Resident Evil 2 - Firing Range explored and 7439 Car Key location explained

How to find car 7439 and use the Car Key you find from the Firing Range in Resident Evil 2.

The 7439 Car Key location in Resident Evil 2 is an optional puzzle as you explore the Parking Garage section of the game.

You'll find it inside the Firing Range, alongside other optional but useful items - either way if you're a completionist, visiting is a must.

Looking for something else? Visit our Resident Evil 2 walkthrough for more help.

How to use the Car Key and find Car 7439

First go straight ahead then left into the Firing Range, getting the Equipment Disposal Notice File from the table nearby on the right.


There is also a Box here. Investigate it in your inventory, turning it around, to reveal a button prompt. This opens the box, giving you the Car Key as mentioned in the file.

If you take this back to the car park, you can find the car to the south-west.

The car number 7329 is on the license plate.

Open your inventory and investigate the key, turning it around so a button prompt appears. Press the button and the boot should open - giving you the Gun Stock (Matilda) as Leon - combine this with your Handgun to turn it into a semi-automatic weapon - and the JMB HP3 as Claire, giving you a new handgun.

Playing the DLC? Check out our list of Ghost Survivors Mr Raccoon locations. Elsewhere, our full Resident Evil 2 walkthrough explains every aspect's of Leon and Claire's campaigns, including C4 Detonator and Battery locations, Heart Key location, how to stop Mr X, the Clock Tower puzzle, Sherry block puzzle in the Orphanage, the Power Panel Parts puzzle solution, how to escape the Incinerator and the Chess Plug puzzle solution. Not only that, we also provide all Locker Code solutions, the Leon Desk puzzle solution, all Resident Evil 2 Safe Codes and Portable Safe solutions and the Hiding Place locations.

Exploring the rest of the Firing Range

Head back to the Firing Range. Get the A Message to Mr Raccoon File at the reception desk, before turning your attention to the two doors in the corner with a zombie guarding them. The right door requires the Diamond Key - when you have it, inside is a 3F Locker Roll Film, as well as a Red Herb.

The west door has a zombie, some ammo and at the end of the firing range on the ground, a Mr Raccoon toy. As the file in the other room describes, you should shoot it - this is a collectable you should be looking out for as you play the game.

With the Firing Range fully explored, it's time to continue on to the Morgue.

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Matthew Reynolds

Matthew Reynolds

Managing Editor  |  Crazyreyn

Matthew edits guides and other helpful things at When not doing that, he's out and about playing Pokémon Go or continuing to amass his amiibo collection.


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