Metal Gear Solid Snake Eater 3D Features

Metal Gear Solid 2 ended with an explosion of questions. In creating a game that questioned its own status as a game, Kojima had opened countless essentially insoluble plot threads. The most pressing one was: what next? Hideo Kojima initially tried to avoid directing Metal Gear Solid 3, or so the talk goes. He did not.

Tech Analysis: Metal Gear Solid Remastered

Digital FoundryTech Analysis: Metal Gear Solid Remastered

Digital Foundry takes on the HD Collection and Snake Eater on Nintendo 3DS.

Revered by many as some of the greatest games ever made, Konami's PS2 and PSP era Metal Gear Solid titles have returned, remastered - or rather, ported - to run on newer, more technologically advanced consoles. Sons of Liberty, Snake Eater and Peace Walker are available in pristine high definition versions for both Xbox 360 and PlayStation 3, while the Nintendo 3DS version gets its own stereoscopic version of Metal Gear Solid 3.

In this article we'll be looking at all three products, cross-referencing them with the original versions as they appeared on PlayStation 2 and PSP, discussing their technical make-up and the quality of the ports onto the current-gen platforms. Have these classics been well-handled in their transitions across to new hardware? And from a Digital Foundry Face-Off perspective, which HD Collection is the one to buy?

Let's kick off with the compilation high-def remix for the Xbox 360 and PS3 - an intriguing release that sees accomplished HD remastering house Bluepoint Games (God of War Collection/ICO and Shadow of the Colossus) take on the task of porting across MGS2 and its sequel, while Japanese developer Genki tackles the unenviable task of bringing PSP Peace Walker to the HD consoles.

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