Oh hell, Bethesda just announced Doom Eternal, a sequel to the wonderful Doom reboot from 2016!
A teaser trailer showed hell on Earth - a post-apocalyptic nightmare - and culminated with the Doom Slayer stepping into view.
The full Doom Eternal reveal will happen at QuakeCon in August.
13 years after Dwayne Johnson starred in Doom, a new movie based on id Software's famous first-person shooter is in the works.
The Doom original game soundtrack is coming to vinyl and CD this summer.
Last week, Bethesda and id software released a brand new '4K resolution' patch for the brilliant Doom 2016 reboot, promising improved image quality for PlayStation 4 Pro and Xbox One X. Resolutions are certainly increased, but there has been some talk that performance has suffered as a result. Our tests suggest that this is indeed the case, but work carried out on the id Tech 6-powered Wolfenstein: The New Colossus may suggest a possible solution.
But to begin with, we do have to take issue with the description of this upgrade as a '4K resolution' patch. There are parallels here with Wolfenstein - just like its id Tech 6 companion, Doom on PlayStation 4 Pro renders at a maximum 2560x1440, with only Xbox One X that's capable of hitting native 3840x2160, and even then only in select circumstances. Both systems (and indeed both games) render with dynamic resolution scaling, in order to get a closer lock to their target 60 frames per second performance level, effectively trading pixels for frames for smoother gameplay.
Actual pixel counts fluctuate significantly, but Xbox One X holds up pretty well overall and the most common resolution we found in Doom is 3072x2160. The scaler can drop horizontal pixel count only, or it can scale in both directions, depending on load. We've seen Doom on Xbox One X drop to 2880x1620 (a 75 per cent scaling on both axes) but it can actually drop even lower than that. For its part, PS4 Pro scales horizontally only, and we've seen the game drop frequently to 2176x1440. At their lowest points, Xbox One X pushes 25 per cent more pixels than the Pro, but the gap in average gameplay rises to a circa 2x increase in resolution in favour of the Microsoft platform.
A couple of weeks ago, I put my mental and physical endurance to the test with four epic hours in Sykrim VR.
Developer id Software has announced demon-blasting shooter Doom will launch on Nintendo Switch on 10th November.
Nintendo announced last month Doom would be coming to the Switch alongside another id Software IP - Wolfenstein 2: The New Colossus.
Doom on Switch will feature the full single-player campaign with all difficulty modes, including ultra-nightmare mode. Players will also have the opportunity to choose arcade mode, allowing you to replay the entire game with a time and score attack.
When Doom was announced for Switch earlier this week many were wondering what corners id Software would have to cut to make its stellar shooter run smoothly on Nintendo's hybrid console/handheld. And now we know.
Bethesda's double whammy of resuscitated id Software IPs, Doom and Wolfenstein 2: The New Colossus, are coming to Switch.
Bethesda has revealed the release dates of its three impending VR titles.
First up there's Skyrim VR, slated for a 17th November release on PSVR.
Next, there's Doom VFR, arriving 1st December on PSVR and HTC Vive.
Few video game protagonists are as iconic as the Doom Marine, which is kind of odd as we only see the first-person shooter hero's body illustrated on the game's cover. But it's an amazing cover, one etched in all of our collective minds as the pinnacle of early 90s heavy metal action. What we didn't know, until now, is that that guy was modelled after Doom's lead designer, John Romero.
Id Software's Doom reboot has been out for over a year now and the developer decided to make all of its paid DLC free for everyone as part of today's update 6.66.
UPDATE 30/06/2017 2.52am: John Romero's original Doom 2 floppy disks sold for an astonishing $3150 on eBay.
Wow aren't cars fancy today. The things they can (almost) do - like play the original Doom on their little computer screens. Not that you would play: you'd be driving. You can't drive and play Doom - can you?
Two of my favourite quotes about physics come from what you'd probably call unscientific sources. One is from Lauren Child's scatterbrained hero Clarice Bean - "Sometimes I think gravity is a pity" - and the other is often attributed to Albert Einstein but is more likely from Ray Cummings' 1921 short story, The Time Professor: "Time is what keeps everything from happening all at once."
Doom's final premium DLC, Bloodfall, is out now on all platforms for £11.99 / €14.99 / $14.99.
