Fable

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FeatureWhat's Fable really all about?

With a new game in development with a new team, what truly drives this fascinating series?

Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain.

Hello! Hopefully everyone's had a chance to read Wes' spectacular feature on the life and death of Lionhead by now, but if 20,000 words isn't enough to satisfy your curiosity, I had a chat with Wes to discuss how the piece came together. Oh, and we recorded it! That's lucky!

In October 2008, Microsoft released Lionhead's Fable 2 to critical and commercial acclaim. At a launch party an emotional Peter Molyneux held aloft glowing reviews and praised the exhausted team of developers who had spent the previous four years pouring everything they had into the game. Fable 2 would go on to win a BAFTA and become the best-selling role-playing game for the Xbox 360. Lionhead was on top of the world.

FeatureDefinitely not on rails

Post-Molyneux, Fable and Lionhead enter the next generation.

It's a grey January morning and the rain batters the windows of the taxi taking me from Guildford train station to Surrey Research Park. Typical English weather, then, as I head to the home of a developer which has been making typically English video games for a decade.

Lionhead teases Fable 1 HD remake for Xbox 360

UPDATE: Fable Anniversary is official and it's out this holiday.

Update: Xbox Live's Larry Hryb, he who styles himself Major Nelson, has announced the Fable 1 HD remake as Fable Anniversary. Lionhead's Ted Timmins, lead designer, joined him on his podcast to share details of the game.

The new Lionhead "more about lots of individuals"

Fable dev praises Peter Molyneux as "irreplaceable".

Fable Heroes lead designer Ted Timmins has described departed Lionhead figurehead Peter Molyneux as "irreplaceable" and a "total legend", and said "there's no one who can fill those shoes".

FeatureWhat Would Molydeux?

Eurogamer drops in on Brighton MolyJam 2012.

For the past day and a half, Kerry Turner has been thinking about swans. She's been making a game using Flixel - this is an open-source Actionscript library put together by Canabalt creator Adam 'Atomic' Saltsman - that's loosely based, she tells me, on the fairy tale about the swans and the princes. I have never heard of this fairy tale, but, as she's worked on the game for many hours without taking much of a break, Kerry has the look of a person who isn't to be argued with.

FeatureOut of the Lion's Den: Why the Creators of Fable Left to Go it Alone

We talk exclusively to Another Place Productions' Dene and Simon Carter.

Peter Molyneux's departure from Microsoft and Lionhead sent shockwaves throughout the game industry. Not only had one of the most influential developers of all time ditched the company he founded in 1997, but Fable, a series guided by Molyneux's leadership over eight long years and across two generations of home console, was left without its poster boy.

Fable: The Journey domain registered

Along with three Kinect-themed titles.

Microsoft has registered Fablethejourney.org as a domain name, along with three other phrases which seem to suggest a bunch of Kinect titles is on the way.

Molyneux: "Sorry if I've over-promised"

Admits telling fibs to keep journos awake.

Lionhead boss and newly-crowned holder of a BAFTA Fellowship Peter Molyneux has admitted making game features up on the spot to stop bored journalists falling asleep during interviews.

Fable de-make to revive promised ideas

Yes, you can plant the sodding acorn.

The creator of a 2D Fable "de-make" has popped up a video of his progress and explained how he's incorporating systems from the first two Fable games - including some that were mentioned during their development but never made it in.

FeatureLionhead's Peter Molyneux

"If I'm not careful I could break into tears."

After arriving 10 minutes late for his Develop Conference keynote, Peter Molyneux took another 10 minutes to plug an Xbox 360 running the latest build of upcoming role-playing game Fable III into a projector set deep within the bowels of the Brighton Metropole hotel.

Ross accidentally announces Fable III

Ross accidentally announces Fable III

UK broadcaster blurts news on Twitter.

Celebrity talker Jonathan Ross seems to have inadvertently confirmed the development of Fable III on his Twitter, claiming he's been offered a voice-over role.

"Tweeting" after last night's BAFTA shindig, the British TV and radio star wished his gossip-hungry fans goodnight with this message: "Goodnight all. Must go to bed. Got asked to do voice in Fable 3 tonight. Subarashi. Oyasuminasia. Woss out."

When asked to confirm the slip by a fellow Tweeter, Ross proclaimed, "Yes they are doing it. Charlie Brooker said he would do a voice for it to! Great fun!!"

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FeatureXbox Originals

11th Feb update: Black, Ninja Gaiden, Pirates!

In December 2007, Microsoft launched the Xbox Originals platform. Part of Xbox Live Marketplace, it allows you to download Xbox 1 games for 1200 Microsoft Points (GBP 10.20 / EUR 12.00) apiece, with the likes of Halo, Psychonauts and Fahrenheit among the launch titles.

Lionhead's other new title

'Greatest game ever', says Peter.

Not content with the level of excitement stirred up by the announcement that Fable 2 is coming to Xbox 360, Lionhead's Peter Molyneux has revealed that the studio is also at work on a game so good it will make you breakfast. Er...

Fable

Fable

Save the world. Also, philander.

Honestly: one thing just led to another.

If you want to blame it on anything, blame it on insecurity. I'd decided I was too thin. A 34-year old hero, hailed throughout the realm of Albion and I still had the lithe figure of a boy, since my sporadic snacking hadn't done anything to fill me out. Something a little more determined was needed, I thought, as I cleared the shopkeeper out of meat and sat, gorging myself on thirty or so portions.

I went too far. I was morbidly obese. Oh dear.

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