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FeatureThe God who Peter Molyneux forgot

For Curiosity winner Bryan Henderson, the prize inside the cube has been anything but life-changing.

During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux's Curiosity cube for the last time. He had won the game.

FeatureCuriosity cut the crap

How Molyneux sold the angles, not the cube.

Curiosity was, its makers insist, an experiment. It ran from 6 November 2012 until May 26 2013 when Bryan Henderson, who'd downloaded the app around an hour before the close, tapped away the final cubelet and discovered what was inside the cube. A video, soon enough shared, outlining the plan for Henderson to be the presiding deity of 22Cans' next game Godus. "It is the ability to be a digital god," said Peter Molyneux. Or in other words, the prize is another promise.

FeatureYou, me and the cube

A day in the office with Curiosity - What's Inside the Cube.

I initially tried not to read too much about Curiosity, the latest game/experiment/happening from Peter Molyneux and his new studio, 22Cans. What's there to read about after all? It's a virtual cube, floating in virtual space, and you tap away at its surface. Meanwhile, scattered around the globe, everyone else is tapping away at its surface too, burrowing through its shiny skin one layer at a time. There's something special inside the cube, apparently, and a single person's going to get at it. It's basically a massively-multiplayer spin on the Christmas cracker - and I've never really felt the need to read too much about those, either.

Molyneux's Curiosity app launches, 50,000 DLC not yet available

Molyneux's Curiosity app launches, 50,000 DLC not yet available

UPDATE: Android version re-released. Winner will unlock video link, rules reveal.

UPDATE #3: Curiosity's Android version is now back on the Google Play store - this time hopefully for good.

"Incredible, half the first layer has been tapped, will it be gone in first 24 hours? This has really exceeded my expectations. Can't wait to get back," Molyneux wrote on Twitter. "I have just been glancing at the stats, amazing results. Can't believe 625 people have purchased the 1 million chisel. And 2bn coins spent."

UPDATE #2: The Android version of Curiosity has now been pulled. Users reported the app as being incompatible with their Android devices.

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Molyneux studio 22Cans needs you to be a Curiosity beta tester

Peter Molyneux studio 22Cans has thrown open requests for Curiosity - What's inside the Cube (formerly Curiosity) beta testers, as the social experimentation app edges ever closer to release.

Fancy being tapped up by the man himself? You can register your interest via the 22Cans Facebook page. You'll need an iPhone or iPad to take part.

You're asked to give your name, email, location and device type, as well as your reason for participating. Testers will need to devote an hour of their time around 4pm GMT this week.

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Molydeux's fake Curiosity trailer from Microsoft is effing brilliant

Peter Molyneux doppelganger and satirist Peter Molydeux has created a phony trailer for his counterpart's ambitious Curiosity project supposedly put together by Microsoft.

Featuring plenty of explosions, purchasable skins based on ads, voice-chat, celebrity cameos and a PEGI 16 rating, this fake rough cut manages to turn even the most eccentric idea into a cheap marketing ploy.

"Not only were they showing my creation as it was not intended, but they were also trying to change the actual game design," said Molydeux on his Youtube page. "I cannot forgive them for this."

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FeaturePeter Molyneux: The Future Belongs to the Curious

On the inside of the cube, Cooperation and missing his Microsoft PA.

During Peter Molyneux's presentation at Rezzed, the PC and indie game show, he appears to well up. The beginnings of tears make their presence felt in the corner of his eyes as he looks down at his MacBook. He predicted as much: the video he's about to show the entranced audience is cheesy, but he still gets emotional when he thinks about it.

EGXMolydeux one of the reasons Molyneux left Microsoft

"I tell you one thing. He's far funnier, far more daring and far more engaging than I will ever be."

Peter Molyneux has said that the much-celebrated Peter Molydeux Twitter account was one of the reasons that he left his position as creative director at Microsoft Games Studios - and that Molyneux's a big fan of the off-the-wall ideas that the Twitter parody account has become famous for.

EGXPeter Molyneux to speak at Rezzed

Veteran designer joins packed developer session schedule

With less than a fortnight to go until Rezzed, we're delighted to reveal that industry legend Peter Molyneux will be delivering a developer session presentation to attendees at 4pm on the Friday.