Every so often a games comes along that is so revolutionary that it inadvertently kills its genre as everyone scrambles to replicate its success. For shooters, that game was Epic's 2006 shooter Gears of War. As covered in Tom Bissell's excellent book Extra Lives: Why Video Games Matter, Gears of War creator Cliff Bleszinski re-imagined the shooter genre as one of chaos and fear. Where big meaty soldiers would still feel vulnerable when faced with the onslaught of enemy fire chipping away at concrete mere inches from their face. In short, Gears of War wanted to change the old nature of "war is horrible, but isn't this fun?!" with "war is terrifying for even the most macho of soldiers, but doesn't it make you feel alive?" It's a subtle distinction, but an important one. Shooters were no longer about catharsis - or rather they weren't just about catharsis: they had to instil a feeling of vulnerability.
Id Software's Doom reboot had a long and troubled development. Since the studio first began working on it in 2007, alongside Rage, it saw a major overhaul over several years as it transformed from a Call of Duty-inspired linear adventure set on earth to a self-aware retro throwback. Now, for the first time, early footage of Doom's gameplay has been unearthed showing us what codename Doom 4 1.0 looked like in action.
DoomRL, a free Doom roguelike designed to fit coffee-breaks, may be shut down. Zenimax/Bethesda has unleashed the lawyers.
Between Emily and Corvo's quest for revenge in Dishonored 2 and Agent 47's episodic antics in Hitman, 2016 has been pretty kind to stealth game protagonists. They're a special bunch, when you think about it - surviving a stealth game requires cunning, poise and nerves of steel. In other words, being the hero or heroine of a stealth game isn't for everyone.
Id Software's Doom reboot was one of 2016's most pleasant surprises. A meek marketing campaign and Bethesda's choice to not send out review copies early mired the comeback with a dose of skepticism, but thankfully the final product prevailed, mostly due to its astonishing single-player campaign. While the multiplayer and SnapMap level editor had their followers, Doom's main draw was its solo mode. As such, many were crushed when Bethesda confirmed that all of Doom's DLC would be based around the competent but unremarkable competitive multiplayer modes. But there's good news: id Software did craft new single-player content, and it's absolutely free. Even better, it's glorious.
Doom's second multiplayer DLC, Hell Followed, is out now on PS4, Xbox One and PC.
Acclaimed Doom modder Sergeant_Mark_IV, the person behind popular mod Brutal Doom, is releasing their upgraded version of Doom 64, Brutal Doom 64, next week on 30th October.
This PC mod will outfit Doom 64 with new special effects, particles, lightning, gore, sounds, weapon animations, enemies and cut content from Midway's 1997 spin-off. You can see how this enhanced fan remake looks in the trailer below:
Next week's release will be an early version of Brutal Doom 64, as more content will be added. The release next week will contain all 32 levels from the original game, but Sergeant_Mark_IV will still add enemies like Chaingunguy, Revenant and Mastermind in later versions. Enemies Archvile and Hellhound are planned too.
Doom just received a new update that adds a whole new single-player score-attack mode to the game.
Dubbed Arcade Mode, this transforms Doom's single-player campaign into a series of challenges players can compete with each other on via leaderboards.
In Arcade mode, all guns, runes, upgrades and equipment are unlocked. Players customise their look, loadouts and gear upon entering a stage, then rack up a high score through consecutive kills, attaining multipliers and avoiding damage.
Doom modder Ben Mansell made a level for Doom 2 that is so big that it takes upwards of an hour to complete. Probably a few hours for most on a first run.
Someone once parodied Gone Home by merging it with Doom in the humourous video Gun Home. But now ex-BioShock and The Cave developer JP LeBreton is taking that seemingly ludicrous juxtaposition of first-person games seriously in his upcoming Doom 2 mod / memoir Autobiographical Architecture.
Doom's Unto the Evil multiplayer expansion is out now, one day early.
The first paid Doom downloadable addition, Unto the Evil, will be out 5th August on PC, PS4 and Xbox One. It will cost £12.
In Unto the Evil are three new maps - Offering, Cataclysm and Ritual - as well as a new player-controlled Harvester demon, UAC EMG Pistol, and Kinetic Mine. It also includes extra armour sets, patterns, colours and taunts for customisation, and new hack modules. There's an ever-so-brief glimpse of the DLC at the end of the video below.
Before that, tomorrow (29th July), we're getting Free Update 2 and a double-XP weekend, which starts 5pm BST. Free Update 2 brings a Capture and Hold mode to Sector; a one-flag CTF mode to Exodus; and hell modules, a weapon wheel and jump pads to Snapmap.
Modder Edy Pagaza is working on a Doom mod that merges it with Capcom's 2006 PS2 classic beat-'em-up God Hand.
