Bayonetta and Vanquish developer PlatinumGames' Metal Gear Solid hack-and-slash spin-off Metal Gear Rising: Revengeance is now available as part of the Xbox One's backwards compatibility library.
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Five years ago I asked Atsushi Inaba, one of Platinum Games' co-founders, about the dire prognostications many in the west made about the state of the Japanese industry. "I don't like it when people lump Japanese developers all together into one group," Inaba answered. "Frankly I think it's a joke. What do these people know? [...] There are tons of terrible western developers, just like there's tons of terrible Japanese developers. To lump studios together in great masses misses the point."
After 28 years Metal Gear Solid is finished. Or at least that's what the internet would have you believe. After all, the mastermind behind the series, Hideo Kojima, has unceremoniously parted ways with Konami, the publisher who owns the IP. Konami has been wishy-washy in its future plans since then; the publisher stated in March that it would continue to develop Metal Gear games after MGS5: The Phantom Pain, but then the company's worldwide technology director Julien Merceron left last month and reports indicated it was because Konami would be moving away from console games completely outside of its football series PES.
UPDATE 16TH JUNE 2PM BST: Japanese maestro Platinum Games has spoken for the first time about Transformers Devastation in a post on the PlayStation Blog.
The PlayStation Store Easter Sale is upon us, running from today (25th March) until 15th April. Some sale dates vary so pay attention to avoid missing out.
Metal Gear Solid: Revengeance developer Platinum Games has explained a recent image that appeared to hint at a possible sequel.
After little more than the odd, teasing tweet from Hideo Kojima to show for its vital signs, Metal Gear Rising: Revengeance arrives as a competent, if not entirely awe-inspiring port to PC. It's been almost a year since the PS3 and 360 releases, and so expectations are high for the esteemed Platinum Games to deliver more than just a barebones port of its latest hack-and-slash success. However, the lack of previous PC releases from the company over the last generation makes this a daring first attempt at the practise - with a mixture of results that mostly point to the positive.
UPDATE: Konami has claimed to have fixed the bug that meant the PC version of action game Metal Gear Rising: Revengeance couldn't be played offline.
The PC version of Platinum's action game Metal Gear Rising: Revengeance launches on 9th January 2014, Konami has announced.
The £19.99 PC version includes the VR Missions and the Bladewolf and Jetstream DLC chapters already released for the PlayStation 3 and Xbox 360 versions.
Expect "new graphic adjustment options" on PC, Konami said. You can modify resolution, anti-aliasing and the amount of cuts you can make via the new Zandeki option. Apparently this is an option designed to make the game tougher or easier, depending on how you set the limits. From the menu you can play all the cutscenes and codec conversations and replay any of the boss battles.
Platinum's action game Metal Gear Rising Revengeance is now cheaper and its downloadable content is now free.
PlayStation Plus members get Platinum's action game Metal Gear Rising: Revengeance in November, Sony has announced.
Konami has been quiet on the prospect of a sequel to Platinum's superb action game Metal Gear Rising Revengeance, but a survey gathering feedback on the game asks fans if they'd be interested in it.
The survey, which took me 20 minutes to complete, asks detailed questions about the game, its marketing and features, and why you did or did not buy it.
Towards the end of the survey it asks: "If the sequel to Metal Gear Rising: Revengeance were available, do you think you would buy the game?"
UPDATE: Konami has confirmed that Metal Gear Rising Revengeance will release on PC as a digital title soon.
The Japanese company said most modern PCs will be able to play the game at 60 frames per second - developer PlatinumGames' trademark.
ORIGINAL STORY: Super action game Metal Gear Rising Revengeance will release for PC, Konami has confirmed.
Update: It appears that Europe is getting the Blade Wolf DLC one week after Japan, Konami has announced.
You expect downloadable content to add to the main game. But for the first hour or two of Jetstream Sam, Platinum's campaign prequel for the superlative Metal Gear Rising: Revengeance, that new content feels hard to find. Every environment and enemy features in the main game and the songs are familiar. A few new cut-scenes seems like one hell of a way to use a 2.5GB download. There is a big addition, of course: Sam himself.
