And what we want from Diablo 4 - all on the latest Eurogamer Podcast.
UPDATE: Lead designer delivers personal message, reiterates "multiple projects".
On the Switching hour.
The Grift that keeps on giving.
"The Auction House is a very complicated conversation..."
Jeffrey plays the PS3 game at PAX and finds that one man's loot is another man's soot.
"It's more about services than the system."
Eurogamer asks the games industry whether it plans to follow Diablo 3's lead.
Just how much fun is permadeath, exactly?
Oli, Donlan and Champ talk skills, auctions, internets and Anna the Ukrainian.
It's had a rough start - but don't stop roughing it up just because it works now.
It's had a rough start - but Blizzard has put together a world-beating online service.
We talk to Blizzard about crafting a PC game to last a decade.
Chris Metzen talks about tie-in The Book of Cain - and the origins of Blizzard's darkest world.
The boss talks pandas, free-to-play and the clash of the DOTAs.
As he retires from his position as Blizzard's head writer.
Co-founder Frank Pearce and StarCraft 2's Jonny Ebbert speak.
Why we should stop moaning and spend more on our games.
An in-depth look at the first official real money market.
What's new, what's changed, what's in the test.
Brink! Diablo 3! Castlevania! 3DS!
Deck the hells.
Game Director Jay Wilson picks apart what he's putting together.
A tale of four classes.
How the world's most successful studio makes games.
The devil makes work for clicking hands to do.
Lead designer Jay Wilson plays devil's advocate.
Blizzard's next blockbuster dissected.
The industry's top developer knows the merits of the confessional.
He runs the world's most successful developer. But what makes him nervous?