Back in 1996 ad agency Digital Cafe created a free Doom mod called Chex Quest as a pack-in toy for the popular breakfast cereal. Naturally, it was about protecting a sentient race of cereal from slimy green aliens. Now, the artist behind that project, Charles Jacobi, is working on an HD remake of the quirky commercial mod.
It's been a while since we've done one of these! While putting together our tech analysis for id software's fantastic Doom reboot, one thing became clear - this was a game handing in a remarkable level of visual fidelity while maintaining an extremely high frame-rate. The scale of the achievement here can't really be understated: we were looking at a 60fps game handing in visuals better than many, if not most, 30fps titles. Just how did they do that?
The PC version of the Doom 2016 reboot finally has the Vulkan API update we've been waiting for. Everyone's a winner in terms of higher performance but for AMD owners in particular, there are some game-changing improvements. Our initial tests suggest anything from a 30 to 40 per cent increase in gaming performance for Radeon users but these are rough, initial numbers. It could actually be higher.
So what is Vulkan exactly? Well, think of it as the OpenGL equivalent to DirectX 12, with many of the same advantages - principally, far better utilisation of multi-core CPUs, along with the implementation of GPU asynchronous compute. The latter element in particular sees big improvements for Radeon hardware, and it's used extensively in Doom. id Software's lead rendering programmer Tiago Sousa recently revealed efficiency improvements of 3-5ms per frame on the console versions of the game - a seriously big deal when you have a 16ms per-frame render budget.
In a tech interview with Digital Foundry (due to be published in full this weekend), the id team talk about the advantages of Vulkan and the potential of async compute in particular.
Popular Doom mod Brutal Doom, which makes id Software's 1993 classic and its sequel much more violent and aggressive, has received a new upgrade that adds weapons from this year's Doom reboot.
Only two days after id Software's Doom reboot launched speedrunner Zero Master managed to be the first to complete its hardest difficulty setting, Ultra-Nightmare, which is actually regular Nightmare with permadeath enabled, i.e. you only get one shot at it. Indeed, it is a mode so challenging that nobody at id Software was able to complete it.
There are guns, and then there are big f***ing guns.
Once upon a time, Halo was the tale of a place. A tale of it, and a tale shaped by it. Installation 04's famous skybox - that pristine curl of oceans and meadows, rearing amid the stars - may be very obviously a flat backdrop, but it does create the impression of an underlying 3D continuity, the vague conviction, as in a Souls game, that you can pick out the site of a previous battle high above the skyline, winking through the atmospheric haze.
The new Doom did a great job of rekindling the feel of old Doom, but one thing that it lacked from its predecessors was that classic weapon pose. You know, the one that sees your weapon pop up from the bottom centre of your screen.
Doom's first post-launch update is due this Thursday, 30th June, and it adds the new Photo Mode feature for capturing classier screenshots. This will be available from the pause menu once you're loaded into a game map.
The new update will also add the ability to alter your weapon placement so the guns are positioned at the center of the screen ala the old Doom games. Like so:
Other adjustments included in the patch are as follows (via the Bethesda Blog):
The original Doom was one of gaming's great milestones. It wasn't the first of its genre - or even the first by developer id Software who previously made Wolfenstein - but it was arguably the best. So popular was Doom that nonchalant musings about it in trade magazines became the stuff of legend. Who could forget Edge's famous "If only you could talk to the creatures" review, or GamePro's hilarious "ProTip" caption "To defeat the Cyberdemon, shoot at it until it dies."
Doom 2 modder Doug Keener has recreated Jerry Seinfeld's classic NBC sitcom in id Software's 1994 shooter.
UPDATE 21/06/2016 11.38pm: The Doom demo has been extended indefinitely, developer id Software has announced.
Yesterday Doom developer id Software told us it has plans to spruce up the game's barebones multiplayer (a feature of the game id outsourced to developer Certain Affinity before taking the reins post-launch) and already that's starting to happen - if only just.
A new update has been released today rebalancing some of the game's multiplayer components. As detailed by Bethesda assistant community manager Jason Leavey on the publisher's forum, this new update rebalances the effectiveness of the Chaingun, Rocket Launcher, and Combat Shotgun in multiplayer. It also reduces the wait time between matches to 60 seconds, and modes Clan Arena and Freeze Tag now require the winning team to complete five rounds to win a match.
These changes are pretty minor, all things considered, but more drastic features will be added in the game's next update later this month. These include a dedicated Photo Mode, the ability to move the weapon placement/view model in Classic Doom maps (so the guns are centered on the screen like in the old games), new Snapmap features, and various bug fixes.
