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First Tomb Raider multiplayer details revealed

Team Deathmatch! Experience points! Loadouts!

Official Xbox Magazine has revealed the first Tomb Raider multiplayer details.

A member of the Tomb Raider forum summarised the information included in the magazine's reveal.

As known, Team Deathmatch is one multiplayer mode available. You play as one of a team of Lara's surviving allies or as one of a group of hostile natives called scavengers in a best of three match that has players alternate between sides.

As well as enemy players, you face lever-based traps that shoot spikes out of walls and destructible environments such as bridges. Weapons available include the bow used by Lara in the single-player campaign.

Another game type is called Rescue. Here, survivors collect med packs and deliver them to destinations on the map while scavengers aim for a high kill count. In this mode you have bleed out time enemies can cut short with a brutal finisher. The map OXM played for this mode was called Wind Chasm, described as tropical with traps, vantage points and junk.

And there's a mode called Cry for Help, which sounds a bit different. Here the emphasis is on discovery and collection as opposed to combat. How this works, exactly, remains to be seen.

In multiplayer there are a number of characters to pick from with different stats and loadouts. A loadout might consist of a firearm/bow, a sidearm, a grenade style projectile and a climbing axe that can be used as a melee weapon.

Experienced points can be spent on improving stats and buying new characters.

As Eurogamer reported yesterday, the Tomb Raider multiplayer was created by Eidos Montreal, the Square Enix-owned studio responsible for Deus Ex: Human Revolution and the upcoming Thief 4. The game is out in March.

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About the Author

Wesley Yin-Poole avatar

Wesley Yin-Poole

Deputy Editorial Director

Wesley is deputy editorial director of ReedPop. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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