Metal Gear Solid: Rising


Key events

6th January 2012

Interesting Sequels of 2012

FeatureA brief history of one of gaming's greatest studios

Infinite climax action: Rich Stanton celebrates Platinum Games on its 10th anniversary.

Five years ago I asked Atsushi Inaba, one of Platinum Games' co-founders, about the dire prognostications many in the west made about the state of the Japanese industry. "I don't like it when people lump Japanese developers all together into one group," Inaba answered. "Frankly I think it's a joke. What do these people know? [...] There are tons of terrible western developers, just like there's tons of terrible Japanese developers. To lump studios together in great masses misses the point."

After 28 years Metal Gear Solid is finished. Or at least that's what the internet would have you believe. After all, the mastermind behind the series, Hideo Kojima, has unceremoniously parted ways with Konami, the publisher who owns the IP. Konami has been wishy-washy in its future plans since then; the publisher stated in March that it would continue to develop Metal Gear games after MGS5: The Phantom Pain, but then the company's worldwide technology director Julien Merceron left last month and reports indicated it was because Konami would be moving away from console games completely outside of its football series PES.

After little more than the odd, teasing tweet from Hideo Kojima to show for its vital signs, Metal Gear Rising: Revengeance arrives as a competent, if not entirely awe-inspiring port to PC. It's been almost a year since the PS3 and 360 releases, and so expectations are high for the esteemed Platinum Games to deliver more than just a barebones port of its latest hack-and-slash success. However, the lack of previous PC releases from the company over the last generation makes this a daring first attempt at the practise - with a mixture of results that mostly point to the positive.

Metal Gear Rising: Revengeance PC release date confirmed

Metal Gear Rising: Revengeance PC release date confirmed

Modify resolution! Anti-aliasing! Make the game harder! Or easier!

The PC version of Platinum's action game Metal Gear Rising: Revengeance launches on 9th January 2014, Konami has announced.

The 19.99 PC version includes the VR Missions and the Bladewolf and Jetstream DLC chapters already released for the PlayStation 3 and Xbox 360 versions.

Expect "new graphic adjustment options" on PC, Konami said. You can modify resolution, anti-aliasing and the amount of cuts you can make via the new Zandeki option. Apparently this is an option designed to make the game tougher or easier, depending on how you set the limits. From the menu you can play all the cutscenes and codec conversations and replay any of the boss battles.

Read more

Konami asks: would you buy a Metal Gear Rising Revengeance sequel?

Konami has been quiet on the prospect of a sequel to Platinum's superb action game Metal Gear Rising Revengeance, but a survey gathering feedback on the game asks fans if they'd be interested in it.

The survey, which took me 20 minutes to complete, asks detailed questions about the game, its marketing and features, and why you did or did not buy it.

Towards the end of the survey it asks: "If the sequel to Metal Gear Rising: Revengeance were available, do you think you would buy the game?"

Read more

Metal Gear Rising Revengeance confirmed for PC

Metal Gear Rising Revengeance confirmed for PC

UPDATE: Out soon as a digital release.

UPDATE: Konami has confirmed that Metal Gear Rising Revengeance will release on PC as a digital title soon.

The Japanese company said most modern PCs will be able to play the game at 60 frames per second - developer PlatinumGames' trademark.

ORIGINAL STORY: Super action game Metal Gear Rising Revengeance will release for PC, Konami has confirmed.

Read more

Metal Gear Rising: Revengeance - Jetstream Sam review

You expect downloadable content to add to the main game. But for the first hour or two of Jetstream Sam, Platinum's campaign prequel for the superlative Metal Gear Rising: Revengeance, that new content feels hard to find. Every environment and enemy features in the main game and the songs are familiar. A few new cut-scenes seems like one hell of a way to use a 2.5GB download. There is a big addition, of course: Sam himself.

Sam Rodrigues is Revengeance's most fabulous enemy, a cocky Brazilian with a fighting style halfway between jiu-jitsu and samurai - backed up by a smile that could slice a tank in half. The boss battle against him is classic, a desert duel for the ages. Jetstream Sam is a prequel explaining how and why he ended up working for the bad guys. It's one long chapter that takes Sam from sewers to the top of a skyscraper, with three boss battles and five VR missions interspersed, and as in the main campaign each difficulty setting changes up the enemy numbers, placements and types along the way. You can, if you're really trying, run through this in significantly less than an hour, but to talk about it in these terms would miss the point completely.

