Killzone: Shadow Fall

Spotlight

As Killzone Shadow Fall gets co-op, Guerrilla plots future on PS4

"Imagine when studios get four years under their belts with the hardware..."

VideoWatch us play the PS4's launch titles

Livestream starting at 3pm GMT shows you Knack and Killzone in action.

Key events

Killzone: Shadow Fall's 1080p class action lawsuit dismissed

Frivolous case sees a resolution (and not a temporal upscaled one).

Last year someone sued Sony for $5M in a class-action lawsuit claiming that it falsely advertised Killzone: Shadow Fall by stating that it ran in "native 1080p" when in fact its multiplayer ran in "960x1080 with a high quality temporal upscale", according to Digital Foundry. Though the case proceeded to go to court, it has recently been dismissed.

Killzone Shadow Fall: Intercept review

Horde mode: the enduring last gasp of the ailing shooter. It gives the multiplayer team the chance to leverage the AI of a campaign into its own mode. No need to worry about weapon balance or spawn camping or any of that other nightmarish stuff that separates the CODs from the dead fish in the water.

Price and availability

Available now as an add-on: 7.99

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PlayStation 4 sales hit 6m after Japan launch

PlayStation 4 sales hit 6m after Japan launch

Killzone Shadow Fall shifts over 2m.

The PlayStation 4's sales success shows no sign of slowing down: Sony announced today it had sold over 6m units after the console launched in Japan last month.

370,000 units were sold in Sony's home country, the company announced today. The PS4 is currently on sale in 57 countries.

13.7m PS4 games have been sold so far, Sony said.

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Killzone Shadow Fall patch adds forced 30fps option

Killzone Shadow Fall patch adds forced 30fps option

Locks single-player to a smoother 30fps.

A new patch for PlayStation 4 launch title Killzone Shadow Fall will let you force its single-player frame-rate to 30fps, developer Guerrilla Games has detailed.

Killzone Shadow Fall's campaign currently varies between 30 and 35fps due to its detailed environments (the multiplayer portion runs at 60fps, meanwhile), which can introduce judder and make the experience feel less consistent - something that the new 30fps lock will help fix.

"To guarantee a steadier framerate in the campaign mode, players can now lock their game to 30fps via the options menu," Guerrilla explained via Killzone.com.

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PS4 looks set to break records at launch

PS4 looks set to break records at launch

But longer term, Sony faces a tough challenge.

In the moments before our interview begins proper, Andrew House tells me 2013 has been his most exciting year since joining Sony. If he's being sincere - and, given what happened at E3 this year, he may well be - 2013 should be honoured. House, the communications expert from Wales who rose through the ranks to become boss of all of Sony Computer Entertainment - was at Sony Corp when PlayStation was a mere skunkworks project 23 years ago.

He's seen it all, then, from the pioneering PSone and WipEout to the glory days of PS2 and Gran Turismo, from the tough early days of the hyper-expensive, difficult-to-develop-for PS3 to the euphoria of PS4's unveiling.

Last night, with over 300 fans waiting patiently outside the Covent Garden shop come stage come gaming arcade Sony had constructed to mark the launch of the PS4, PlayStation was buzzing. People walk briskly with clipboards and mics at the ready, setting things up, making preparations, fixing the stage for rapper Tinie Tempah's 11pm show, testing smoke machines...

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Sony explains PS4 digital game pricing

With Knack and Killzone 53 from the PlayStation Store, why download?

Yesterday Sony finalised its PS4 launch lineup of games and their prices from the new PS4 Store - raising eyebrows in the process.

Sony finalises PS4 launch titles and prices

Sony finalises PS4 launch titles and prices

UPDATE: Blacklight: Retribution and flOw to miss EU PS4 launch.

UPDATE: Astute readers may have noticed Blacklight: Retribution and flOw don't appear anywhere on this list, despite previously having been announced as launch titles and the former being ready for the US PS4 launch a fortnight ago.

