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Skullgirls patches in the clear after co-publishers terminate relationship

There is light at the end of the tunnel for patches to fighting game Skullgirls.

Co-publishers Autumn Games and Konami have, as developer Lab Zero Games described it, "terminated their business relationship".

"As it's been alluded to in the past, things have not always been hunky-dory between Autumn Games and Konami," Lab Zero Games' Peter Bartholow wrote on Skullgirls' IndieGoGo page.

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Extensive Skullgirls patch finally coming to XBLA

Extensive Skullgirls patch finally coming to XBLA

After hitting PSN in November.

Last November Skullgirls developer Lab Zero Games released a major patch to its female-themed fighter, but this mild game-changer only arrived on PSN as its large size - 590 MB - conflicted with Microsoft's update policy. Thankfully, it turns out this update is coming to XBLA after all and should be arriving in the next two weeks.

Lab Zero CEO Peter Bartholow informed XBLA Fans that the Skullgirls 1.01 "Slightly Different Edition" patch is currently going through certification and Microsoft said "it'll take two weeks, but actually estimated that it would likely only take one."

Bartholow noted that the XBLA update is "the exact same patch that the PS3 version got last November - nothing was cut. The Title Update + Compatibility Pack method of patching we ended up employing doesn't have any size limits."

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Skullgirls Review

Skullgirls Review

Death becomes her.

Skullgirls will enjoy little of the warm-hearted generosity that normally accompanies the release of a micro-team's indie game. While this 2D fighter's underdog credentials are impeccable - designer Mike Zaimont worked for blockbuster studio Pandemic before it folded and he struck out on his own to work on this passion project - the fighting game community has little room for sentimentality.

Rather, Skullgirls lives or dies on the quality of its balance, the 10,000 micro-decisions that combine to decide whether a fighting game has a fighting chance in one of the most brutal and unforgiving genres. The fact that this is a 10 game is largely irrelevant. The cent-per-hour cost of a perennial fighting game drops to insignificant levels if it is appropriated by the tournament community; Skullgirls must go toe-to-toe with Street Fighter 4 and all the other heavyweights and come out standing to earn its applause.

The game has a better chance than most. Zaimont is a tournament-level fighting game competitor (a champion on the EVO circuit) who helped balance Japanese fighters BlazBlue: Continuum Shift and Marvel vs. Capcom 2. His understanding of hit-boxes and combo strings is not only quietly evident in the game's systems, but also explicit in what is one of the most useful and comprehensive training modes seen in any fighting game to date.

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Skullgirls artist responds to sexism controversy

Explains difference between "something being sexy and being sexist".

Skullgirls artist Alex Ahad has responded to the controversy surrounding his art style - and distanced himself and the development team from comments made to Eurogamer on the subject by designer and community manager at Reverge Peter Bartholow.

Skullgirls: Reverge Labs unveils Valentine

Skullgirls: Reverge Labs unveils Valentine

Is a ninja and a nurse. Attacks with corpses.

Reverge Labs has unveiled Valentine, the latest addition to the roster of 2D fighting game Skullgirls.

Valentine is a ninja and a nurse - as you do - and is nimble. She attacks with medical implements, including a bone saw, defibrillators and... wait for it... corpses. She can also inject her opponents with poison. If they don't faint from the thought, first.

She is the only survivor of the Last Hope, a group of Anti-Skullgirl Lab operatives. Now Valentine serves the Skullgirl. Bwahaha.

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Skullgirls delayed to early 2012

"There's a lot it will let us finish up and polish."

PlayStation Network and Xbox Live Arcade 2D fighting game Skullgirls has been delayed to early 2012, its developers have announced.