The focus of Jetstream Sam is in giving Revengeance players a new toy, a playable character who bears little relation to Raiden. Anyone who buys this will have finished the main game and so be in possession of a powered-up cyborg ninja with multiple weapons and a moveset that enables constant aggression; to play as Raiden is to always be on the attack, dashing from foe to foe in a flurry of deadly blows and perfect parries.

Read more

Revengeance's Jetstream Sam DLC due this week

UPDATE: UK/EU PlayStation Store pricing confirmed.

UPDATE: Konami has told Eurogamer the Jetstream pack will cost 9.99 Euro / 7.99 for PlayStation 3 or 800 Microsoft Points, and launches on the European PlayStation Store today.

Metal Gear Rising: VR Missions review

To begin with, Metal Gear's VR missions are little more than a lab-coated sort of field training. You're transported to some abstract, detail-less room and clinically led through the basics away from the noise and distraction of the game world. Each mission isolates a different aspect of the game (sneaking, sprinting, slicing and so on) and, through sparse instructions and with flickering sound effects, presents a challenge to lead you through apprenticeship towards mastery. By creating a safe place in which to fail and grading your performance, Metal Gear's VR missions act as a crucible in which to hone your technique and gain the necessary muscle memory for use in the 'real' game world, with its concrete and cardboard, its nooks and shadows.

But after the basics are learned, Metal Gear's designers have historically used the VR Missions as a space to let their creative imagination run more freely - either introducing humour, parody or exaggeration to play with the game mechanics in ways that the storyline disallows, or to present more stringent and specific tests of your abilities.

As such, this particular set of 30 punchy VR missions for Metal Gear Rising (the first of three planned downloadable add-ons for the game) reveals something of creator Platinum Game's true personality and spirit. It contrasts in interesting ways with the 300 VR missions originally created by Konami for Metal Gear Solid in 1999.

Read more

Lots of quirky VR missions revealed in this Revengeance DLC trailer

Lots of quirky VR missions revealed in this Revengeance DLC trailer

The sword with Snake's voice is shown off too, albeit in Japanese.

Konami has released a gameplay trailer showing off the first batch of DLC for Metal Gear Rising: Revengeance due this week on PSN and Xbox Live.

As one can see in the trailer below, the VR Mission expansion broadens Revengeance's mechanics by including lots of sections devoted to the adorable tri-armed dwarf gecko. Some of these missions are tailored around 2D sidescrolling, 3D platforming, or variants of Frogger where you must guide your little droid across a highway teaming with tanks. There's still plenty of Raiden stuff too, with what appears to be more 2D stages and the double decker dwarf gecko stacklings make an appearance as well.

We also get a glimpse of the sword imbued with Snake's voice, but sadly, this is a Japanese trailer, so we can't understand what he's saying. It looks like he provides commentary throughout, rather than quick sound effects when bashed against cyborg skulls.

Read more

Revengeance used to have a lot more cats

Prototype gameplay was the cat's meow.

Metal Gear Rising: Revengeance may have contained 100 per cent fewer monkeys than Metal Gear Solids 3 and 4, but it used to have a lot more cats. An early prototype video published by developer Platinum Games this week showed off an unreleased version of the game in which Raiden is surrounded by dozens of acrobatic felines. It turns out these kitties don't need nine lives as just one will suffice since Raiden cannot in any way harm them.

Face-Off: Metal Gear Rising: Revengeance

It's been an unusually rocky road for a Metal Gear project, but with Platinum Games' capable coders and designers taking the mantle from Kojima Productions, Rising has at last broken away from the threat of development hell and gone gold for both PS3 and 360. With the swift change of developer, we also see a major shift in approach to its design specifics, especially compared to the game's original unveiling at Microsoft's E3 2009 conference. Where before we had the "Zan-Datsu" slicing mechanic weave into a slower-paced, stealthier game locked to 30FPS, we now have in its place a frenetic 60FPS action title built in a mould closer to that of Bayonetta's - though with key uses of the original slicing concept.