Not to worry, dear readers. There is a delay, but it shouldn't be long. "Both flOw and Blacklight have been subject to brief delays," noted SCEE Blog manager (and former Eurogamer US news editor) Fred Dutton in a comment on the PlayStation Blog. "They should be with you next week, but I will 100 per cent confirm the date as soon as possible."

There is a workaround to this for Blacklight, however. You can access Zombie Studios' free-to-play shooter by setting up a US PSN account. Eurogamer YouTube editor Ian Higton has confirmed this and has even uploaded video of him playing onto his Facebook page.

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Digital FoundryThe technology of Killzone Shadow Fall

Inside Guerrilla Games - a next-gen deep-dive special.

It was an irresistible opportunity. Just before the launch of Killzone Shadow Fall, Guerrilla Games offered us the chance to visit its Amsterdam studio - to meet and talk with every major design and technology discipline within its walls. As journalists we are almost always outsiders looking in, and not privy to the design process itself, so this unprecedented level of access would make for a very different article. During the course of our visit, we swiftly discovered that next-gen isn't just about better graphics and sound, although clearly those play an important part; it's about the opportunities this new level of power offers to developers, and how it allows them to more fully express themselves as creators.

Watch us play the PS4's launch titles

VideoWatch us play the PS4's launch titles

Livestream starting at 3pm GMT shows you Knack and Killzone in action.

Right now all attention's focused on the Xbox One's global launch tomorrow, and well it should be - it's the kick-off of what promises to be a hugely entertaining and sometimes combative life for the two big-hitting next-gen consoles.

In America, of course, that's all already underway after the PS4's release last week. We're having to wait over here until next Friday, but in the meantime Ian's going to show you some of the launch line-up in action, with Knack up first at 3pm GMT, with the slightly more appealing Killzone: Shadow Fall following at 5pm GMT.

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Digital FoundryNext-Gen Now: Killzone Shadow Fall, Resogun and Knack

Digital Foundry serves up 1080p60 video downloads and performance analysis for Sony's major PS4 launch exclusives.

It's PlayStation 4 launch week - in the US at least. For the UK and Europe, the next generation doesn't start for another couple of weeks, while Japan is months away from the arrival of Sony's latest hardware. To help bridge the gap, we're happy to provide some 1080p60 download video of the key Sony first-party exclusives: Killzone Shadow Fall, Resogun and Knack.

Sony's Shuhei Yoshida ponders mixed PS4 review scores

Sony's Shuhei Yoshida ponders mixed PS4 review scores

"These games really grow on you..."

Sony's three first-party PlayStation 4 launch games were reviewed by much of the gaming press yesterday - and scores have been mixed.

Housemarque's arcade shooter Resogun currently sits on the highest review score average according to Metacritic: 82. Guerrilla Games' technical showcase shooter Killzone Shadow Fall has a 74 Metascore, and Sony Japan Studio's Knack has a Metascore of 59.

While Finnish studio Housemarque will no-doubt be delighted with Resogun's critical acclaim, Guerrilla Games and to a greater extent Sony Japan Studio, alongside Knack director and PS4 system architect Mark Cerny, won't be happy.

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Killzone Shadow Fall review

Killzone Shadow Fall review

Vekta graphics.

Making the flagship launch game for a new console - a role Killzone Shadow Fall plays for PlayStation 4 - can be a make-or-break moment for a game developer. The opportunity is immense: the world's eyes will be on your game. But there are risks too. You need to make the game on a tight schedule, to a hard deadline, and on shifting technical sands. You're going to have to cut features and corners; the game is probably not going to be quite what you wanted it to be. Just ask Bungie how right this can go. Just ask Rare how wrong.

To its credit, Guerrilla Games seized this opportunity with both hands. The Amsterdam team gave themselves just two and a half years to make a game that would not only show the world what PlayStation 4 could do, but rethink what a Killzone game could be. It was a lot to take on, and something was bound to give. It has. However, the result is still a solidly enjoyable and technically outstanding debut for the new system. Take a bow, PS4.

