PlayStation Now, Sony's Netflix-style video game streaming service, finally has PS4 games. Previously there were PS3 games.
"Imagine when studios get four years under their belts with the hardware..."
Livestream starting at 3pm GMT shows you Knack and Killzone in action.
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Last year someone sued Sony for $5M in a class-action lawsuit claiming that it falsely advertised Killzone: Shadow Fall by stating that it ran in "native 1080p" when in fact its multiplayer ran in "960x1080 with a high quality temporal upscale", according to Digital Foundry. Though the case proceeded to go to court, it has recently been dismissed.
The lawsuit over Killzone Shadow Fall's graphics may yet go to court.
Killzone Shadow Fall has rethought how it deals with microtransaction by introducing a new in-game currency known as Valor that can be used to purchase previously paid-only content.
Killzone Shadow Fall developer Guerrilla Games has just released three free maps for its PS4-exclusive shooter.
Sony is being sued for $5 million in a class action lawsuit filed by someone who was very, very unhappy that Killzone Shadow Fall's multiplayer didn't run in "native 1080p."
Killzone Shadow Fall's Intercept DLC is now available to those who don't own the parent game.
Horde mode: the enduring last gasp of the ailing shooter. It gives the multiplayer team the chance to leverage the AI of a campaign into its own mode. No need to worry about weapon balance or spawn camping or any of that other nightmarish stuff that separates the CODs from the dead fish in the water.
Price and availability
Available now as an add-on: £7.99
Guerrilla Games is busy working on a significant four-player co-op expansion to its PlayStation 4 launch title Killzone Shadow Fall - but it's also busy working on its secret next effort on the console.
Killzone: Shadow Fall DLC expansion Intercept has been announced for release in June, and it brings an online four-player co-op mode to the table.
Guerrilla Games has promised to be more precise when discussing the resolution of its games in the future after it was accused of misleading customers over the technical performance of PlayStation 4 exclusive Killzone Shadow Fall.
Killzone Shadow Fall's first multiplayer expansion has been revealed as the Insurgent Pack, which will contain a new character class, three new abilities, three new weapons and two new game modes.
The PlayStation 4's sales success shows no sign of slowing down: Sony announced today it had sold over 6m units after the console launched in Japan last month.
370,000 units were sold in Sony's home country, the company announced today. The PS4 is currently on sale in 57 countries.
13.7m PS4 games have been sold so far, Sony said.
Sony will make the multiplayer portion of PlayStation 4 launch title Killzone: Shadow Fall free to try during the week leading up to the launch of Titanfall on Xbox One and PC.
A new patch for PlayStation 4 launch title Killzone Shadow Fall will let you force its single-player frame-rate to 30fps, developer Guerrilla Games has detailed.
Killzone Shadow Fall's campaign currently varies between 30 and 35fps due to its detailed environments (the multiplayer portion runs at 60fps, meanwhile), which can introduce judder and make the experience feel less consistent - something that the new 30fps lock will help fix.
"To guarantee a steadier framerate in the campaign mode, players can now lock their game to 30fps via the options menu," Guerrilla explained via Killzone.com.
Sony's PlayStation 4 is the fastest-selling console in UK history, according to official sales figures.
In the moments before our interview begins proper, Andrew House tells me 2013 has been his most exciting year since joining Sony. If he's being sincere - and, given what happened at E3 this year, he may well be - 2013 should be honoured. House, the communications expert from Wales who rose through the ranks to become boss of all of Sony Computer Entertainment - was at Sony Corp when PlayStation was a mere skunkworks project 23 years ago.
He's seen it all, then, from the pioneering PSone and WipEout to the glory days of PS2 and Gran Turismo, from the tough early days of the hyper-expensive, difficult-to-develop-for PS3 to the euphoria of PS4's unveiling.
Last night, with over 300 fans waiting patiently outside the Covent Garden shop come stage come gaming arcade Sony had constructed to mark the launch of the PS4, PlayStation was buzzing. People walk briskly with clipboards and mics at the ready, setting things up, making preparations, fixing the stage for rapper Tinie Tempah's 11pm show, testing smoke machines...