This bullet-point mechanic allows Raiden to slice through object geometry to generate tinier, independent chunks - ranging from incidental objects such as crates, to giant bridge structures with multiple supports. Implemented by Platinum Games' system programmer Tsuyoshi Odera, the system as it appears in the final game has no direct link to the one seen in Kojima Productions' original E3 demo. He explains that "at first, our engine wasn't capable of doing something like cutting through an opponent anywhere. I looked at official trailers and other game data from Metal Gear Solid: Rising and tried to make our engine fit with what I saw." Due to memory constraints on both consoles, it also proved necessary for the speed of Raiden's slicing animations to be carefully measured while in this mode, avoiding too many chunks being created in quick succession.

As such, Metal Gear Rising: Revengeance is designed from the ground up through Platinum Games' in-house engine, and as with Vanquish, PS3 serves as the lead platform here. Our tentative analysis of the demo code showed great promise in taking this approach, with the only notable differences between the PS3 and 360 versions being the higher quality video assets on Sony's platform, and the lack of v-sync for the Microsoft sampler. Other contrasts included the use of a percentage closer filtering (PCF) technique on PS3, resulting in rougher looking shadows from a distance, but otherwise it turned out to be a close call indeed.

Read more

Metal Gear Rising: Revengeance review

After recovering from the last boss of Metal Gear Rising: Revengeance, you may need a cold shower. Yet as the credits roll the elation acquires a funereal tinge, a sadness that action movies have just been superseded. Revengeance is the future of high-octane entertainment, a game that blasts out of the gate and simply doesn't stop until the final strike hits home - though there's plenty of slow-mo along the way.

Revengeance is a Metal Gear offshoot in the form of a fighting game, by Osaka's Platinum Games, that tries to muscle in on the turf of Devil May Cry, Ninja Gaiden and Platinum's own Bayonetta. The combat system is defined by two big decisions. The first is that blocking and parrying are handled by the same timed button press and directional input - rather than, as is more usual, being separate tools. The quality of your timing dictates our hero Raiden's defence; go too early and he'll block the attack with no advantage, hit it just as the attack lands and he'll parry into a devastating counterblow that leaves most enemies wide open.

The parry may sound similar to that in other games, but none has ever made staying aggressive so fundamentally important to combat's flow. It is a design choice with a message: in Revengeance, you find a way to keep Raiden on permanent offence, or you die.

Read more

Digital FoundryDemo showdown: Metal Gear Rising: Revengeance

Digital Foundry puts the Xbox 360 and PS3 samplers to the sword.

Cancelled by Konami and then resurrected via the coding talents of Platinum Games, Metal Gear Rising: Revengeance is a title sure to court controversy. For a multi-million-selling franchise built around stealth, Platinum's redux pays only a passing regard to the series' heritage, instead focusing on what the team does best: phenomenal, borderline-insane, action. A playable demo - out today - allows you to judge whether Hideo Kojima made the right choice with this new approach to the title.

Kojima originally wanted Revengeance to star Gray Fox

"It was my staff in Kojima Productions that insisted on Raiden, and I respected their idea."

Metal Gear Rising: Revengeance may put you in the cybernetic bladed high heels of the once reviled pretty boy Raiden, but originally series creator Hideo Kojima wanted it to star the franchise's original cyborg ninja Frank Jaegar aka Gray Fox.

Revengeance trailer shows off several boss fights

A new trailer for Metal Gear Rising: Revengeance highlights four of Raiden's main adversaries: three of which we see extensive in-game footage of their battles.

The first, Minstral, has been shown off before, but her umpteen cybernetic arms that make her look like a mix between MGS4's Screaming Mantis and Asura is still as cool as ever. Monsoon is a man whose body is separated into loads of tiny segments that can disconnect and pull themselves together. He's been briefly glimpsed before, but now we can actually see what it's like to fight the shape-shifting foe. Sundowner is a large brutish man who can swing comically large pipes as long as the screen when he's not wielding two serrated blades in one hand.

And finally, Samuel is that Vamp-looking fella who we only get to see in cutscenes, probably because he's a main villain and Konami doesn't want to spoil all its best tricks a month before Revengeance's release on 22nd February.

Read more

Revengeance demo due next week

Update: European demo date confirmed.

Update: In Europe, the demo will be released on Wednesday, 23rd January, Konami has now confirmed. That's on both PS3 and Xbox 360.