Sam Rodrigues is Revengeance's most fabulous enemy, a cocky Brazilian with a fighting style halfway between jiu-jitsu and samurai - backed up by a smile that could slice a tank in half. The boss battle against him is classic, a desert duel for the ages. Jetstream Sam is a prequel explaining how and why he ended up working for the bad guys. It's one long chapter that takes Sam from sewers to the top of a skyscraper, with three boss battles and five VR missions interspersed, and as in the main campaign each difficulty setting changes up the enemy numbers, placements and types along the way. You can, if you're really trying, run through this in significantly less than an hour, but to talk about it in these terms would miss the point completely.
The focus of Jetstream Sam is in giving Revengeance players a new toy, a playable character who bears little relation to Raiden. Anyone who buys this will have finished the main game and so be in possession of a powered-up cyborg ninja with multiple weapons and a moveset that enables constant aggression; to play as Raiden is to always be on the attack, dashing from foe to foe in a flurry of deadly blows and perfect parries.
UPDATE: Konami has told Eurogamer the Jetstream pack will cost 9.99 Euro / £7.99 for PlayStation 3 or 800 Microsoft Points, and launches on the European PlayStation Store today.
To begin with, Metal Gear's VR missions are little more than a lab-coated sort of field training. You're transported to some abstract, detail-less room and clinically led through the basics away from the noise and distraction of the game world. Each mission isolates a different aspect of the game (sneaking, sprinting, slicing and so on) and, through sparse instructions and with flickering sound effects, presents a challenge to lead you through apprenticeship towards mastery. By creating a safe place in which to fail and grading your performance, Metal Gear's VR missions act as a crucible in which to hone your technique and gain the necessary muscle memory for use in the 'real' game world, with its concrete and cardboard, its nooks and shadows.
But after the basics are learned, Metal Gear's designers have historically used the VR Missions as a space to let their creative imagination run more freely - either introducing humour, parody or exaggeration to play with the game mechanics in ways that the storyline disallows, or to present more stringent and specific tests of your abilities.
As such, this particular set of 30 punchy VR missions for Metal Gear Rising (the first of three planned downloadable add-ons for the game) reveals something of creator Platinum Game's true personality and spirit. It contrasts in interesting ways with the 300 VR missions originally created by Konami for Metal Gear Solid in 1999.
Two pieces of Metal Gear Rising: Revengeance story DLC are due starting next month for PS3 and Xbox 360, Konami has announced.
Legendary developer Hideo Kojima has come up with an interesting idea for combating rising video game production costs: the video game pilot.
Konami has released a gameplay trailer showing off the first batch of DLC for Metal Gear Rising: Revengeance due this week on PSN and Xbox Live.
As one can see in the trailer below, the VR Mission expansion broadens Revengeance's mechanics by including lots of sections devoted to the adorable tri-armed dwarf gecko. Some of these missions are tailored around 2D sidescrolling, 3D platforming, or variants of Frogger where you must guide your little droid across a highway teaming with tanks. There's still plenty of Raiden stuff too, with what appears to be more 2D stages and the double decker dwarf gecko stacklings make an appearance as well.
We also get a glimpse of the sword imbued with Snake's voice, but sadly, this is a Japanese trailer, so we can't understand what he's saying. It looks like he provides commentary throughout, rather than quick sound effects when bashed against cyborg skulls.
Metal Gear Rising: Revengeance's VR Missions DLC releases next week, Konami has announced.
Metal Gear Rising: Revengeance may have contained 100 per cent fewer monkeys than Metal Gear Solids 3 and 4, but it used to have a lot more cats. An early prototype video published by developer Platinum Games this week showed off an unreleased version of the game in which Raiden is surrounded by dozens of acrobatic felines. It turns out these kitties don't need nine lives as just one will suffice since Raiden cannot in any way harm them.