Yesterday Sony finalised its PS4 launch lineup of games and their prices from the new PS4 Store - raising eyebrows in the process.
UPDATE: Astute readers may have noticed Blacklight: Retribution and flOw don't appear anywhere on this list, despite previously having been announced as launch titles and the former being ready for the US PS4 launch a fortnight ago.
Not to worry, dear readers. There is a delay, but it shouldn't be long. "Both flOw and Blacklight have been subject to brief delays," noted SCEE Blog manager (and former Eurogamer US news editor) Fred Dutton in a comment on the PlayStation Blog. "They should be with you next week, but I will 100 per cent confirm the date as soon as possible."
There is a workaround to this for Blacklight, however. You can access Zombie Studios' free-to-play shooter by setting up a US PSN account. Eurogamer YouTube editor Ian Higton has confirmed this and has even uploaded video of him playing onto his Facebook page.
As it stands, Sony's games are more expensive on PlayStation 4 than Microsoft's are on Xbox One.
It was an irresistible opportunity. Just before the launch of Killzone Shadow Fall, Guerrilla Games offered us the chance to visit its Amsterdam studio - to meet and talk with every major design and technology discipline within its walls. As journalists we are almost always outsiders looking in, and not privy to the design process itself, so this unprecedented level of access would make for a very different article. During the course of our visit, we swiftly discovered that next-gen isn't just about better graphics and sound, although clearly those play an important part; it's about the opportunities this new level of power offers to developers, and how it allows them to more fully express themselves as creators.
Right now all attention's focused on the Xbox One's global launch tomorrow, and well it should be - it's the kick-off of what promises to be a hugely entertaining and sometimes combative life for the two big-hitting next-gen consoles.
In America, of course, that's all already underway after the PS4's release last week. We're having to wait over here until next Friday, but in the meantime Ian's going to show you some of the launch line-up in action, with Knack up first at 3pm GMT, with the slightly more appealing Killzone: Shadow Fall following at 5pm GMT.
Guerrilla Games has said there are currently no plans to add 3D support to PlayStation 4 launch title Killzone Shadow Fall.
It's PlayStation 4 launch week - in the US at least. For the UK and Europe, the next generation doesn't start for another couple of weeks, while Japan is months away from the arrival of Sony's latest hardware. To help bridge the gap, we're happy to provide some 1080p60 download video of the key Sony first-party exclusives: Killzone Shadow Fall, Resogun and Knack.
Sony's three first-party PlayStation 4 launch games were reviewed by much of the gaming press yesterday - and scores have been mixed.
Housemarque's arcade shooter Resogun currently sits on the highest review score average according to Metacritic: 82. Guerrilla Games' technical showcase shooter Killzone Shadow Fall has a 74 Metascore, and Sony Japan Studio's Knack has a Metascore of 59.
While Finnish studio Housemarque will no-doubt be delighted with Resogun's critical acclaim, Guerrilla Games and to a greater extent Sony Japan Studio, alongside Knack director and PS4 system architect Mark Cerny, won't be happy.
Making the flagship launch game for a new console - a role Killzone Shadow Fall plays for PlayStation 4 - can be a make-or-break moment for a game developer. The opportunity is immense: the world's eyes will be on your game. But there are risks too. You need to make the game on a tight schedule, to a hard deadline, and on shifting technical sands. You're going to have to cut features and corners; the game is probably not going to be quite what you wanted it to be. Just ask Bungie how right this can go. Just ask Rare how wrong.
To its credit, Guerrilla Games seized this opportunity with both hands. The Amsterdam team gave themselves just two and a half years to make a game that would not only show the world what PlayStation 4 could do, but rethink what a Killzone game could be. It was a lot to take on, and something was bound to give. It has. However, the result is still a solidly enjoyable and technically outstanding debut for the new system. Take a bow, PS4.
If Guerrilla has let itself down a little - only half-delivering on its brief for a more involving story and game design - then at least it has done Sony proud. If you want to give your new console a thorough workout, this is the game to get; there is clear water between it and even the best of the multi-format games. We can talk numbers: it runs at a native 1080p resolution and at 30 frames per second in the campaign, 60 in multiplayer, with not a hint of screen tear or judder or slowdown, and just a little texture pop-in. Or we can talk feel, which is knife-sharp and rock-solid. Guerrilla's technicians have made this machine sing.