If Guerrilla has let itself down a little - only half-delivering on its brief for a more involving story and game design - then at least it has done Sony proud. If you want to give your new console a thorough workout, this is the game to get; there is clear water between it and even the best of the multi-format games. We can talk numbers: it runs at a native 1080p resolution and at 30 frames per second in the campaign, 60 in multiplayer, with not a hint of screen tear or judder or slowdown, and just a little texture pop-in. Or we can talk feel, which is knife-sharp and rock-solid. Guerrilla's technicians have made this machine sing.

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Watch PS4 launch title Killzone: Shadow Fall played via Vita

Killzone: Shadow Fall has been demoed using PlayStation 4's Remote Play feature, which enables you to stream games to PlayStation Vita and play them away from the TV, Wii U-style.

Shadow Fall director Steven ter Heide has posted a video on Twitter of Guerrilla Games boss Hermen Hulst trying out the feature.

Unfortunately he only posted the video in 240p.

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VideoKillzone Shadow Fall: not just a pretty face

Guerrilla's PS4 launch game takes some calculated risks that might just pay off.

The team at Amsterdam's Guerrilla games set themselves not one, but two big challenges with Killzone Shadow Fall. The first was to make the jump to PS4 and deliver a launch game for Sony's new console. The second was to take Killzone back to the drawing board.

Why Killzone Shadow Fall is almost 40GB (it used to be 290...)

Guerrilla's technical director on the next-gen fight between fidelity and file size.

At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37GB). Using Sony's PlayGo system, which allows a game to be played while it's still streaming data off the servers, Shadow Fall will be playable after a 7.5GB download.

Killzone dev Guerrilla confirms work on new IP has begun

Killzone dev Guerrilla confirms work on new IP has begun

Is something "completely different".

Sony-owned studio Guerrilla Games has confirmed it has begun work on a new IP now that some staff are finished with PlayStation 4 launch title Killzone: Shadow Fall.

In an interview with Eurogamer at EGX 2013, lead designer Eric Boltjes said the Shadow Fall team were keen to branch out into other types of games, and work on doing so has started.

"I can be true about it, yes. That's definitely what's happening right now. I can't tell you what we're thinking of but yes," he said.

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Sony on PS4: "the format war is a marathon, not a sprint"

Price, cameras and Steam Box with PlayStation UK boss Fergal Gara.

Sony's PlayStation executives hope with PS4 this time things will be different. This time, Sony launches alongside Microsoft, not 16 months afterwards like with PS3. This time, Sony is cheaper than Xbox, not hundreds of pounds more. And this time, Sony is taking a gamer-first approach - and that, it seems, is translating into real world business.

Sony vows to improve PSN for PS4 following GTA 5 issues

"The network will perform better on multiple levels."

The PlayStation Network struggled to cope with the launch of Grand Theft Auto 5 last week, with some reporting download and installation issues. The infamous error code 80029563 popped up following several separate corrupted 18GB downloads in our own attempts.

Sony confirms PlayStation 4 Killzone, Camera, second DualShock bundle for UK

Sony confirms PlayStation 4 Killzone, Camera, second DualShock bundle for UK

UPDATE: Asda selling it for 439 - 10 more than an Xbox One.

UPDATE 5: Asda is selling the PS4 Mega bundle for an attractive 439 - that's just 10 more than an Xbox One.

The PS4 Mega bundle includes a PS4, Killzone: Shadow Fall, two DualShock 4 controllers and the PlayStation Camera.

There's a catch, though. As an Asda employee who notified Eurogamer of the offer this afternoon pointed out, the bundle is only available to those who pre-ordered the console before 5th August and use a code, which will be sent out soon.

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Killzone Shadow Fall's Season Pass detailed

Includes a co-op mode with 10 maps and two other multiplayer expansions.

Killzone Shadow Fall will contain six expansions following its release as a PS4 launch title and today developer Guerrilla Games detailed most of these add-ons that will be included in a Season Pass.

A list of every confirmed PlayStation 4 game

Following on from our list of every Xbox One game, here's a run-down of every title confirmed for PlayStation 4.