Metal Gear Rising: Revengeance developer Platinum Games outlined some of its upcoming DLC on its official website (as translated by Metal Gear Solid TV).
It's been an unusually rocky road for a Metal Gear project, but with Platinum Games' capable coders and designers taking the mantle from Kojima Productions, Rising has at last broken away from the threat of development hell and gone gold for both PS3 and 360. With the swift change of developer, we also see a major shift in approach to its design specifics, especially compared to the game's original unveiling at Microsoft's E3 2009 conference. Where before we had the "Zan-Datsu" slicing mechanic weave into a slower-paced, stealthier game locked to 30FPS, we now have in its place a frenetic 60FPS action title built in a mould closer to that of Bayonetta's - though with key uses of the original slicing concept.
This bullet-point mechanic allows Raiden to slice through object geometry to generate tinier, independent chunks - ranging from incidental objects such as crates, to giant bridge structures with multiple supports. Implemented by Platinum Games' system programmer Tsuyoshi Odera, the system as it appears in the final game has no direct link to the one seen in Kojima Productions' original E3 demo. He explains that "at first, our engine wasn't capable of doing something like cutting through an opponent anywhere. I looked at official trailers and other game data from Metal Gear Solid: Rising and tried to make our engine fit with what I saw." Due to memory constraints on both consoles, it also proved necessary for the speed of Raiden's slicing animations to be carefully measured while in this mode, avoiding too many chunks being created in quick succession.
As such, Metal Gear Rising: Revengeance is designed from the ground up through Platinum Games' in-house engine, and as with Vanquish, PS3 serves as the lead platform here. Our tentative analysis of the demo code showed great promise in taking this approach, with the only notable differences between the PS3 and 360 versions being the higher quality video assets on Sony's platform, and the lack of v-sync for the Microsoft sampler. Other contrasts included the use of a percentage closer filtering (PCF) technique on PS3, resulting in rougher looking shadows from a distance, but otherwise it turned out to be a close call indeed.
After recovering from the last boss of Metal Gear Rising: Revengeance, you may need a cold shower. Yet as the credits roll the elation acquires a funereal tinge, a sadness that action movies have just been superseded. Revengeance is the future of high-octane entertainment, a game that blasts out of the gate and simply doesn't stop until the final strike hits home - though there's plenty of slow-mo along the way.
Revengeance is a Metal Gear offshoot in the form of a fighting game, by Osaka's Platinum Games, that tries to muscle in on the turf of Devil May Cry, Ninja Gaiden and Platinum's own Bayonetta. The combat system is defined by two big decisions. The first is that blocking and parrying are handled by the same timed button press and directional input - rather than, as is more usual, being separate tools. The quality of your timing dictates our hero Raiden's defence; go too early and he'll block the attack with no advantage, hit it just as the attack lands and he'll parry into a devastating counterblow that leaves most enemies wide open.
The parry may sound similar to that in other games, but none has ever made staying aggressive so fundamentally important to combat's flow. It is a design choice with a message: in Revengeance, you find a way to keep Raiden on permanent offence, or you die.
Metal Gear Rising: Revengeance will have VR Missions DLC, adding 30 missions to Platinum Game's much anticipated Metal Gear spin-off.
Cancelled by Konami and then resurrected via the coding talents of Platinum Games, Metal Gear Rising: Revengeance is a title sure to court controversy. For a multi-million-selling franchise built around stealth, Platinum's redux pays only a passing regard to the series' heritage, instead focusing on what the team does best: phenomenal, borderline-insane, action. A playable demo - out today - allows you to judge whether Hideo Kojima made the right choice with this new approach to the title.
Metal Gear Rising: Revengeance may put you in the cybernetic bladed high heels of the once reviled pretty boy Raiden, but originally series creator Hideo Kojima wanted it to star the franchise's original cyborg ninja Frank Jaegar aka Gray Fox.
A new trailer for Metal Gear Rising: Revengeance highlights four of Raiden's main adversaries: three of which we see extensive in-game footage of their battles.
