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Mortal Kombat patch notes released

On Xbox 360 now. PS3 next week.

NetherRealm has released a patch for Mortal Kombat, and MortalKombatUnited.com has tested the changes it brings and detailed the patch notes.

The patch notes are reproduced below. From the looks of things, Subzero has received a pretty nifty boost.

The patch was released for the Xbox 360 version of the three million-selling game today. The patch goes live on PlayStation 3 next week.

Universal Changes

  • Blocked jumping punches provide less advantage on block.
  • The negative edge window has been shortened by 3 frames.


  • d+1 is similar to Kitana's d+1
  • EX d,f+2 travels full screen


  • resets using the net have been removed; saw blade does not OTG to bomb
  • 2,1~net, JP, 2,1~EX bomb, medium bomb, d+2, b+2 (one hit), 1,2,1~d,f+1 still works for 56per cent of damage


  • staff grab (d,f+2) has push back on block
  • f+4,3 is safe on block
  • the second boomerang of the EX boomerang returns, even on block


  • f+3 hits as an overhead


  • EX knife toss has better recovery than the regular knife toss; Kano can have an EX knife and a regular knife on the screen at the same time


  • EX gas blast has been fixed, so that the second hit does not hit one second later
  • nomad dash cancels are slower by a couple of frames, which affects Kabal's up close pressure game


  • ground fans do 6per cent of damage; aerial fans do 8per cent of damage


  • d+1 is 6 frames
  • b+1 is a couple of frames faster
  • teleport slam (d,u) has been slowed down but has bigger hitbox

Johnny Cage

  • f+3,2 is no longer special cancellable

Kung Lao

  • push back on block for spin (d,f+1) has been removed
  • low hat (d,b+2) has more recovery frames on block; low hat (d,b+2) leaves Kung Lao at neutral frames on hit
  • 2,4,1+2 and 2,1,2,1,2 are safe on block

Quan Chi

  • super armor has been added to sky drop (d,b+3)


  • teleport (d,u) has one or two added frames of recovery
  • vicinity blast (d,b+2) gives less advantage on block
  • the "second" teleport of the EX teleport can be canceled into any attack or movement of your choice


  • elbow dash (b,f+2) has push back on block; specific frame data unknown
  • armor has been added to EX slide


  • takedown (d,b+4) is safe; specific frame data unknown
  • EX takedown is faster and covers more distance


  • up missile glitch has been fixed to function in strings


  • fireball (d,f+2) hits mid
  • EX fireball is an overhead
  • anti-air grab (d,f+1) is faster and has less recoevry frames
  • EX jump stomp has super armor from beginng to end


  • EX scream is faster


  • more time between dagger cancels has been added
  • back throw damage has been reduced to 11per cent
  • slide into up / down slash have been removed
  • Skarlet can dash and perform u+3


  • b+1,2,2 is 100per cent safe
  • grenades (d,b+1 and d,b+2) have less recovery frames
  • EX roll toss has armor for the entire duration
  • the second hit of the EX baton sweep is an overhead

Sub Zero

  • EX slide has super armor, faster speed, and travels full screen
  • the reset combos involving b+2* have been removed

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About the Author
Wesley Yin-Poole avatar

Wesley Yin-Poole

Deputy Editorial Director

Wesley is deputy editorial director of ReedPop. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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