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Dark Void team considering Sixaxis use

But rules out multiplayer elements.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Dark Void developer Airtight Studios is looking at the possibility of including Sixaxis motion controls in its upcoming third-person, cover-based shooter.

Although a third-person shooter, Dark Void gives players access to a jetpack that allows them to fly around the Void realm that the game's hero, Will, is trying to escape, and it's also possible to highjack enemy UFOs and pilot them, leading to suggestions it would be a good fit for Sixaxis.

"We're exploring some things with Sixaxis," lead designer Jose Perez told Eurogamer at Capcom's Captivate 08 event in Las Vegas. "Right now it controls very similar to Crimson Skies [the last game many of the team worked on] when you're doing the flight stuff, so it's something we're looking into."

The developer has no plans to include multiplayer though, and Perez said that apart from the complexity of making it work with jetpacks and UFOs, the main factor was a desire not to split the team's concentration. "We have to focus on the single-player experience first," Perez explained, pointing to the strength of recent single-player games like BioShock and Assassin's Creed.

"Then for future versions of Dark Void - you know, please!" he said, cupping his hands in prayer, "that's something that I would personally love to explore. But right now it's about: let's make sure that we make a game that's solid and quality first." That also rules out co-operative play, the developer said.

For more on Dark Void, check out our preview.

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