Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Ex-BioShock devs reveal Gone Home

In-game screens, pre-alpha video.

The former BioShock developers at The Fullbright Company have unveiled their first game: Gone Home.

Gone Home, which is at an early stage of development, is a non-violent first-person exploration and investigation game.

In it you explore a modern, residential locale and uncover what happened there by exploring and investigating. "We're really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details," Fullbright co-founder Steve Gaynor wrote in a Gone Home blog update.

"If we do it right, these interactive and simulation elements will work together to make you that much more invested in discovering the story woven into the environment."

The developers released the first in-game screenshots, below, and a pre-alpha video showcasing the atmospheric gameplay.

Gone Home, built using the Unity engine, is described as "PC native", and has been designed with a mouse and keyboard in mind, although it also works with a gamepad. A full trailer and reveal is expected later this year.

The Fullbright Company was itself unveiled only last week. It's made up of Steve Gaynor, a level designer who worked on BioShock 2 and BioShock Infinite; 2K Marin programmer Johnnemann Nordhagen; and editor/researcher Karla Zimonja.