The first, Minstral, has been shown off before, but her umpteen cybernetic arms that make her look like a mix between MGS4's Screaming Mantis and Asura is still as cool as ever. Monsoon is a man whose body is separated into loads of tiny segments that can disconnect and pull themselves together. He's been briefly glimpsed before, but now we can actually see what it's like to fight the shape-shifting foe. Sundowner is a large brutish man who can swing comically large pipes as long as the screen when he's not wielding two serrated blades in one hand.
And finally, Samuel is that Vamp-looking fella who we only get to see in cutscenes, probably because he's a main villain and Konami doesn't want to spoil all its best tricks a month before Revengeance's release on 22nd February.
Update: In Europe, the demo will be released on Wednesday, 23rd January, Konami has now confirmed. That's on both PS3 and Xbox 360.
Konami would love to make a sequel to Metal Gear Rising: Revengeance, and if it does so, it would be happy to work with action game specialists Platinum once again.
Kojima Productions drafted in Platinum to create Rising after internal work on the project stalled. Platinum turned Rising, which stars cyborg ninja Raiden, into an action game akin to Bayonetta, switched the story to be set after the events of Metal Gear Solid 4 and adding the subtitle: Revengeance.
Now, with the game due out early next year on PlayStation 3 and Xbox 360, Kojima Productions has told Eurogamer it would be delighted to work on a sequel - assuming fans take to the first game.
The Metal Gear Rising: Revengeance demo that launched with Zone of the Enders HD launches on PlayStation Network and Xbox Live next month, Konami has announced.
Every Sunday we haul an exciting article out of the Eurogamer archive so you can read it again or enjoy it for the first time if you missed it. Wesley's piece on Xbox's trials and tribulations in Japan was originally published on 14th December 2012.
Metal Gear Rising: Revengeance producer Atsushi Inaba said the upcoming slice-and-dice action spin-off "would have been very dull" had it simply stuck to combat.
Yes, you can stealth in a cardboard box in Metal Gear Rising: Revenegeance.
Zone of the Enders HD Collection launches in the UK on 30th November 2012, Konami has announced.
For your cash you get HD updates of PlayStation 2 games Zone of the Enders and Zone of the Enders: The 2nd Runner. HD Collection launches on PlayStation 3 and Xbox 360.
You also get a demo of the Platinum-developed Kojima Productions-produced action game Metal Gear Rising: Revengeance. That game launches on PS3 and Xbox 360 on 22nd February 2013. The PS3 demo is on the Zone of the Enders disc. It's on a separate disc for the Xbox 360 version.
How's your Expo been so far? Three days in and there's a certain happy fatigue setting in, with a fistful of highlights already and the sense that there's still plenty left to see.
Update: The Metal Gear Rising: Revengeance Collector's Edition announcement pertains only to North America, Konami stated to Eurogamer.
Metal Gear Rising: Revengeance's Tokyo Games show trailer - shown below - is all sorts of nutbars, filled with cyborg women, robotic animals, cute droids, a sombrero, and unsurprisingly a metal gear. About the only series staple it didn't feature was monkeys.
The series has been notorious for its creative, ridiculous boss battles and Revengeance looks like a return to form after the wholly disappointing mechanical bullet sponges of Peace Walker. One of them is a woman with several cybernetic arms attached to her back resembling MGS4's Screaming Mantis crossed with Lady Gaga, while another cyborg nemesis separates its limbs into several segments and extends them through elongated electric lines.
Elsewhere the trailer shows off sections where you can remotely control those three-armed sentries from MGS4's Outer Haven level, while a scene in a sewer where Raiden impales an unsuspecting foe from above hints at a mild stealth element carried over from the rest of the series.
The Xbox 360 version of Metal Gear Rising Revengeance will release in Western markets, Konami has confirmed to Eurogamer, despite it being cancelled in Japan.
This morning Kojima Productions announced the Xbox 360 version of the Platinum Games action title had been canned in Japan, sparking speculation about its status on these shores.