Killzone: Shadow Fall has been demoed using PlayStation 4's Remote Play feature, which enables you to stream games to PlayStation Vita and play them away from the TV, Wii U-style.
Shadow Fall director Steven ter Heide has posted a video on Twitter of Guerrilla Games boss Hermen Hulst trying out the feature.
Unfortunately he only posted the video in 240p.
The team at Amsterdam's Guerrilla games set themselves not one, but two big challenges with Killzone Shadow Fall. The first was to make the jump to PS4 and deliver a launch game for Sony's new console. The second was to take Killzone back to the drawing board.
With the PS4 almost upon us, Eurogamer's Ian Higton has been investigating Killzone Shadow Fall's multiplayer - and he's returned with 12 minutes of fightin' and fumin' and an interview with the game's lead designer Eric Boltjes.
At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37GB). Using Sony's PlayGo system, which allows a game to be played while it's still streaming data off the servers, Shadow Fall will be playable after a 7.5GB download.
UPDATE #2: We're getting closer to the truth. SimplyGames customer services has admitted to a Eurogamer reader that the reason the original deal changed was because the shop did not receive as many solus PS4 consoles as it thought it would.
The PlayStation 4 controller will work with a PC, Sony has confirmed.
Sony-owned studio Guerrilla Games has confirmed it has begun work on a new IP now that some staff are finished with PlayStation 4 launch title Killzone: Shadow Fall.
In an interview with Eurogamer at EGX 2013, lead designer Eric Boltjes said the Shadow Fall team were keen to branch out into other types of games, and work on doing so has started.
"I can be true about it, yes. That's definitely what's happening right now. I can't tell you what we're thinking of but yes," he said.
Sony's PlayStation executives hope with PS4 this time things will be different. This time, Sony launches alongside Microsoft, not 16 months afterwards like with PS3. This time, Sony is cheaper than Xbox, not hundreds of pounds more. And this time, Sony is taking a gamer-first approach - and that, it seems, is translating into real world business.
The PlayStation Network struggled to cope with the launch of Grand Theft Auto 5 last week, with some reporting download and installation issues. The infamous error code 80029563 popped up following several separate corrupted 18GB downloads in our own attempts.
Upcoming PlayStation 4 exclusive Killzone: Shadow Fall takes an interesting approach to frame rate: its single-player campaign runs at a steady 30 frames per second and outputs at a native resolution of 1080p. Multiplayer, however, is different.
UPDATE 5: Asda is selling the PS4 Mega bundle for an attractive £439 - that's just £10 more than an Xbox One.
The PS4 Mega bundle includes a PS4, Killzone: Shadow Fall, two DualShock 4 controllers and the PlayStation Camera.
There's a catch, though. As an Asda employee who notified Eurogamer of the offer this afternoon pointed out, the bundle is only available to those who pre-ordered the console before 5th August and use a code, which will be sent out soon.
Killzone Shadow Fall will contain six expansions following its release as a PS4 launch title and today developer Guerrilla Games detailed most of these add-ons that will be included in a Season Pass.
Guerrilla Games has ditched experience point gain for Killzone Shadow Fall's multiplayer.
One of the key points of difference between the next-gen consoles is price, and Microsoft has acknowledged it'll play an important part in determining the success of both the PlayStation 4 and Xbox One when they go on sale this November.
PlayStation 4 has a digital library that lets you play your games anywhere, Sony has revealed.
You'll be able to choose, at the PS4 PlayStation Store, whether you want to download the Killzone: Shadow Fall multiplayer mode first or the single-player.
Sony and Microsoft can at least agree on one thing: next-gen game pricing.
Following on from our list of every Xbox One game, here's a run-down of every title confirmed for PlayStation 4.
It's interesting to compare the two lists - Sony has at least 20 more games coming to its platform than Microsoft, but less exclusive games. And, of the exclusives, titles like Driveclub and Infamous: Second Son are arguably less exciting than Xbox One's Forza 5 and Quantum Break.