The best-selling games in US retail for the month of May have been revealed by analyst company NPD Group and Uncharted 4: A Thief's End has come out on top.
Doom's campaign was a wonderful surprise, and a progressive and worthy follow-up to a true classic. The multiplayer? Not so much. Sure, it's fun enough, and as Jon Denton said the other day, it features some smart design. But few would argue that Doom's multiplayer holds a candle to its campaign, despite it being a major focus in promotion on the run-up to release.
Doom's Ultra-Nightmare mode is so difficult that nobody at developer id Software was able to complete it. The premise is simple: Take the game's most punishing difficulty setting, Nightmare, then apply permadeath to it. One wrong move and a six-hour play session can be wiped clean in an instant.
As Eurogamer commenters are very keen to remind me, I don't often look cool. As a result, I'm all the more grateful when a video game makes me feel like I am capable of doing something impressive, however temporarily.
Id Software's new Doom reboot really hearkens back to the good old days of gaming with its swift movement and brazen dismissal of reloading as a concept, and here's yet another way Doom feels like an "edgy" 90s adventure: The soundtrack contains hidden satanic imagery.
Right, yes. This should have gone up on Tuesday, but I was a little busy freaking out about giving Overwatch an Essential badge. Donlan likes to tell me that when we do give a game the big golden sticker, the review has to feel like an event. An event. That really adds to the pressure of writing the thing.
There was a time when a new id Software release could make waves across the industry - redefining entire genres, upping the ante for high-end graphics, and changing the face of multiplayer games forever. With those halcyon days lingering in our rear view mirrors over the past few years, it has often felt as if the id Software we grew up with had been lost to time. Then, on Friday the 13th of May, everything changed - Doom was released to the world and blew the doors off expectations worldwide. To say that we were pleasantly surprised would be a vast understatement. To put it simply, id Software is back in a big way and this new take on Doom rockets the studio right back up to the top.
The release of Doom also marks id's triumphant return to cutting-edge graphics engine development. Combining the high performance and virtual texturing capabilities of id Tech 5 with advanced lighting and materials, the new id Tech 6 feels like a long awaited return to form. Such results don't come easy, however - while classic id Tech engines were architected primarily by John Carmack, who has since moved onto Oculus, id Tech 6 is the product of a massive dedicated team of id veterans and leading industry engineers, including a number of folks from Crytek, coming together under one banner.
The results are explosive. Doom delivers a full 60fps shooter on consoles with some of the most remarkable visuals we've seen this entire generation. In the wake of PlayStation Neo rumours and cries for new hardware, the release of Doom and Uncharted 4 in the same month demonstrates just how capable the existing machines are in the right hands. After all, no matter how much power is available, good performance still requires smart coding and design.
After all that worrying over nothing about Doom (thanks, multiplayer beta), the game released last week and surprised us all with an absolutely cracking campaign,
Much like Doom's stellar campaign demonstrates the single-player first-person shooter coming full circle while dragging the best of the past 20 years along for its blood-soaked ride, so too does its multiplayer. Here we have a return to online combat as an afterthought; a frozen dessert after a delicious main course as opposed to the kind of life-engulfing commitment online shooters have morphed into in recent times.
With all the hullabaloo around id Software's shockingly sterling Doom reboot, folks have been revisiting previous Doom titles. One such series fanatic, YouTuber Corpseflesh, even set a new world record for blazing through 2005's Doom 3 in record time.
It's fun to get swept along by new-game fever - especially when the game is as pleasant a surprise as id Software's robust Doom reboot - but the tide of enthusiasm can carry you to some regrettable places. Don't, as I did, make the mistake of thinking that this would be a perfect moment to reappraise the 2005 Doom movie, which is currently available on Netflix in the UK and across Europe. There is no reappraising to be done here. It's a bad film, probably worse than you remember. Just another rubbish video game movie - except it's not, because of one historically remarkable shot, and because Doom's fearsome magic has eluded other game makers as well as filmmakers. For years, it even eluded id themselves.
Tricky one, Doom. Tricky one to reboot, or deboot, or whatever it is that id Software has been tasked with this time around. Tricky lineage to negotiate. How do you expand upon a game whose force and purity all but created the pace, mechanics, and look of a generation of shooters? How do you do that, all the while knowing that in the sheer unadorned potency of the original game there is something that can only ever be damaged by elaboration? Returning to Doom, surely the temptation is to make Doom more complex - but complexity only makes it less like Doom. Amazingly, though, despite the odds stacked against it, the new Doom feels a lot like, well, a lot like Doom. It has that same headlong rush, that same engine of wet splatter chugging everything forward. I've been playing through the campaign while trying to work out how they've done it, how developmental hell turned out a game that is such a joyous blast to play. And I think a big part of the game's success comes down to one weird thing: the guy you're playing as in Doom is playing Doom.