But a Konami representative told Eurogamer this morning that the game will definitely release on PlayStation 3 and Xbox 360 in the US and Europe as planned.
Metal Gear Solid creator Hideo Kojima showed interest in making a new game in his stealth action series starring The Boss i.e. the mentor of Solid Snake's dad.
There's no PS Vita version of Platinum Games hack and slash Metal Gear Rising: Revengeance because Sony's handheld can't cope with one of its key mechanics.
There is no PC version of Metal Gear Rising Revengeance - for now.
In 2010 Metal Gear Solid: Rising was announced for PC, PlayStation 3 and Xbox 360. But when it was re-revealed last year after development duties transferred from Kojima Productions to Bayonetta developer Platinum Games, the PC version was absent from the game's list of platforms.
With the PC version seemingly cancelled, Eurogamer asked Kojima Productions creative producer Yuji Korekado for an update.
Update: Konami UK PR has just confirmed the 22nd February 2013 date to Eurogamer.
Original story: Metal Gear Rising: Revengeance has a release date: 21st February 2013.
The date came at the end of a new video (below), and was also tweeted by Metal Gear creator Hideo Kojima - he shared a picture of the date on a placard at Gamescom.
We promised you big names! Here's the first one. To help mark the 25th anniversary of Metal Gear, series creator Hideo Kojima will be at this year's Eurogamer Expo to deliver one of our many famous developer sessions.
A new Metal Gear Rising: Revengeance trailer - shown below - demonstrates the core mechanics of Raiden's cyber ninja badassery.
Expoooooooo! There are now only 78 days to go until this year's epic Eurogamer Expo at Earls Court on 27th-30th September. Today we're announcing that Konami is bringing its biggest-ever playable line-up, allowing you to go hands-on with Metal Gear Rising: Revengeance, PES 2013, Zone of the Enders HD Collection and Castlevania: Lords of Shadow - Mirror of Fate on 3DS.
Hideo Kojima has confirmed Metal Gear Solid 5 will be built using the Fox Engine - according to a new interview.
The legendary Japanese game developer told the July issue of French magazine IG (via Gamekyo) that Metal Gear Solid 5 is indeed in the works, and hinted that Solid Snake may be in it.
We've had our French colleagues at Eurogamer.fr (Sweden lol) look over the report and they told us the following:
Metal Gear Rising: Revengeace will let you play as a different character via post-launch DLC, Konami has confirmed.
They say the pen is mightier than the sword. In that case someone ought to write a really nasty letter to Metal Gear Rising: Revengeance star, Raiden. Something like "Dear Raiden, you ruined Metal Gear Solid 2. I was glad to see your likeness shoved into a locker in MGS3, and I wish you died when you should have in MGS4. P.S. I finished MGS2 and your dick is so small I couldn't even see it. Do you even have one?" If that doesn't hurt him, I don't know what will, because that sword thing? He's got that covered.
But who am I kidding? I can't stay mad at Raiden. Not when he returned to the later part of the Metal Gear series a cyborg ninja with semi-robot voice and blades lining each of his limbs.
His first starring role since his metamorphosis begins shortly after the events of Metal Gear Solid 4 where he's attacked by a rival Private Military Corporation in an unnamed African country. After being critically wounded, he's rebuilt with an even more powerful body, which you'd think he'd be happy about, but he just can't bring himself to not kill everyone involved to get his titular "revengeance." It's just the principle of the thing, you know?
Metal Gear Rising Revengeance launches early 2013, Konami has announced.
Metal Gear Solid 5 - the game Hideo Kojima expects he'll have to make - will launch at some point during publisher Konami's fiscal 2014, according to a Japanese investment analyst company.
Platinum Games has revealed that it initially thought Kojima Productions' offer to take over development of Metal Gear Rising was a joke.
Eurogamer branded "interesting sequel" Metal Gear Rising: Revengeance (once Metal Gear Solid: Rising) will be playable at E3 2012 this summer.