That said, many of the extra PS4 games are console exclusives to Sony's platform, just available on PC. You won't find Zombie Studios' Daylight on Xbox One, for example, or MMOs such as Final Fantasy 14: A Realm Reborn and DC Universe Online. And there's a greater number of indie titles.
Sony has made its stance clear on whether PlayStation 4 will restrict used games. It won't.
Sony boss Kaz Hirai has insisted the PlayStation 4 is "first and foremost" a game console.
Download the digital copy of Killzone: Shadow Fall and you'll be able to start playing the game as soon as its first level and main menu are downloaded.
A new Sony PlayStation 4 advert suggests the next-gen console will be out in the UK in 2013.
Guerrilla Games has released its own post-mortem for the Killzone: Shadow Fall demo revealed at the PlayStation Meeting, giving a range of insights into the power of the PlayStation 4 and its fundamental approach to the new hardware. A range of stats is included, including the fact that the demo used around 4.6GB of memory, with 3GB of that reserved exclusively for graphics.
If everyone using a PlayStation 4 can quickly share videos or pictures of key plot twists or boss battle strategies in games, then there may be fewer secrets left for the wider community to cherish.
Sony has released a new PlayStation 4 video that showcases the DualShock 4 controller.
PS4 lead architect Mark Cerny knew as far back as 2007 that "clearly we had some issues with PlayStation 3".
US retail giant GameStop has moved to remind Microsoft and Sony why it reckons always-online consoles that don't play second-hand games are a bad idea.
Don't panic when you see shops like The Hut charging £70 for a PS4 game, because Sony hasn't set any prices yet.
PlayStation Plus, the premium PlayStation Network service that provides subscribers with a rotating library of free games and other digital benefits, will play a "prominent role" in PlayStation 4, Sony has confirmed.
In an interview with Sony Computer Entertainment Europe PlayStation Blog manager Fred Dutton (remember him?), SCEE boss Jim Ryan said PS Plus take-up has trebled over the last 12 months - and Sony is keen to keep the momentum up for the release of its next-generation console.
"We're very happy with the service that we've been able to offer with PS Plus," he said.
Sony has issued high-resolution images of the PlayStation 4 user interface, including its user profiles and Share functions.
This is it. This is PlayStation 4. With the reveal of Killzone: Shadow Fall we have our first glimpse at real-time next-generation gameplay, giving us some idea of what to expect from a technical perspective from Sony's brand new hardware. Those hoping for a leap towards 1080p resolution are likely to be pleased with the developer's efforts, while those lusting after a new 60FPS standard should prepare for disappointment. In Shadow Fall, enhanced detail, superlative effects work and solid performance are the focus over and above the 1080p60 dream, but the question is, just how much of a leap does Shadow Fall represent over what we already have? Is this truly next-generation stuff?
There's been a cacophony of views on Sony's PlayStation 4 reveal. Our writers have shared first impressions, you've shared your opinions and, slowly, game makers emerge with their thoughts.
Sony's PlayStation 4 press conference was a pitch to developers as well as gamers. The console's architecture chief Mark Cerny talked more about CPUs and GPUs and teraflops than he did his own game, Knack. He described the PS4's architecture as like a PC's but "super-charged for gaming". PS4 is "a platform by game creators, for game creators", he said.
PlayStation 4 exclusive Killzone: Shadow Fall has been demoed live on US chat show Late Night with Jimmy Fallon.
The gameplay is from the same level shown off at Sony's PlayStation 4 conference two nights ago - but proves that demo exists in a genuinely playable state.
As if to prove the point further, host Fallon manages to ruin a well-rehearsed playthrough by wandering through cross-fire shooting blindly at the ceiling. Had someone inverted the controls?
Last night's PlayStation 4 unveiling included a flurry of new game announcements, and confirmation of the 60-odd games companies which are already signed up to support Sony's next-gen console.
Deep Down (working title) - Capcom
Destiny - Bungie
"I'm not directly managing third-party relations," says Shuhei Yoshida, when I ask him a question that pretty much has nothing to do with the area of Sony Computer Entertainment for which he is responsible.
If Diablo 3 taught us anything, it's that not everyone loves the idea of games that demand an internet connection.
Update: Killzone: Shadow Fall has been confirmed as a PS4 launch title.