Assassin's Creed is a series all about history - well, that and stabbing people in the neck. So, for the release of Origins, we thought we'd celebrate by delving into the history of the series. It's a lot less messy than doing the stabbing in the neck thing ourselves.
There will likely never be a better entry point to Assassin's Creed than Origins, released today. A prequel set a thousand years before the events of Assassin's Creed 1, Origins can be enjoyed as your first experience of the series.
Assassin's Creed 3 developer Ubisoft has assured fans that the events of its nutty new alternate-reality DLC are "canon", and will matter to the series' storyline.
For as long as most folk remember, games have launched on Fridays in the UK and on Tuesday in the US. That's the way of things. Sometimes they converge for a glitzy worldwide launch but mostly they don't - they stick to the norm, and Europeans wait.
Spoiler warning: The following article discusses the ending of Assassin's Creed 3 in detail.
With Assassin's Creed 3 nearing completion after three long years of development, we sat down with creative director Alex Hutchinson at the Eurogamer Expo to discuss what the new instalment means for the series - and what will come next.
Ubisoft could not have chosen a more fitting setting for Assassin's Creed 3 than the American Revolution. The series feels on the brink of change, ready to shed some of the uglier points of its history.
Console transitions can be awkward affairs at the very best of times. They're even weirder when the platform release dates don't overlap very cleanly - and when one of the machines comes with an inventive set of features.
Holy hell it's hot all of a sudden. After months of rain, the sun has got his hat on and he won't f*** off. The good news, then, is that THQ has chosen this exact moment to send me a Russian ushanka hat to keep warm while celebrating the forthcoming release of Company of Heroes 2. If you want to see what I look like with that wedged onto my massive head, check out the video version of the latest Eurogamer.net Podcast below.
The beginning of every Assassin's Creed game starts with the same warning, informing the player the game was created by a multi-cultural band of developers across a variety of countries, all of them with different religious and spiritual beliefs.
There has never been a worse time to be involved with the games industry. Whether you're a consumer or a developer, a punter or publisher, we are all infected by a creeping malcontent. The combination of a double-dip recession, ageing console technology and poorly financed corporate monoliths have left us with an industry that's too scared to try anything new; where the almighty COD buck has shaped the very creativity and structure of an art-form, leaving anything with a jot of personality or artistic ambition dead on arrival. If it even gets to arrive in the first place.
The sulphuric stench of gunpowder hangs in thick, heavy clouds above a war-torn field that's noisy with the opposing forces of the Battle of Bunker Hill. Overlooking the stand-off, General Israel Putnam orders his men not to shoot until they see the whites of the enemy's eyes, while a mysterious figure with a familiar peaked hood silently works his way through the chaos.
For Assassin's Creed 3, the fourth game in as many years for Ubisoft Montreal's open-world stealth series, there's the smell of revolution in the air. Assassin's Creed 2 revived a series that was nearly dead on arrival, while its formula was refined even further in the immediate follow-up, Brotherhood. Revelations was a weary outing - no surprise, perhaps, given its quick-fire nature - a fact acknowledged in the clearly delivered message for the first true sequel since 2009.
"We've made an entirely new experience," says Tommy François, the series' IP and development director and a man who previously lent his new-age corporate evangelism to the ill-fated Innergy. "First and foremost, this has been in development for well over three years, and we still have a lot of time to go. We pooled all our resources wherever possible to make sure that we were innovating wherever possible. This is going back to the original core team that worked on Prince of Persia: Sands of Time, and that worked on Assassin's and Assassin's 2."
Hello! Someone's smacked the industry with a stick and a bevvy of games have come flooding forth. There's a third game in a series that's actually the fifth, a fourth that's really the sixth and one that pretends that it's not a sequel at all (it's in fact the fifth). Games!
Ubisoft has revealed its first trailer for Assassin's Creed 3, which features new historical protagonist Connor.
The cinematic trailer does not contain any gameplay footage, although it does give a good idea of the new features coming to the game. Namely, we see the game's huge and untamed frontier area, said to be bigger than Assassin's Creed Revolution's entire map, as well as a glimpse at the chaotic battlefields of the American Revolutionary War.
No populated areas are shown, although the game is said to offer both New York and Boston to explore.