Joe Danger


VideoEG Expo Behind Closed Doors: Indie Day

With the creators of Joe Danger and Hard Lines.

VideoJoe Danger - The Descent

At times it's more like Mario than Trials.

VideoJoe Danger - Level 1 - 139 million

Dev teaches Tom tricks, Tom applies them.

Key events

Joe Danger and Joe Danger 2: The Movie PC release dates announced

Joe Danger and Joe Danger 2: The Movie PC release dates announced

UPDATE: Will include TF2 characters and Minecraft-themed levels.

UPDATE: Joe Danger on Steam will include Team Fortress 2 characters and Minecraft environments, developer Hello Games has announced.

The entire cast of Team Fortress 2 will be present in the game's Challenge mode as playable characters, courtesy of Valve's goodwill.

Minecraft blocks and level elements will also be available for you to play with in the game's level editor and Steam Workshop. Fancy seeing Joe careening past Creepers in minecarts? Now you can.

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FeatureIntroducing Hello Games

Sean Murray offers an exclusive insight into indie development.

Really close friends have a special laugh, and we were doing it then. Doubled over laughing, gasping for air. Setting each other off again.

Joe Danger Touch announced for iPhone, iPad

Cartoon racer Joe Danger will race onto iOS devices later this year, developer Hello Games has announced.

Joe Danger Touch is a brand new game designed specifically for touchscreen controls. It includes 50 new levels and fresh playable characters.

Players can now swipe the touchscreen to wheelie, tap the screen to jump and flick obstacles from your pat.

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Why Joe Danger: Special Edition tweaks are 360-exclusive

Why Joe Danger: Special Edition tweaks are 360-exclusive

Hello Games: PSN patch would be "impractical".

Patching the various changes made to forthcoming Xbox Live Arcade release Joe Danger: Special Edition into the PlayStation Network original would be "impractical", according to developer Hello Games.

During a guest appearance on this week's Eurogamer podcast, studio boss Sean Murray explained that it just wouldn't make sense to bring the new content across to PSN as it radically alters how the game plays.

"The changes we've made - and I think people will understand when they've played the Special Edition - change the game in ways that I think would be really weird for us to bring over to PSN," he said.

Read more Podcast #90: Joe Danger

Sean Murray visits to talk Joe Danger: The Movie and the XBLA Special Edition. Plus: getting arrested.

Word up, devoted listener(s), for it is the 90th instalment of the award-losing Podcast!

One of the nicest things that happened last year was that Joe Danger was really successful. Built by four guys in a room in Guildford after they quit their studio jobs to make something they would want to play, it was a cartoon stunt bike game inspired by Tony Hawk's Pro Skater and Sonic the Hedgehog, and beneath its breezy, cheerful exterior thumped the heart of a wonderful high-scores game. We gave it an 8/10 and said, "If you like collecting things, going fast, beating times, posting scores... If you like video games, basically, you ought to like this."

Sega hosting EG Expo Indie Arcade

Free game submission now open.

We're delighted to announce the return of Eurogamer Expo's Indie Arcade, which this year will be presented by publishing giant Sega and in association with Rock Paper Shotgun.

Joe Danger DLC rides in

PSN hit sees price cut too.

New DLC is on the way for Joe Danger, PlayStation Network's fun racer/platformer hybrid.

Danger is our middle name here at Eurogamer, but earlier this year PlayStation 3 stunt bike superhero Joe Danger took it to a whole new level by making it his surname. He was also the star of a very good game, made by indie upstart Hello Games - four pleasant men beavering away in a room in Guildford making the game they had always wanted to make.

Joe Danger

Joe Danger "People's Patch" released

Upload replays! Share levels! Hidden stuff!

Amiable Joe Danger developer Hello Games has released a gigantic patch for its little PS3 stunt-bike racer that lets you share replays and levels among other things.

The "People's Patch" is designed to address "pretty much every piece of feedback we've had from the community," according to Hello's Sean Murray, writing on the PlayStation Blog. And how.

Along with the ability to save, replay and upload videos to YouTube, you can share levels and use custom soundtracks, while you also get more multiplayer levels, new level editing props, costumes and "hidden stuff". Get in.

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Shank and MotorStorm 3D in PSN update

Shank and MotorStorm 3D in PSN update

Plus MAG "Persistent Beta" and more.

Sony has updated the PlayStation Store with a range of treats including Shank, MotorStorm 3D Rift and a new "Persistent Beta client" for MAG.

Klei Entertainment's Shank, published by EA, came out on Xbox Live Arcade yesterday as well and costs 9.99 / 12.99 on PSN. You run around a vibrant 2D world killing people, which is alright with us.

MotorStorm 3D Rift, meanwhile, allows you to play 10 of Pacific Rift's tracks in 3D if you have the equipment. It's a free trial but then you need to fork over a tenner.

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Joe Danger could appear on other formats

Wasn't practical at first. Plus: replays soon!

Joe Danger developer Hello Games has said that it may consider porting its PlayStation 3 title to other formats, including Xbox 360, but it would have been humanly impossible to get the game out on multiple platforms initially. Podcast #22

Hello Games' Sean Murray tells us about building Joe Danger. Plus: unicorns!

Hello and welcome to the Podcast #22, also known as The One Where I Forget To Introduce Myself At The Start.

Joe Danger

Joe Danger

Cycle of violence.

Motorcycle daredevil Evel Knievel once said of his promoters, "they thought my bike had wings". Motorcycle daredevil Joe Danger's bike does not have wings, but it does technically have a jetpack thanks to its boost meter, and you can refill that meter by pulling wheelies and performing death-defying stunts while flying through the air.

Evel Knievel also used to blame his regular injuries on the fact that "I did everything by the seat of my pants". I blame Joe Danger's regular injuries on my failing to land those death-defying stunts properly. Fortunately the little man has an instant-restart button that zaps him back to the last checkpoint, alive and well and smiling.

Joe Danger, the first release from indie startup Hello Games, quickly settles into a rhythm that will be familiar to players of games like TrackMania and Trials HD, where progress is made through surprisingly delightful trial-and-error. You blast along side-scrolling stunt tracks until you come unstuck, and then hit a button to begin again before you've had time to consciously react.

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Joe Danger

Danger nous.

Sean Murray and Grant Duncan are patient men. They have waited a long time. Not just to start up their own studio with friends Ryan Doyle and David Ream - the friendly sounding and reassuringly friendly Hello Games. Not just to get people in front of their first game - Joe Danger, a charming mixture of platforming, trial biking and seventies hand-organs. And not just for a publisher to help them settle on a distribution mechanism for their dream game.

Joe Danger

Hello Games' stuntman title due in spring.

Hello Games' stuntman title due in spring.

Hello Games announces Joe Danger

Hello Games announces Joe Danger

Motorbike stuntman for PC/PSN/XBLA.

Guildford-based indie outfit Hello Games has announced Joe Danger, a motorcycling stuntman game for PC, PS3 and Xbox 360.

Due out next spring, Joe Danger sees you racing through an arcadey obstacle course collecting coins, D-A-N-G-E-R letters and performing tricks.

It's very bright and cheerful, as you can see from the official website, and looks more like the side-scrolling love-child of Tony Hawk and Pixar films than a pretender to Trials HD's time trial crown.

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Joe Danger

Publicity stunt.

"On the day we moved into our office, we were really excited," says Sean Murray, one quarter of Guildford's latest gaming microbrewery, Hello Games. "Four lads striking out on their own for the first time. When we got there, the office's previous occupants were moving out. They'd just failed to start their own indie dev team. They offered us their old monitors. That dampened our excitement a bit."