I meet the man trying to fix 22cans in the bar of the Hilton Brighton Metropole. The Develop conference is happening all around us, although at a slower pace this morning, because last night everyone went out for a drink.
6th November 2012
11th September 2012
During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux's Curiosity cube for the last time. He had won the game.
Curiosity was, its makers insist, an experiment. It ran from 6 November 2012 until May 26 2013 when Bryan Henderson, who'd downloaded the app around an hour before the close, tapped away the final cubelet and discovered what was inside the cube. A video, soon enough shared, outlining the plan for Henderson to be the presiding deity of 22Cans' next game Godus. "It is the ability to be a digital god," said Peter Molyneux. Or in other words, the prize is another promise.
Six months after it first went live, players have finally made it to the centre of 22cans' infamous Curiosity experiment, barging their way past 25 billion "cubelets" to discover the "life-changing" experience promised to the person who removed the last barrier.
Peter Molyneux looks set to appear at Microsoft's next Xbox reveal event later this month.
Peter Molyneux has signalled the end of the Curiosity experiment - and we could find out what's inside the cube on the day Microsoft announces the next Xbox.
A new update for Peter Molyneux's Curiosity app includes a tool to to re-grow its cube via the purchase of chipped-away cublets.
Last night Peter Molyneux got a good night's sleep for the first time since the Project Godus Kickstarter began a month ago.
British game design legend Peter Molyneux has asked for donations to help get his social experiment app working again.
22Cans reckons it has found a solution to the Curiosity server woe currently affecting players.
Fable creator Peter Molyneux has apologised to Curiosity users for the bugs and ongoing server issues that have cropped up since the social experiment app's launch.
I initially tried not to read too much about Curiosity, the latest game/experiment/happening from Peter Molyneux and his new studio, 22Cans. What's there to read about after all? It's a virtual cube, floating in virtual space, and you tap away at its surface. Meanwhile, scattered around the globe, everyone else is tapping away at its surface too, burrowing through its shiny skin one layer at a time. There's something special inside the cube, apparently, and a single person's going to get at it. It's basically a massively-multiplayer spin on the Christmas cracker - and I've never really felt the need to read too much about those, either.
UPDATE #3: Curiosity's Android version is now back on the Google Play store - this time hopefully for good.
"Incredible, half the first layer has been tapped, will it be gone in first 24 hours? This has really exceeded my expectations. Can't wait to get back," Molyneux wrote on Twitter. "I have just been glancing at the stats, amazing results. Can't believe 625 people have purchased the 1 million chisel. And 2bn coins spent."
UPDATE #2: The Android version of Curiosity has now been pulled. Users reported the app as being incompatible with their Android devices.
Curiosity, the free app from Peter Molyneux, releases next week.
What's inside the cube?
The prize at the centre of Peter Molyneux's Curiosity: What's in the Cube? app will not be "a huge pile of money", the designer confirmed today at Eurogamer Expo.
Peter Molyneux studio 22Cans has thrown open requests for Curiosity - What's inside the Cube (formerly Curiosity) beta testers, as the social experimentation app edges ever closer to release.
Fancy being tapped up by the man himself? You can register your interest via the 22Cans Facebook page. You'll need an iPhone or iPad to take part.
You're asked to give your name, email, location and device type, as well as your reason for participating. Testers will need to devote an hour of their time around 4pm GMT this week.
It's been a busy few weeks for Expo revelations, but we've still got some big banner announcements left to unfurl, let me tell you! No, seriously, let me tell you. I've got all the details right here.
Earlier this week eccentric game designer Peter Molyneux noted that he'd have to change the name of his upcoming mobile game Curiosity in order to avoid confusion with NASA's cute-as-a-button Mars-exploring rover.
UPDATE: Molyneux has issued a statement on the name change to Eurogamer's mobile-focused site Modojo, insisting that a lack of traction on Google prompted the move.
Peter Molyneux's mysterious Curiosity cube will withold its inner secret for a little longer - the social experiment app/game has been delayed into next month.
Peter Molyneux doppelganger and satirist Peter Molydeux has created a phony trailer for his counterpart's ambitious Curiosity project supposedly put together by Microsoft.
Featuring plenty of explosions, purchasable skins based on ads, voice-chat, celebrity cameos and a PEGI 16 rating, this fake rough cut manages to turn even the most eccentric idea into a cheap marketing ploy.
"Not only were they showing my creation as it was not intended, but they were also trying to change the actual game design," said Molydeux on his Youtube page. "I cannot forgive them for this."
Peter Molydeux, the Peter Molyneux parody, has released a spoof trailer for Curiosity, asking, "what's inside the cube?"
During Peter Molyneux's presentation at Rezzed, the PC and indie game show, he appears to well up. The beginnings of tears make their presence felt in the corner of his eyes as he looks down at his MacBook. He predicted as much: the video he's about to show the entranced audience is cheesy, but he still gets emotional when he thinks about it.
The veteran designer's full presentation from the inaugural PC and Indie Games Show.
Peter Molyneux has said that the much-celebrated Peter Molydeux Twitter account was one of the reasons that he left his position as creative director at Microsoft Games Studios - and that Molyneux's a big fan of the off-the-wall ideas that the Twitter parody account has become famous for.
Peter Molyneux has defended the eccentric pricing for the DLC for Curiosity, the forthcoming experimental app from his start-up company 22 Cans.
New details and a release date have emerged for Peter Molyneux and 22 Can's first game Curiosity, with the experimental title coming to iOS, Android and PC on August 22.
With less than a fortnight to go until Rezzed, we're delighted to reveal that industry legend Peter Molyneux will be delivering a developer session presentation to attendees at 4pm on the Friday.
Peter Molyneux's new game has a £50,000 DLC.