As work on Metal Gear Rising: Revengeance nears end, Konami says it would be awesome to work with Platinum on a sequel

Konami would love to make a sequel to Metal Gear Rising: Revengeance, and if it does so, it would be happy to work with action game specialists Platinum once again.

Kojima Productions drafted in Platinum to create Rising after internal work on the project stalled. Platinum turned Rising, which stars cyborg ninja Raiden, into an action game akin to Bayonetta, switched the story to be set after the events of Metal Gear Solid 4 and adding the subtitle: Revengeance.

Now, with the game due out early next year on PlayStation 3 and Xbox 360, Kojima Productions has told Eurogamer it would be delighted to work on a sequel - assuming fans take to the first game.

Read more

FeatureWhy Xbox failed in Japan

From the archive: the inside story on Microsoft's greatest ever challenge.

Every Sunday we haul an exciting article out of the Eurogamer archive so you can read it again or enjoy it for the first time if you missed it. Wesley's piece on Xbox's trials and tribulations in Japan was originally published on 14th December 2012.

Zone of the Enders HD Collection launches in the UK next month

Zone of the Enders HD Collection launches in the UK next month

Plus, Metal Gear Rising Limited Edition and pre-order bonuses revealed.

Zone of the Enders HD Collection launches in the UK on 30th November 2012, Konami has announced.

For your cash you get HD updates of PlayStation 2 games Zone of the Enders and Zone of the Enders: The 2nd Runner. HD Collection launches on PlayStation 3 and Xbox 360.

You also get a demo of the Platinum-developed Kojima Productions-produced action game Metal Gear Rising: Revengeance. That game launches on PS3 and Xbox 360 on 22nd February 2013. The PS3 demo is on the Zone of the Enders disc. It's on a separate disc for the Xbox 360 version.

Read more

Revengeance Tokyo Games Show trailer shows off bosses

Metal Gear Rising: Revengeance's Tokyo Games show trailer - shown below - is all sorts of nutbars, filled with cyborg women, robotic animals, cute droids, a sombrero, and unsurprisingly a metal gear. About the only series staple it didn't feature was monkeys.

The series has been notorious for its creative, ridiculous boss battles and Revengeance looks like a return to form after the wholly disappointing mechanical bullet sponges of Peace Walker. One of them is a woman with several cybernetic arms attached to her back resembling MGS4's Screaming Mantis crossed with Lady Gaga, while another cyborg nemesis separates its limbs into several segments and extends them through elongated electric lines.

Elsewhere the trailer shows off sections where you can remotely control those three-armed sentries from MGS4's Outer Haven level, while a scene in a sewer where Raiden impales an unsuspecting foe from above hints at a mild stealth element carried over from the rest of the series.

Read more

Konami confirms Xbox 360 version of Metal Gear Rising Revengeance still on for the West

The Xbox 360 version of Metal Gear Rising Revengeance will release in Western markets, Konami has confirmed to Eurogamer, despite it being cancelled in Japan.

This morning Kojima Productions announced the Xbox 360 version of the Platinum Games action title had been canned in Japan, sparking speculation about its status on these shores.

But a Konami representative told Eurogamer this morning that the game will definitely release on PlayStation 3 and Xbox 360 in the US and Europe as planned.

Read more

Konami to consider PC version of Metal Gear Rising Revengeance after launch of console version

Konami to consider PC version of Metal Gear Rising Revengeance after launch of console version

"Is it something really that in demand for the European market?"

There is no PC version of Metal Gear Rising Revengeance - for now.

In 2010 Metal Gear Solid: Rising was announced for PC, PlayStation 3 and Xbox 360. But when it was re-revealed last year after development duties transferred from Kojima Productions to Bayonetta developer Platinum Games, the PC version was absent from the game's list of platforms.

With the PC version seemingly cancelled, Eurogamer asked Kojima Productions creative producer Yuji Korekado for an update.

Read more

Metal Gear Rising: Revengeance release date, video

Update: Konami UK PR has just confirmed the 22nd February 2013 date to Eurogamer.

Original story: Metal Gear Rising: Revengeance has a release date: 21st February 2013.

The date came at the end of a new video (below), and was also tweeted by Metal Gear creator Hideo Kojima - he shared a picture of the date on a placard at Gamescom.

Read more

EGXHideo Kojima to speak at Eurogamer Expo 2012

Metal Gear Solid creator headlines huge developer sessions line-up.