UPDATE 19/05/2016 4.58pm: DraQu has set another new Doom speedrun record, this time on the hardest Nightmare difficulty. It only took them 101 minutes and 45 seconds to make this happen.
Doom player and YouTuber Zero Master has bested id Software's latest shooter on its hardest difficulty setting without dying.
When Doom's multiplayer launched in open beta form, it suffered at the hands on Steam user reviews.
As we reported in April, Doom's multiplayer had a "mostly negative" Steam user review rating from, at the time we published our story, a whopping 12,267 user reviews. 7634 of those user reviews were "negative". 4633 were "positive".
Now the game has launched, the turnaround is complete. The Steam store page for the Doom multiplayer beta was replaced with a new Steam store page for the release version of the game, which means those positive and negative multiplayer reviews have been scratched out. The new Doom, upon release, enjoyed a clean slate.
Doom has moved on. id Software's new take on its old classic once again straddles a fault-line between the partly colonised surface of Mars and a rollicking Death Metal album cover version of Hell, all goat motifs and bubbling plumes of gore. Brought to life with staggering detail, it's a world away from the sprites and vertices of John Carmack's original Doom engine, but each chapter does feature a secret area modelled on one of Doom or Doom 2's maps, nestled inside this assured, muscular reboot like a vestigial organ.
Since we've only just received Doom review code, we're going to have a full review up next week. In the meantime, here are some early impressions of the campaign.
I've just realised it's Friday the 13th today. What an incredibly appropriate day to release a video game about murdering a never-ending army of bloody thirsty hell-spawn.
Id Software's Doom reboot comes out next Friday, 13th May, and publisher Bethesda Softworks has revealed the PC system specs as well as the exact times you'll be able to start playing.
The PC system requirements are as follows:
Greetings, Eurogamers. It's a bank holiday in the UK and if "time immemorial" is anything to go by, this means relentless rain for all three of our days off. Conditions are therefore perfect for parking yourself in front of three of our videos.
After Doom's disappointing multiplayer beta, my excitement for the reboot of id's classic first person shooter was at an all time low.
Id Software has finally begun showing off the campaign portion of its Doom reboot two weeks ahead of its 13th May release and in its latest video the developer has teased a nostalgia-tinged secret.
Doom developer id Software has shown off a few sections of the upcoming shooter's single-player campaign ahead of its 13th May release for PC, PS4 and Xbox One.
UPDATE 20/4/16 18:51: id Software's Tiago Sousa got in contact to confirm that both versions of Doom actually utilise dynamic resolution scaling, rendering at up to 1080p. Sousa also reveals that the temporal anti-aliasing component uses an impressive 8x sampling and is tied in directly to the dynamic scaler, "so transitions are relatively hard to spot".
Original story: Bethesda's Doom reboot has seen several beta revisions released over the last few months, with patches and various tweaks added to the game as id Software refine the experience ahead of the title's May 13th release. Targeting 60fps for both campaign and multiplayer, Doom is an ambitious project, and a consistently high frame-rate is essential for this style of turbo-charged gameplay.
The multiplayer aspect of the game has drawn criticism about the use of loadouts and levelling up - a valid line of criticism bearing in mind the series' roots - though it's too early to tell exactly how much of an imbalance this will create. However, beyond the gameplay controversies, the technological experience holds up well across both PlayStation 4 and Xbox One, delivering a mostly solid experience at the desired 60fps refresh.
The new Doom launched in multiplayer open beta form last week - and it's having a tough time from Steam user reviews.
At the time of publication, Doom's multiplayer had a "mostly negative" Steam user review rating. That's from a whopping 12,267 user reviews. 7634 of those user reviews are "negative", as Steam puts it. 4633 are "positive".
Most of the negativity stems from id's new Doom not feeling much like id's old Doom. Common complaints include the weapons not feeling punchy enough, movement speed not feeling fast enough, and an objection to the inclusion of things like loadouts and progression. I've seen Doom's rocket launcher picked apart, too. It doesn't do enough damage, players say.
