Capcom has apologised to Street Fighter 5 players for its silence around upcoming features and characters.
Capcom failed to let players know that Ibuki, the latest DLC character, had been delayed from May to June.
But beyond that, Capcom has failed to acknowledge feedback from players about a raft of issues, including input delay and rage quitting.
In a post on Capcom Unity, the company outlined a basic development roadmap for the fighting game.
"We'll be the first to admit that we can improve our communication with the community, in terms of where our priorities lie around the game and status updates," Capcom said.
"We plan to change that in the coming weeks and months and will work to quickly address topics that come up in the community as best we can."
Capcom said it delayed the release of Ibuki "in order to provide the best experience possible for our players". It's targeting the last week of June for both Ibuki's release and the launch of the story mode.
"We apologise to our players all over the globe for not communicating this change to our release schedule sooner," Capcom said.
"While we planned to talk about the timing of her release this week, it's clear that we should have been more upfront with everyone on the shift in timing."
Capcom warned it may delay other features, but "we will be much more transparent when plans change so all of our fans know what to expect". There's still no word on when the in-game shop will launch, however.
Now, onto input delay. There has been much work done to explore the ins and outs of Street Fighter 5 input delay, which, most agree, is actually worse than Street Fighter 4's - at least on PlayStation 4. It sounds like Capcom has, finally, taken notice.
"We have heard reports of input delay and have shared it with the development team," Capcom said. "They are currently looking into the reports and we will let you know as soon as we find out more."
Meanwhile, while Capcom's recent solution for Street Fighter 5's rage-quitting problem, which identifies players who have high disconnect rates during matches and locks them out of matchmaking for a period of time, has helped (Capcom said it's brought the amount of players who disconnect during matches down by roughly 60 per cent), it remains a problem.
"While this is an improvement, it's clear we still have a lot of work to do on this issue and you can expect us to roll out additional measures in the future to help address this problem," Capcom said.
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