If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Standalone DayZ: "I'm not saying it will definitely be weeks"

"We need performance."

Where is standalone DayZ? Not as close as being listed in the Steam database recently suggested.

Creator Dean Hall explained on Reddit (via VG247, MP1st) that server optimisation was holding things up. "This is why we are not out," he wrote. "We need performance." Apparently there's some code that can spiral out of control.

"We don't foresee any delay in release once performance has been achieved."

But...it sounds like it could be weeks away!

He's just been told. Poor thing.

"People will read into anything," he countered, as if mind-reading. "And actually, I'm not saying it will definitely be weeks.

"Today it almost looked like we had reached the performance target, but the bug we fixed had a more subtle bug hiding behind it.

"I don't do clues and I never have, if I post a picture take it at face value. It's a picture of three bullets. There's no game in how we release this, we'll just release it."

He added: "As much of a relief and morale booster as the release will be for the team, it also means all hell breaks loose. It means we will become very focused on the low-hanging, obvious bugs. Now we need to ensure the basic core architecture functions correctly - without any dodgy bugs or unexpected behaviour."

Does he have a release date in mind, then?

"Yes I do," he answered, "but I'm not going to share that as it is subject to change and could set up disappointment."

"As much of a relief and morale booster as the release will be for the team..."

Dean Hall

Once upon a time, Dean Hall hoped for a Christmas 2012 release for standalone DayZ. Though we're nearly a year on from that, the project itself has become much bigger and the game much more accomplished as a result.

There are, Hall said, roughly 20-to-30 people working full-time on standalone DayZ now, plus some "externals".

"We have now something that provides basic functionality for 10-20 players," Hall wrote - a game client that's roughly 10gb (server 600mb).

The new zombies are in but "they are very much a work in progress". Outside of cities the game runs "very, very smooth", although in cities it can get choppy. "Overall," he wrote, "the feedback from the testers is that performance is much smoother than with the mod.

"The inventory is a bit of a mixed bag," he added. "There are some mistakes we have made that, unless we delayed the standalone, we can't fix until later. But overall, I think it is a huge step up."

The team will keep optimising and suggests that you play Project Zomboid - "a massive design inspiration" - in the meantime. You can buy early access to Project Zomboid on Steam now for £9.99. It's still a work in progress, though, so consider trying the demo first.

Will you support Eurogamer?

We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.

Tagged With

About the Author

Robert Purchese avatar

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

Comments

More News

Latest Articles

Supporters Only

Eurogamer.net logo

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer.net Merch