UPDATE: Bethesda's provided us with more precise details on timings for Doom's open beta, which runs from 5am BST on April 15th to 4.59am on the 18th (which means the end of the beta falls on the 17th in the US).
ORIGINAL STORY: Doom's recent closed beta is about to widen its arms a little, with an open beta running from April 15th to 18th on PC, PlayStation 4 and Xbox One that'll offer two game modes across two maps.
All of which seems like a fine time for Bethesda to announce its plans for Doom's Season Pass, which will take in three multiplayer packs, the first of which offers three new maps, a new weapon and playable demon alongside new armour, equipment, taunts and customisation colours. Packs can be purchased individually for £11.99, while the Season Pass will cost £29.99.
Occasionally we are invited to play a first-person shooter in multiplayer matches against people who make it their business to be very good at them. Take the video below, in which Mike and Andy sample the purposefully retro sensibility of multiplayer in the rebooted Doom.
Unless you got access to the super secretive Alpha, chances are you've never seen Doom's multiplayer mode in action. All that is set to change at 3.30pm today, when I'll be streaming ninety minutes of multiplayer from Doom's closed beta.
Expect guns, guts and gore galore. Probably a lively discussion on the correct pronunciation of beta, too.
Be there or be a filthy Hellspawn!
You can do the Carlton dance in Destiny. And now you can do the Carlton dance in the new Doom.
Id Software's Doom reboot will be the first game in the long-running series to let you play as a demon and publisher Bethesda has outlined how hoofing it as a baddie will work.
As it turns out, there are four demons you can transform into by snagging a demon rune in multiplayer.
The Baron of Hell is the minotaur-esque creature we've enjoyed on the original game's cover for years. He specialises in devastating melee attacks and has a ground-pound maneuver damaging all those nearby. His weakness is his head and spine.
Doom's six multiplayer modes have been revealed ahead of its 13th May launch on PS4, Xbox One and PS4.
Doom developer id Software has revealed details about its nine multiplayer maps and released the following trailer teasing each of them.
The Doom closed beta runs from 31st March to 3rd April 2016, Bethesda has announced.
That's for PC, PlayStation 4 and Xbox One.
The beta lets people try out Team Deathmatch and the new Warpath mode on two maps: Heatwave and Infernal. It's available only to those who bought Wolfenstein: The New Order and redeemed their beta code.
UPDATE 07/03/2016 4.57pm: Doom's alternate box art has been revealed. It was Option B, i.e. the correct one.
If you pre-order the Xbox One version of the new Doom, you get Doom 1 and Doom 2. So says the Xbox Store.
Doom publisher Bethesda has detailed how its territory control mode, Warpath, will work.
It's essentially the genre's familiar King of the Hill mode with a twist: the capture point moves in a circular pattern around the map on a clearly marked trajectory. On the opposite side of the circle orbits a Demon Rune that will transform players into a rocket launcher-wielding monster with a jetpack.
"Players have to decide where they want to be: rushing toward the power-up to turn into a Marine-destroying Demon; clustered around the capture point to defend or steal control; or simply roaming around looking to pick off any errant foes," the publisher explained on the Bethesda Blog. "The constant motion adds a unique twist to the gameplay, spurring players to move just as quickly as they do in single-player. It's frenetic, fast and a heckuva lot of fun."
Bethesda premiered a few minutes of new Doom gameplay footage last night on Conan O'Brien
The new Doom comes out on 13th May 2016, Bethesda has announced.
Doom publisher Bethesda has just opened up further registration to get in on the Doom multiplayer alpha this weekend.
Id Software practically wrote the book on multiplayer shooters; I loved Quake 2 and Quake 3. That's why I had a big fat smile on my face watching the below closed alpha footage of the new Doom game, because it reminds me of id Software doing what it used to do best.
The gameplay is very Doom; you can literally rip people apart in special melee finishers, and it all looks very crisp and meaty and satisfying. There are some nice twists to look out for such as the invisibility power-up and the demon power-up. The latter makes you a powerful demon with jetpack and twin rocket launchers, but it also makes you a target for the other team. There are Power Weapons as well including a Gauss Cannon that obliterates enemies in one shot, much like a powerful railgun.
Adding to this is the ability to pull yourself onto high-up platforms and to double-jump, it looks like. This means levels like the Heatwave one in the video can be spread over multiple tiers.
Bethesda has opened up registration for Doom's multiplayer closed alpha on PC, PS4 and Xbox One.
