videogame dystopia, and that's exactly the point. There's no rust, no rubble, and no legions of storm troopers running through shattered streets. Instead there's gleaming cleanliness, a spotless high-rise environment of shining steel and glass without a leaf out of place. This is an altogether different vision of hell - a sanitised and well-kept prison where the population have traded their personal freedom for crime-free streets, limitless supplies of sexy gymwear and a shoot-to-kill anti-littering policy. It's a world, you suspect, where somebody has made the trains run on time: a dystopia, then, but a subtle, believable one. That sly kind of thinking is the first sign that Mirror's Edge might be something special.
Forget blue-skies-in-games, how about press-events-not-in-dungeons? The one we're in - some sort of trendy nightspot off Union Square in San Francisco - has comfy seats and plenty of Corona, but it's still a bit out of place, and particularly as it's host to Digital Illusions' new first-person action game, Mirror's Edge, whose gameplay is sprinkled delicately across a gleaming range of mountainous rooftops and endless glass under an azure sky.
Electronic Arts is unhappy it did not produce enough highly-rated new games in 2007, despite having managed to line its pockets with record amounts of money.
Including a green one!
DICE hopes that Mirror's Edge will do "what Prince of Persia has done, but in first-person", according to producer Owen O'Brien, as more details of the next-generation action-adventure spill onto the Internet.
Electronic Arts' studio Digital Illusions has revealed to GamesIndustry.biz details of how its new property hopes to revolutionise the way players experience games in the first-person perspective.
New title Mirror's Edge is part of the studio's concerted effort to expand its output beyond its leading Battlefield franchise.
"At this time, we are not revealing anything more than the fact that we are changing the way that players are able to move in first person," said a representative for DICE.