It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.
One of the great pleasures of developer Fullbright's seminal narrative adventure Gone Home comes, simply enough, from wandering around and soaking in its slavishly observed '90s period detail. And now, thanks to a rather sweetly unexpected little Easter egg in the new Switch version of the game, Gone Home's nostalgic world is just that little bit more authentic, having introduced a number of official Super Nintendo cartridges not present on other platforms.
UPDATE 23/8/18: The Fullbright Company's critically acclaimed narrative adventure Gone Home has been delayed on Switch. The game was originally due to launch on Nintendo's platform today, August 23rd, but is now scheduled for release on September 6th.
Twitch has revealed the line-up of games that Twitch Prime members will receive as part of their subscription in May, including Psychonauts and Gone Home.
Microsoft has announced October's Xbox Games with Gold titles.
Exploratory familial mystery Gone Home is free to download this weekend for PC, Mac and Linux, via itch.io.
PlayStation Plus' Instant Game Collection for June includes PS4 titles Gone Home and NBA 2K16.
Tacoma, the next project from Gone Home developer Fullbright, will now launch in spring 2017.
Earlier this week, Tom and Aoife got their hands on Unravel, the cutesy platformer developed by ColdWood Interactive and published by EA. As they played, they got to wondering - seeing that this undeniably indie-feeling game is being published by one of the biggest companies going, can it really be called an indie?
After a last minute delay, the console versions of story exploration game Gone Home launch in Europe next week.
Gone Home has many ways of pulling on the player's heartstrings - especially if you're of a certain age, and given to welling up at the sight of button badges, or the lush click of cassette player buttons - but one of the game's most affecting tactics is simply that it lets you put objects back, exactly as you found them, with a context-sensitive input.
Developer: The Fullbright Company
The console versions of Gone Home have been delayed in Europe - on the day they were supposed to come out.
We've tended to shy away from lists in the past at Eurogamer, but when there's the opportunity to hastily slap up an index of games in order to spend another couple of days doing sod all, why not?
Suburban sleuthing sim Gone Home is coming to PS4 and Xbox One on 12th January, developer Fullbright has announced.
Gone Home's console port has been abandoned following the closure of its publisher, Midnight City, an "indie" focused offshoot of Majesco.
If you felt like Fullbright's coming-of-age drama Gone Home was missing something, and that something is guns, then you're in luck! Steam modder Nipper has faithfully recreated that game's setting, the Greenbriar estate, as a Counter-Strike: Global Offensive map.
Fullbright's exploratory coming-of-age adventure Gone Home is coming to Wii U, Nintendo accidentally announced.
Gone Home developer The Fullbright Company has revealed that it's next project will be an "immersive, first-person story exploration game," not unlike Gone Home.
BAFTA game nominees and winners are discounted on Steam at the moment.
The Fullbright Company's exploratory coming-of-age drama Gone Home is heading to consoles via publisher Midnight City, Majesco's new indie label that's also backing the just announced Costume Quest 2.
The Fullbright Company's exploratory coming-of-age drama Gone Home has sold 250,000 copies.
The Fullbright Company's exploration-based coming-of-age story Gone Home has been parodied by Dorkly's Tony Wilson in the following trailer for its fake DLC Gun Home.
[Spoiler Alert! Gun Home parodies certain aspects of the game many players will want to discover for themselves. As such, it's best watched after completing Gone Home.]
The made up DLC imagines player character Katie Greenbriar as a war vet coming back from Iraq to find her sister Sam kidnapped by terrorists. Naturally, this poses the question: "Are you a rad enough riot girl to rescue your sister?"
We've had our say on 2013's best video games. And so have you. Now, it's the turn of the developers, the makers of the virtual experiences we so love. Read on for the games of 2013 according to the creators of the likes of Super Meat Boy, Assassin's Creed 4, XCOM, Oculus Rift and more, complete with Twitter bios.
First-person exploration mystery Gone Home has received a Commentary Mode as a free update.
This adds audio commentary by the four folks at developer The Fullbright Company, lead actress Sarah Grayson, composer Chris Remo (of Thirty Flights of Loving and Gravity Bone fame), and Sleater Kinney lead singer Corin Tucker whose music from her previous band Heavens to Betsy is featured heavily in the game.
Amusingly, Fullbright's creative director Steve Gaynor told me that he recorded Tucker's audio with her in a quiet study room in Portland Public Library because he was afraid that inviting her to his house would seem too creepy (made more so by the company's work space being in the basement).
Gone Home has sold 50,000 copies, developer The Fullbright Company has announced.
The indie game was released on 15th August 2013, so the 50,000 figure, which collates sales on Steam and Fullbright's website, was achieved in under a month.
