Diablo 3 Features

PodcastHow well does the 1996 original Diablo hold up?

And what we want from Diablo 4 - all on the latest Eurogamer Podcast.

FeatureDiablo Immortal is surprisingly good, what little consolation that may be

UPDATE: Lead designer delivers personal message, reiterates "multiple projects".

FeatureDiablo 3's classes - ranked

On the Switching hour.

FeatureBlizzard's road to redemption: Diablo 3 and Reaper of Souls

"The Auction House is a very complicated conversation..."

FeatureDiablo 3 on consoles: hell or high water?

Jeffrey plays the PS3 game at PAX and finds that one man's loot is another man's soot.

FeatureThe big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."

FeatureError 37: The future of always-online

Eurogamer asks the games industry whether it plans to follow Diablo 3's lead.

FeatureGoing Hardcore in Diablo 3

Just how much fun is permadeath, exactly?

PodcastEurogamer.net Podcast #113: Diablo 3

Oli, Donlan and Champ talk skills, auctions, internets and Anna the Ukrainian.

FeatureGame of the Week: Diablo 3

Tempus fugitaboudit.

FeatureAlways Online: What Diablo 3's Battle.net Does Wrong

It's had a rough start - but don't stop roughing it up just because it works now.

FeatureAlways Online: What Diablo 3's Battle.net Does Right

It's had a rough start - but Blizzard has put together a world-beating online service.

FeatureDiablo 3: hardcore difficulty, replayability and post-launch plans

We talk to Blizzard about crafting a PC game to last a decade.

FeatureThe Mythology of Diablo

Chris Metzen talks about tie-in The Book of Cain - and the origins of Blizzard's darkest world.

FeatureBlizzard's Mike Morhaime Interviewed

The boss talks pandas, free-to-play and the clash of the DOTAs.

FeatureThe Hero Factory: Conversations with Chris Metzen

As he retires from his position as Blizzard's head writer.

FeatureAlways Online with Blizzard

Co-founder Frank Pearce and StarCraft 2's Jonny Ebbert speak.

FeatureSaturday Soapbox: Pay Up or Shut Up

Why we should stop moaning and spend more on our games.

FeatureThe How and Why of the Diablo 3 Auction House

An in-depth look at the first official real money market.

FeatureDiablo III Beta

What's new, what's changed, what's in the test.

FeatureCheap This Week - 27/04/11

Brink! Diablo 3! Castlevania! 3DS!

Diablo III

Deck the hells.

FeatureDesigning Diablo III

Game Director Jay Wilson picks apart what he's putting together.

Diablo III

A tale of four classes.

FeatureBlizzard's Rob Pardo

How the world's most successful studio makes games.

Diablo III

The devil makes work for clicking hands to do.

FeatureDiablo III

Lead designer Jay Wilson plays devil's advocate.

FeatureDiablo III

Blizzard's next blockbuster dissected.

FeatureBlizzard's Perfect Storm

The industry's top developer knows the merits of the confessional.

FeatureBlizzard's Mike Morhaime

He runs the world's most successful developer. But what makes him nervous?