10th January 2019
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18th November 2014
11th November 2014
1.0 launch set for Steam.
Ready, set Drogo!
Ship just got real.
To work on "projects present and future".
Mech Land Assault packing a punch from June 3rd.
For one customer, not great.
Come for the jetpack, put up with the mission design.
Patch tomorrow to cut loading times.
"In two years' time I'm afraid there will be no free games to play."
UPDATE: Digital Foundry road-tests patch 1.02 on PlayStation 4.
PC hardware testing in search of the fastest, smoothest gameplay experience.
While Wii U exclusive Xenoblade debuts in 28th.
"We need a little bit of time."
UPDATE: The Digital Foundry budget PC hands in a good experience at close to max settings.
Plus more from Outside Xbox.
UPDATE: Dev releases official specs, differ slightly.
"The transition between major projects is always challenging."
It's hard to grapple.
It's this week's Eurogamer show.
The future of gameplay trailers?
Costs Ł20, add-ons unlock a week early.
High hopes for collaboration.
Features over 400 square miles.
Fancy a grapple hook replica, destructible statue puzzle or 9-inch Rico?
Why? Just cause.
Hard to grapple.
Looks like a blast.
But Square Enix's cloud-gaming company strongly hints that it's coming later.
UPDATE: Won't be free-to-play or contain micro-transactions.