"We're now almost a month out since launching on August 15, and we hope people will find it encouraging to know that, along with the positive critical response we are continually grateful for and humbled by, we are also doing alright as far as sales numbers go!" Fullbright co-founder Steve Gaynor wrote on the company's website.
Gone Home is a critic's dream game. I liked it a little more than Oli did, a little less than most other reviewers, but whatever you think of it, there's plenty of thematic meat to chew on, some brilliant writing, and a particularly progressive bit of character development (which shouldn't really be considered progressive but, in terms of video games, it absolutely is). More importantly, it's over in two hours. You can get a review and a couple of features out of that, easy, with a total time investment far less than that 6/10 action game you trudged through for 20-odd hours a couple of months back.
Last week saw the release of The Fullbright Company's fascinating exploratory mystery, Gone Home, in which players spend the better part of a few hours learning about a suburban Oregonian family in 1995 by rifling through their possessions. Some of you may have been quite taken by the story, while others weren't as intrigued by it, but almost everyone can agree that the four-person team at Fullbright can simulate 1995 with the best of them. But like most great artists, they can't do it alone and had help from other industry veterans to complete their vision.
Gone Home, an engaging but frustratingly slight narrative game from new Portland indie outfit The Fullbright Company, announces its intentions quite clearly with its title and its setup. It's 1995 and you play Katie, returning to Oregon after a long trip to Europe to find your family's new home empty and an enigmatic note taped to the door. Where is everyone? Exploring the large, unfamiliar house, you search for clues to where your parents and teenage sister Sam might be - and what might have happened to them in the past year that won't fit on the back of a postcard.
This game has a resolutely domestic scale: with a storm raging outside, you're not even permitted to leave the house. The Fullbright Company has decided that family drama, the subject of so much great art, ought to make a suitable subject for a video game - and quite right too. It's a noble aim, and it's executed with some skill, within the curious limitations of the format the studio has chosen. But noble intentions aren't enough in themselves, and when the screen fades to black it turns out that Gone Home doesn't have much to say for itself. It's more manifesto than message.
That it succeeds in holding your attention for a couple of hours is down to some strong writing and effective, if slightly cheap, use of a couple of potent hooks. The first of these is a fine eye for 90s pop culture nostalgia that chimes with the archaeological feel of the gameplay as you rummage through a disordered house that might have been left 20 minutes or 20 years ago. Anyone who was a teen in the period won't be able to resist a misty smile at the home-taped copies of The X Files, the cut-and-pasted riot grrrl 'zines, the mixtapes scrawled in biro, the plaid-filled closets and the gig posters announcing turns by Buffalo Tom, Lisa Loeb and The Mighty Mighty Bosstones. There are even tracks from Heavens to Betsy and Bratmobile on the soundtrack.
First-person urban exploration mystery Gone Home comes out on PC and Mac on 15th August, developer The Fullbright Company has announced.
Oregon-based indie team The Fullbright Company won't be showing off its rather awesome-looking first-person exploration drama Gone Home at PAX Prime this year, due to the four-person studio's unanimous disagreement with Penny Arcade organisers over "a number of issues."
Last year, at the inaugural Rezzed PC and indie games show, we invited 16 awesome indie developers to bring their games along and show them off in a massive arcade right in the middle of the show floor. Games like BaraBariBall, Gateways, Gunpoint and Proteus were the talk of the show.
Gone Home - the urban exploration mystery from the ex-BioShock 2 devs at The Fullbright Company - will feature licensed music from classic riot grrrl bands Heavens to Betsy and Bratmobile.
Historically games haven't done a very good job at recreating what it's like to inhabit a specific time and place. Assassin's Creed 2 may get the surface details of Renaissance Italy down - the architecture, the costumes, and the technology - but I can't tell you how life in Florence differed from life in Venice, aside from the fact that they seemed to both have a lot of stabbing and people yelling "thief!" I've traveled the globe in Call of Duty shooting men in army fatigues and blowing up tanks, but based on that I wouldn't be able to say how modern day Russia differs from Afghanistan, besides one being a bit snowy while the other's a bit sandy.
BioShock 2: Minerva's Den lead and founder of The Fullbright Company Steve Gaynor explained in a recent interview with Eurogamer that the timing was right for the indie's upcoming first-person PC investigation sim Gone Home, as "there is this kind of burgeoning subgenre of non-combat first-person games that are coming out."
Ex-Bioshock and XCOM developers three-person indie studio The Fullbright Company's debut offering is the upcoming first-person investigation game, Gone Home, due next year on PC.
The former BioShock developers at The Fullbright Company have unveiled their first game: Gone Home.