We promised you big names! Here's the first one. To help mark the 25th anniversary of Metal Gear, series creator Hideo Kojima will be at this year's Eurogamer Expo to deliver one of our many famous developer sessions.

EGXKonami's Eurogamer Expo line-up includes Metal Gear Rising and PES 2013

Plus Castlevania 3DS and ZOE HD. All playable. Plus prizes. Plus other stuff. Plus plus!

Expoooooooo! There are now only 78 days to go until this year's epic Eurogamer Expo at Earls Court on 27th-30th September. Today we're announcing that Konami is bringing its biggest-ever playable line-up, allowing you to go hands-on with Metal Gear Rising: Revengeance, PES 2013, Zone of the Enders HD Collection and Castlevania: Lords of Shadow - Mirror of Fate on 3DS.

Hideo Kojima confirms Metal Gear Solid 5 built using Fox Engine - report

Hideo Kojima has confirmed Metal Gear Solid 5 will be built using the Fox Engine - according to a new interview.

The legendary Japanese game developer told the July issue of French magazine IG (via Gamekyo) that Metal Gear Solid 5 is indeed in the works, and hinted that Solid Snake may be in it.

We've had our French colleagues at (Sweden lol) look over the report and they told us the following:

Read more

Metal Gear Rising: Revengeance Preview: You Don't Know Jack

They say the pen is mightier than the sword. In that case someone ought to write a really nasty letter to Metal Gear Rising: Revengeance star, Raiden. Something like "Dear Raiden, you ruined Metal Gear Solid 2. I was glad to see your likeness shoved into a locker in MGS3, and I wish you died when you should have in MGS4. P.S. I finished MGS2 and your dick is so small I couldn't even see it. Do you even have one?" If that doesn't hurt him, I don't know what will, because that sword thing? He's got that covered.

But who am I kidding? I can't stay mad at Raiden. Not when he returned to the later part of the Metal Gear series a cyborg ninja with semi-robot voice and blades lining each of his limbs.

His first starring role since his metamorphosis begins shortly after the events of Metal Gear Solid 4 where he's attacked by a rival Private Military Corporation in an unnamed African country. After being critically wounded, he's rebuilt with an even more powerful body, which you'd think he'd be happy about, but he just can't bring himself to not kill everyone involved to get his titular "revengeance." It's just the principle of the thing, you know?

Read more

Interesting Sequels of 2012

Tom's already offered you a rundown of this year's Actual New Games - the ones that are offering, in their own ways, something unique - and now here's the slightly less glamorous look at the other side of the coin.

They're big business, these blockbuster sequels, and for all that we lament the lack of innovation it's these big-budget series that inevitably garner the most attention and inspire the most devotion from the majority. That's nothing to be scorned - iteration's an important thing in games development and indeed the development of games - and a composite of evolved features designed to fulfil a particular desire, be that the needs of a sports fan or those wanting a fresh shooter fix, can be just as important to the progression of the medium as the advent of a new game mechanic or control concept.

Sequels take many forms and capture our attention for many reasons. Some build their features up year by year, like FIFA and Call of Duty, and will continue to be brilliant when we encounter them later in 2012. Others build on the storytelling or world-building of games a few years past, like Gearbox's brilliant-looking Borderlands 2 or the sure-to-be-spectacular finale to the Shepard's tale in Mass Effect 3. And some are interesting because of their circumstances - Halo 4, for example, is another big-budget sequel on the near horizon, and with a new and as-yet unproven developer filling Bungie's big boots, we're just interested in that out of morbid curiosity as devotion to the series.

Read more

Kojima promises

Hideo Kojima has reassured fans that a stealth-based Metal Gear Solid sequel will one day release.

His comments came after the reveal of the rebooted Metal Gear Rising: Revengeance, now developed by Bayonetta studio Platinum - not Kojima Productions - and reimagined with a heavy action gameplay focus.

Some fans have expressed concern that Rising is not a true Metal Gear Solid game - indeed Kojima himself yesterday agreed over Twitter, saying it is not part of the MGS series. Now he has gone one step further, promising fans the Metal Gear Solid game they crave will be made.

Read more

Next Alan Wake title to be revealed on Monday

New BioWare game, MGS: Rising news also due.