"There was never a name for the Doom marine because it's supposed to be you" - John Romero, co-creator of Doom
Aoife, Johnny, Oli and Tom are all over in Los Angeles right now, taking in all the delights of E3 which kicked off in earnest last night with Bethesda's conference. There was Fallout - lots and lots of it - plus a proper look at Doom and the pleasant surprise of a Dishonored 2 announce. Oh, and something about Battlecry too, if that's your thing.
Last night, at the end of its E3 press conference, Bethesda gave attendees a pack of three Funko Mystery Minis vinyl figures for free - one each for Doom (demon), Dishonored (Emily Kaldwin) and Fallout (Power Armour).
Bethesda has unveiled the new Doom.
During Bethesda's E3 press conference, developer id Software revealed gameplay of single-player, multiplayer and a new feature called Doom SnapMap, a mod creation and sharing tool.
Single-player is fast-paced, gory, first-person action. There's a weapon selection wheel that slows down time, brutal melee executions and weapons including the super shotgun and rocket launcher.
A video for the cancelled Doom 4 has been revealed - and it shows a very different take on id Software's iconic first-person shooter series.
The video, below, was posted to Doom World, and showcases the now-scrapped Doom game id had worked on prior to 2012. (Careful, the audio is pretty terrible.)
Development on Doom 4 was restarted after the earlier version failed to hit the mark. The Doom 4 initially in production at id was simply "not Doom 4", publisher Bethesda's marketing exec Pete Hines said in 2013. Based on the video, we can see what he means.
Bethesda has released a teaser for the new Doom, set for reveal during the company's E3 press conference in June.
Bethesda has announced plans for its first ever dedicated E3 conference, which is set to take place in Hollywood on Sunday, 14th June 2015.
A limited number of tickets will be made available to fans, or you'll be able to watch the whole thing from home via the magic of Twitch (and, naturally, Eurogamer will be reporting the whole thing live).
There's no word yet on what Bethesda will be showing, although we can take a couple of educated guesses.
Released on game's 21st birthday.
Where would games be today if Doom hadn't happened? 21 years ago it was a real milestone - the establishment of a first-person shooter genre we see so much of, and take for granted, today.
id Software has revealed its highly anticipated new game in the legendary Doom franchise and it's just called Doom.
Bethesda Softworks has marked the first day of E3 by releasing a short teaser trailer for the new Doom game.
The Doom beta will be available for PC, PlayStation 4 and Xbox One only, Bethesda has confirmed in an updated FAQ.
Currently the only way to get in on the beta is to pre-order upcoming shooter Wolfenstein: The New Order, which is available on PC, PlayStation 3, PS4, Xbox 360 and Xbox One.
So, if you pre-order on PS3 you get access to the PS4 Doom beta, Bethesda said. If you pre-order the Xbox 360 version you get in on the Xbox One beta. As you'd expect the PC version of Wolfenstein links with the PC version of the Doom beta.
Doom 4 is alive: pre-order the new Wolfenstein game and you'll get in the beta, publisher Bethesda has announced.
There's little else on id Software's long in-development shooter. We had thought it was called Doom 4, but today Bethesda referenced it only as Doom, so perhaps it's a reboot of sorts.
MachineGames' Wolfenstein: The New Order is due out on PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 on 23rd May 2014, so the beta won't be available until some point after then.
John Carmack quit id Software because parent company ZeniMax Media wouldn't agree to let games he was working on appear on the Oculus Rift virtual reality headset.
id Software creative director Matt Hooper has joined Oculus Rift.
Legendary brain-box John Carmack has joined Oculus VR, the company behind Oculus Rift, as chief technology officer. He will apparently lead development from Oculus HQ in Dallas, Texas.
Doom, Quake and Rage developer id Software has spoken for the first time on why it scrapped an earlier version of the still-in-development Doom 4.
Ever wonder what John Carmack makes of the next generation of game consoles? Speaking at QuakeCon yesterday, id Software's legendary tech wizard said, "It's anyone's game as far as I can tell right now, and that's exciting."
Todd Hollenshead has walked from id Software, Bethesda has confirmed.
Bethesda has confirmed development of a "new version" of Doom 4, apparently planned for the next-generation of consoles - but the game appears to be a long way off.
Sources speaking with Kotaku claim the release date is up in the air after a reboot in late 2011. Development is "not going well" according to one source, although Bethesda, publisher of id Software, claims the game is still in the works.
"An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect," Bethesda's marketing boss Pete Hines said in a new statement.
id Software co-founder John Carmack didn't offer much hope for a timely release of Doom 4 at QuakeCon earlier today where he said that it will be "done when it's done."