Tom's already offered you a rundown of this year's Actual New Games - the ones that are offering, in their own ways, something unique - and now here's the slightly less glamorous look at the other side of the coin.
They're big business, these blockbuster sequels, and for all that we lament the lack of innovation it's these big-budget series that inevitably garner the most attention and inspire the most devotion from the majority. That's nothing to be scorned - iteration's an important thing in games development and indeed the development of games - and a composite of evolved features designed to fulfil a particular desire, be that the needs of a sports fan or those wanting a fresh shooter fix, can be just as important to the progression of the medium as the advent of a new game mechanic or control concept.
Sequels take many forms and capture our attention for many reasons. Some build their features up year by year, like FIFA and Call of Duty, and will continue to be brilliant when we encounter them later in 2012. Others build on the storytelling or world-building of games a few years past, like Gearbox's brilliant-looking Borderlands 2 or the sure-to-be-spectacular finale to the Shepard's tale in Mass Effect 3. And some are interesting because of their circumstances - Halo 4, for example, is another big-budget sequel on the near horizon, and with a new and as-yet unproven developer filling Bungie's big boots, we're just interested in that out of morbid curiosity as devotion to the series.
Metal Gear creator Hideo Kojima has expressed his concern at the current state of the global games industry - and Japan's place within it.
Hideo Kojima's next game, codenamed Project Ogre, is open world.
Hideo Kojima has released a teaser screenshot of his unannounced new game.
The Metal Gear Rising: Revengeance lead platform is the PlayStation 3, developer Platinum Games has revealed.
Hideo Kojima has revealed some of his ideas for the yet to be made Metal Gear Solid 5 - one of which was to set the game in the invasion of Normandy.
Kojima explains the switch to Platinum Games, and more.
Platinum Game co-founder Atsushi Inaba has acknowledged the mixed reaction to this weekend's unveiling of Metal Gear Rising: Revengeance, but hopes gamers will spot "a glimpse of the future" in the trailer.
Konami has launched a new Metal Gear Solid website that attempts to explain the series' complicated plot.
Hideo Kojima has reassured fans that a stealth-based Metal Gear Solid sequel will one day release.
His comments came after the reveal of the rebooted Metal Gear Rising: Revengeance, now developed by Bayonetta studio Platinum - not Kojima Productions - and reimagined with a heavy action gameplay focus.
Some fans have expressed concern that Rising is not a true Metal Gear Solid game - indeed Kojima himself yesterday agreed over Twitter, saying it is not part of the MGS series. Now he has gone one step further, promising fans the Metal Gear Solid game they crave will be made.
Vanquish dev Platinum Games shows off new MGS vision.
Metal Gear creator Hideo Kojima has explained his decision to switch development of Rising from Kojima Productions to Bayonetta creator Platinum Games.
Bayonetta developer Platinum Games has taken over development of Metal Gear Rising.
Some franchise fans might find Metal Gear Solid: Rising a little tough to get to grips with, according to series creator Hideo Kojima.
Game developer legend Hideo Kojima has admitted he'll probably have to make Metal Gear Solid 5 eventually.
Kojima Productions has changed the developer in charge of Metal Gear Solid Rising.
UPDATE: GameInformer's Jim Reilly just Tweeted, "Quick clarification re: Alan Wake VGA announcement: It's a standalone download game through Xbox Live, not Alan Wake 2."
Superstar video game developer Hideo Kojima hopes the Metal Gear series will continue after he's dead.
Metal Gear creator Hideo Kojima will never be completely satisfied by the games he makes.
NES made Metal Gear famous but series creator Hideo Kojima abhors that version of the game, calling it "pitiful", an "abomination" and a stain on his career.
Hideo Kojima has just announced Metal Gear Solid HD Collection for PlayStation 3 and Xbox 360.
Hideo Kojima has ruled out a Metal Gear Solid 5 reveal at this year's E3.
The actor who traditionally voices Raiden has complained that Konami has not yet asked him to reprise the role for the impending Metal Gear Solid: Rising.