UPDATE: GameInformer's Jim Reilly just Tweeted, "Quick clarification re: Alan Wake VGA announcement: It's a standalone download game through Xbox Live, not Alan Wake 2."

Kojima despises NES Metal Gear

"That title has only soiled my reputation."

NES made Metal Gear famous but series creator Hideo Kojima abhors that version of the game, calling it "pitiful", an "abomination" and a stain on his career.

FeatureMetal Gear Solid: Rising

Slicing and dicing with Kojima Productions.

With Hideo Kojima off with the fairies or something, it's up to others within his studio Kojima Productions to take up the Metal Gear mantle.

Kojima teases weekend announcement

Kojima teases weekend announcement

Not Zone of the Enders 3 related.

Metal Gear creator Hideo Kojima has tweeted to say he'll make an announcement about something or other this weekend.

Before you get your knickers in a twist, know this: it has nothing to do with Zone of the Enders 3.

"Typhoon 4. It looks like it won't have an effect on the weekend. Thank goodness! However, my health is bad. Prior to TGS, we'll have a big announcement on Saturday or Sunday, so I must recover," he said (translated by Andriasang).

Read more

Metal Gear Solid: Rising detailed

First info direct from the Konami conference.

Kojima Productions has revealed the first gameplay and story details of Metal Gear Solid: Rising at Konami's E3 press conference.

Possible ZOE sequel top of Kojima's list

Possible ZOE sequel top of Kojima's list

Gets "a lot of love calls" about it, apparently.

Hideo Kojima has said that he gets "a lot of love calls" about Zone of the Enders and really hopes he can make another one as well.

Speaking at gamescom in an interview finally whacked up by the European PlayStation blog, Kojima said that his studio had a long list of possible future projects, "and of course Zone of the Enders is one of the... on top of the list".

"We are really considering it," he added. Although Kojima spoke through a translator, there's a great bit in the video where first he hears the words "Zone of the Enders" in English and breaks into a huge grin.

Read more

Kojima still "experimenting" with Rising

Says PSP Peace Walker team is jealous.

Hideo Kojima has said that Metal Gear Solid: Rising is still at an "experimental level", and the team is aiming to go "the next step beyond" with every aspect of the game.

Kojima admits MGS confuses him too

Which is why he keeps detailed timelines.

Kojima Productions boss Hideo Kojima has admitted that even he finds the Metal Gear Solid series a bit puzzling, which is why he keeps detailed timelines for each character.

FeatureKonami's Hideo Kojima

On why he's still making MGS and how he does it.

Whether you love or hate Metal Gear Solid, there's no denying that it's an exciting spectacle - in the game and on the internet, where more than a few people are properly crazy about it (2318 at the last count). But poor old Hideo Kojima just can't get shot of it. After so many last games, he's still at it, working directly on PSP title Metal Gear Solid: Peace Walker, overseeing development of Metal Gear Solid: Rising, and no doubt thinking hard about other ways to keep the wheels turning.

E3: Kojima to be hands-off for MGS Rising

He'll write and direct the PSP game.

Hideo Kojima is letting "young bloods" at his Kojima Productions studio take charge of new multiformat title Metal Gear Solid: Rising while he concentrates on making Metal Gear Solid: Peace Walker for PSP, which he considers the next "true" Metal Gear Solid game.

E3: MGS: Rising for PC/PS3 too?

Plus: MGS: Peace Walker PSP.

Oops! Konami may not be discussing formats for Metal Gear Solid: Rising, but UK-based media resource Games Press appears to have let the genetically modified super-soldier out of the cardboard box.

E3: No comment on MGS formats

Is PS3 left out this time?

Konami has declined to comment when asked whether Metal Gear Solid: Rising is coming to any other format besides Xbox 360.

E3: New Metal Gear confirmed for 360

E3: New Metal Gear confirmed for 360

Kojima burns down the rumour mill.

Hideo Kojima has popped up on the Microsoft E3 conference stage, totally "honoured" to be there "at last", to unveil Metal Gear Solid: Rising.

Kojima didn't say whether the game would appear on more than one system, or when it will be released. In a press release after the conference, Konami made no mention of a PS3 version, and a spokesperson wouldn't comment.

Kojima did say, however, that there will be no Solid Snake. Instead, players will control cyborg Raiden, sneaking around in the moody fields teased on Kojima Productions' website over the last few weeks.

Read more