BioShock Infinite will not include a multiplayer portion, series creator Ken Levine has confirmed.
"No multi", he wrote.
Irrational had been working on a Spec Ops mode, which allowed four players to blast through levels from the single-player campaign. A tower defense-style mode was also cut. It had shrunken players battling enemy toys in a steampunk arcade machine.
Work on a multiplayer offering - which by job postings was seemingly only embarked upon this year - may have caused the game's delay into early 2013. The original BioShock eschewed multiplayer, a decision reversed for sequel BioShock 2 which lacked Levine's involvement.
Will you support Eurogamer?
We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.