Kojima Productions' slice-em-up Metal Gear Rising will be released in 2012, according to Kotaku.
Hideo Kojima has begun holding daily meetings to discuss "planning, testing, research and scouting" on his next game.
The producer of Metal Gear: Rising fears people may overreact to the game in the same way some did when Grand Theft Auto first burst onto the scene.
With Hideo Kojima off with the fairies or something, it's up to others within his studio Kojima Productions to take up the Metal Gear mantle.
Konami has unveiled its line-up for the 2010 Tokyo Game Show, confirming that Metal Gear Solid: Rising will be at the event.
Metal Gear creator Hideo Kojima has tweeted to say he'll make an announcement about something or other this weekend.
Before you get your knickers in a twist, know this: it has nothing to do with Zone of the Enders 3.
"Typhoon 4. It looks like it won't have an effect on the weekend. Thank goodness! However, my health is bad. Prior to TGS, we'll have a big announcement on Saturday or Sunday, so I must recover," he said (translated by Andriasang).
Metal Gear: Rising will be less complicated than previous games in the stealth series.
Metal Gear Solid: Rising, the spin-off starring androgynous sword-slicer Raiden, will spawn a standalone series.
Kojima Productions has revealed the first gameplay and story details of Metal Gear Solid: Rising at Konami's E3 press conference.
Call of Duty 7 and DJ Hero 2 are both due out in October, according to a leaked GAME Xbox 360 release schedule obtained by VG247.
Hideo Kojima has said that he gets "a lot of love calls" about Zone of the Enders and really hopes he can make another one as well.
Speaking at gamescom in an interview finally whacked up by the European PlayStation blog, Kojima said that his studio had a long list of possible future projects, "and of course Zone of the Enders is one of the... on top of the list".
"We are really considering it," he added. Although Kojima spoke through a translator, there's a great bit in the video where first he hears the words "Zone of the Enders" in English and breaks into a huge grin.
Hideo Kojima has said that Metal Gear Solid: Rising is still at an "experimental level", and the team is aiming to go "the next step beyond" with every aspect of the game.
Kojima Productions boss Hideo Kojima has admitted that even he finds the Metal Gear Solid series a bit puzzling, which is why he keeps detailed timelines for each character.
Whether you love or hate Metal Gear Solid, there's no denying that it's an exciting spectacle - in the game and on the internet, where more than a few people are properly crazy about it (2318 at the last count). But poor old Hideo Kojima just can't get shot of it. After so many last games, he's still at it, working directly on PSP title Metal Gear Solid: Peace Walker, overseeing development of Metal Gear Solid: Rising, and no doubt thinking hard about other ways to keep the wheels turning.
Metal Gear Solid creator Hideo Kojima will have more involvement in MGS Rising than he has previously let on.
That render of Raiden's face.
Konami has confirmed Metal Gear Solid: Rising for simultaneous release on PC, PS3 and 360.
Hideo Kojima is letting "young bloods" at his Kojima Productions studio take charge of new multiformat title Metal Gear Solid: Rising while he concentrates on making Metal Gear Solid: Peace Walker for PSP, which he considers the next "true" Metal Gear Solid game.
Sony US boss Jack Tretton has confirmed a PS3 version of Metal Gear Solid: Rising.
Oops! Konami may not be discussing formats for Metal Gear Solid: Rising, but UK-based media resource Games Press appears to have let the genetically modified super-soldier out of the cardboard box.
Konami has declined to comment when asked whether Metal Gear Solid: Rising is coming to any other format besides Xbox 360.
Hideo Kojima has popped up on the Microsoft E3 conference stage, totally "honoured" to be there "at last", to unveil Metal Gear Solid: Rising.
Kojima didn't say whether the game would appear on more than one system, or when it will be released. In a press release after the conference, Konami made no mention of a PS3 version, and a spokesperson wouldn't comment.
Kojima did say, however, that there will be no Solid Snake. Instead, players will control cyborg Raiden, sneaking around in the moody fields teased on Kojima Productions' website over the last few weeks.