Diablo 3 Features

Podcast | How well does the 1996 original Diablo hold up?

And what we want from Diablo 4 - all on the latest Eurogamer Podcast.

Feature | Diablo Immortal is surprisingly good, what little consolation that may be

UPDATE: Lead designer delivers personal message, reiterates "multiple projects".

Feature | Blizzard's road to redemption: Diablo 3 and Reaper of Souls

"The Auction House is a very complicated conversation..."

Feature | Diablo 3 on consoles: hell or high water?

Jeffrey plays the PS3 game at PAX and finds that one man's loot is another man's soot.

Feature | The big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."

Feature | Error 37: The future of always-online

Eurogamer asks the games industry whether it plans to follow Diablo 3's lead.

Feature | Going Hardcore in Diablo 3

Just how much fun is permadeath, exactly?

Podcast | Eurogamer.net Podcast #113: Diablo 3

Oli, Donlan and Champ talk skills, auctions, internets and Anna the Ukrainian.

Feature | Always Online: What Diablo 3's Battle.net Does Wrong

It's had a rough start - but don't stop roughing it up just because it works now.

Feature | Always Online: What Diablo 3's Battle.net Does Right

It's had a rough start - but Blizzard has put together a world-beating online service.

Feature | Diablo 3: hardcore difficulty, replayability and post-launch plans

We talk to Blizzard about crafting a PC game to last a decade.

Feature | The Mythology of Diablo

Chris Metzen talks about tie-in The Book of Cain - and the origins of Blizzard's darkest world.

Feature | Blizzard's Mike Morhaime Interviewed

The boss talks pandas, free-to-play and the clash of the DOTAs.

Feature | The Hero Factory: Conversations with Chris Metzen

As he retires from his position as Blizzard's head writer.

Feature | Always Online with Blizzard

Co-founder Frank Pearce and StarCraft 2's Jonny Ebbert speak.

Feature | Saturday Soapbox: Pay Up or Shut Up

Why we should stop moaning and spend more on our games.

Feature | The How and Why of the Diablo 3 Auction House

An in-depth look at the first official real money market.

Feature | Diablo III Beta

What's new, what's changed, what's in the test.

Feature | Cheap This Week - 27/04/11

Brink! Diablo 3! Castlevania! 3DS!

Diablo III

Deck the hells.

Feature | Designing Diablo III

Game Director Jay Wilson picks apart what he's putting together.

Diablo III

A tale of four classes.

Feature | Blizzard's Rob Pardo

How the world's most successful studio makes games.

Diablo III

The devil makes work for clicking hands to do.

Feature | Diablo III

Lead designer Jay Wilson plays devil's advocate.

Feature | Diablo III

Blizzard's next blockbuster dissected.

Feature | Blizzard's Perfect Storm

The industry's top developer knows the merits of the confessional.

Feature | Blizzard's Mike Morhaime

He runs the world's most successful developer. But what makes him nervous?