It's interesting to compare the two lists - Sony has at least 20 more games coming to its platform than Microsoft, but less exclusive games. And, of the exclusives, titles like Driveclub and Infamous: Second Son are arguably less exciting than Xbox One's Forza 5 and Quantum Break.

That said, many of the extra PS4 games are console exclusives to Sony's platform, just available on PC. You won't find Zombie Studios' Daylight on Xbox One, for example, or MMOs such as Final Fantasy 14: A Realm Reborn and DC Universe Online. And there's a greater number of indie titles.

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Digital FoundryInside Killzone: Shadow Fall

Digital Foundry analyses Guerrilla's own post mortem of its PlayStation 4 reveal.

Guerrilla Games has released its own post-mortem for the Killzone: Shadow Fall demo revealed at the PlayStation Meeting, giving a range of insights into the power of the PlayStation 4 and its fundamental approach to the new hardware. A range of stats is included, including the fact that the demo used around 4.6GB of memory, with 3GB of that reserved exclusively for graphics.

Sony confirms PS Plus will have a "prominent role" in PS4, take-up has trebled over the last year

Sony confirms PS Plus will have a "prominent role" in PS4, take-up has trebled over the last year

PS3 to remain important "certainly in 2013, 2014 and probably beyond that".

PlayStation Plus, the premium PlayStation Network service that provides subscribers with a rotating library of free games and other digital benefits, will play a "prominent role" in PlayStation 4, Sony has confirmed.

In an interview with Sony Computer Entertainment Europe PlayStation Blog manager Fred Dutton (remember him?), SCEE boss Jim Ryan said PS Plus take-up has trebled over the last 12 months - and Sony is keen to keep the momentum up for the release of its next-generation console.

"We're very happy with the service that we've been able to offer with PS Plus," he said.

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Digital FoundryTech Analysis: Killzone: Shadow Fall demo

Digital Foundry's take on Guerrilla Games' PS4 debut.

This is it. This is PlayStation 4. With the reveal of Killzone: Shadow Fall we have our first glimpse at real-time next-generation gameplay, giving us some idea of what to expect from a technical perspective from Sony's brand new hardware. Those hoping for a leap towards 1080p resolution are likely to be pleased with the developer's efforts, while those lusting after a new 60FPS standard should prepare for disappointment. In Shadow Fall, enhanced detail, superlative effects work and solid performance are the focus over and above the 1080p60 dream, but the question is, just how much of a leap does Shadow Fall represent over what we already have? Is this truly next-generation stuff?

PS4: PC-like architecture, 8GB RAM delight developers

"And the fact it's GDDR5 memory as well is just nuts..."

Sony's PlayStation 4 press conference was a pitch to developers as well as gamers. The console's architecture chief Mark Cerny talked more about CPUs and GPUs and teraflops than he did his own game, Knack. He described the PS4's architecture as like a PC's but "super-charged for gaming". PS4 is "a platform by game creators, for game creators", he said.

Killzone: Shadow Fall gameplay demoed live on US TV

Killzone: Shadow Fall gameplay demoed live on US TV

Beautiful new footage, until Jimmy Fallon takes the controls.

PlayStation 4 exclusive Killzone: Shadow Fall has been demoed live on US chat show Late Night with Jimmy Fallon.

The gameplay is from the same level shown off at Sony's PlayStation 4 conference two nights ago - but proves that demo exists in a genuinely playable state.

As if to prove the point further, host Fallon manages to ruin a well-rehearsed playthrough by wandering through cross-fire shooting blindly at the ceiling. Had someone inverted the controls?

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Every PlayStation 4 game, every developer announced so far

Every PlayStation 4 game, every developer announced so far

UPDATE: 169 companies have now signed up. Still no The Last Guardian.

Last night's PlayStation 4 unveiling included a flurry of new game announcements, and confirmation of the 60-odd games companies which are already signed up to support Sony's next-gen console.

Deep Down (working title) - Capcom

Destiny - Bungie

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The big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."

"I'm not directly managing third-party relations," says Shuhei Yoshida, when I ask him a question that pretty much has nothing to do with the area of Sony Computer Entertainment for which he is responsible.