I meet the man trying to fix 22cans in the bar of the Hilton Brighton Metropole. The Develop conference is happening all around us, although at a slower pace this morning, because last night everyone went out for a drink.
During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux's Curiosity cube for the last time. He had won the game.
Curiosity was, its makers insist, an experiment. It ran from 6 November 2012 until May 26 2013 when Bryan Henderson, who'd downloaded the app around an hour before the close, tapped away the final cubelet and discovered what was inside the cube. A video, soon enough shared, outlining the plan for Henderson to be the presiding deity of 22Cans' next game Godus. "It is the ability to be a digital god," said Peter Molyneux. Or in other words, the prize is another promise.
Peter Molyneux has signalled the end of the Curiosity experiment - and we could find out what's inside the cube on the day Microsoft announces the next Xbox.
Last night Peter Molyneux got a good night's sleep for the first time since the Project Godus Kickstarter began a month ago.
I initially tried not to read too much about Curiosity, the latest game/experiment/happening from Peter Molyneux and his new studio, 22Cans. What's there to read about after all? It's a virtual cube, floating in virtual space, and you tap away at its surface. Meanwhile, scattered around the globe, everyone else is tapping away at its surface too, burrowing through its shiny skin one layer at a time. There's something special inside the cube, apparently, and a single person's going to get at it. It's basically a massively-multiplayer spin on the Christmas cracker - and I've never really felt the need to read too much about those, either.
What's inside the cube?
Earlier this week eccentric game designer Peter Molyneux noted that he'd have to change the name of his upcoming mobile game Curiosity in order to avoid confusion with NASA's cute-as-a-button Mars-exploring rover.
During Peter Molyneux's presentation at Rezzed, the PC and indie game show, he appears to well up. The beginnings of tears make their presence felt in the corner of his eyes as he looks down at his MacBook. He predicted as much: the video he's about to show the entranced audience is cheesy, but he still gets emotional when he thinks about it.