Bethesda still intends for id shooter Rage to be a big franchise.
id Software has responded to the Doom 4 art leak. In a nutshell: no denial that they're from Doom 4, but a heavy suggestion they're not indicative of the project now.
Following yesterday's apparent Doom 4 art leak, another batch of character renders and environment concepts have popped up.
A set of what is claimed to be environment art from id Software's long-in-development FPS sequel Doom 4 has found its way onto the web.
This year's QuakeCon - the annual id Software clambake - takes place in Dallas, Texas 2nd to 5th August, Bethesda has announced.
Getting out there might not be too cheap, but if you do make it entry to the event itself is free of charge. See the official QuakeCon site for more details of how to get in.
As usual, the event will take over the Hilton Anatole Hotel and host North America's largest LAN party, though specific details on exactly what else will be on show have not yet been announced.
UPDATE: Bethesda has poured cold water on the rumour that it has "indefinitely postponed" Doom 4.
Doom creator and industry veteran John Carmack has hit back at accusations that games promote violent tendencies in players, arguing that they're in fact "cathartic" and more likely to reduce aggression.
And so it continues. QuakeCon is the latest outfit to fall victim to hackers, with forum users' personal information compromised by a recent "unlawful intrusion".
Programmer legend John Carmack will once again deliver a keynote address at QuakeCon.
The id Software co-founder and technical director kicks off this year's show on 4th August 2011.
The Elder Scrolls V: Skyrim, Prey 2 and Rage will all be in attendance.
id Software's Rage team - including co-founder John Carmack - will turn its attention to finishing long-awaited shooter Doom 4 as soon as Rage is ready this October.
id Software has told Doom fans that in-development Doom 4 will be right up their street.
Doom, Quake and Rage developer id Software is famous for taking years to make its games – and it's not about to change.
Universal wants to make a new DOOM film, despite the first unanimously falling foul of critics and averaging a lowly 34 per cent (Metacritic).
Half-robot programming wizard John Carmack knows id Software needs to keep pace with new hardware - that's why he's already begun researching the next-generation of videogame graphics.
The dates for QuakeCon 2011 are in. The event takes place in August, from 4th-7th, in Dallas, Texas - where limousines are fronted by bull horns.
QuakeCon used to be a place for id Software-related celebrations that usually involved huge old-school LAN parties, i.e. bring your own computer, plug it in and play an hours-long game of Quake.
That essence still remains, but there's a lot more going on now id Software is owned by ZeniMax - parent company of Bethesda.
Legendary first-person shooter developer id Software says gamers will have to wait before 3D gaming will have any serious impact on the industry.
id Software boss Todd Hollenshead has said that Doom 4 will not be shown at QuakeCon 2010 despite rumours to the contrary.
id Software will reveal a new game at QuakeCon tonight.
The GDC Awards folk have announced that John Carmack will receive their Lifetime Achievement Award on 11th March.
id Software boss Todd Hollenshead has said that the developer will be able to talk about Doom 4 in more detail at QuakeCon 2010, which should take place next August.
Id Software CEO Todd Hollenshead has said that Doom 4 is "not a sequel to Doom 3, but it's not a reboot either".
"Doom 3 was sort of a reboot," Hollenshead told GameSpot.
"It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that."
Doom 4 will be a "finely-honed and crafted" single-player game primarily, backed up by multiplayer elements for which id Software is hoping to "leverage some of the Quake Live infrastructure".
John Carmack delivered his annual QuakeCon sermon to devoted id Software worshippers in Texas tonight. Following a few announcements and brief trailers of Rage and Wolfenstein, introduced by CEO Todd Hollenshead, Carmack took the microphone and (after a while) a seat and rambled absorbingly about everything from mobile games and in-game ads to his admiration from Nintendo and his thoughts on the rest of this console generation. Here are few hastily transcribed highlights.
Id Software didn't show Doom 4 during its press conference at QuakeCon this year, but co-founder and technical director John Carmack did claim that the game would look much better than current project Rage.
Id Software CEO Todd Hollenshead has defended Doom III's reputation, pointing out that the four-year-old first-person shooter is "the most successful game in id's history".
Somewhat out of the blue, id Software has announced that production has begun on DOOM 4 and that it is expanding the team working on it.
No details of the game, presumably another first-person shooter, have been released, but the Texan developer has job openings on PC, PS3 and 360 and has spoken openly in the past of its desire to work on multiple next-gen platforms.
"DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next instalment of our flagship franchise to Earth," said CEO Todd Hollenshead.