Destiny 2 Forsaken is the first full expansion for Destiny 2, after the likes of DLC packs Curse of Osiris and Warmind.

Not only does the expansion add new destinations, a Raid, a mode and new supers, but it also marks the start of Destiny 2 Year 2 and a lot of quality of life changes - from the way weapons and mods work, to a way activities and lore is tracked.

Destiny 2 Forsaken already have a release date - it arrives on PS4, Xbox One and PC from September 4th - so there's not long to wait.

Latest update: E3 2018 has given us a few new details, including the first time Gambit has been playable, and a new story trailer with a shocking revelation. Dare you watch?

What's included in Destiny 2 expansion Forsaken?

The game's year one expansion adds the following features:

  • New story centred around The Reef and a team of dangerous Fallen Barons you must hunt down
  • A new destination, The Tangled Shore
  • Gambit, a new mode that fuses PvE and PvP
  • A new Raid set in end-game space The Dreaming City
  • Nine new Supers, one for each sub-class
  • New weapons and armour, including a new weapon type - the bow and arrow
  • Changes to the way weapons work, from a new equip system to random rolls and mod adjustments
  • A new 'Collection' tracker for activities, achievements and lore
  • PlayStation exclusive additions
  • A new DLC structure that changes the way you pay for further Destiny 2 content

Though not confirmed, we can also expect a number of new Crucible maps (which will be free for all Destiny 2 players) and Strikes in the mix.

A guide to everything in Destiny 2 Forsaken

In further detail, here's what we know:

Returning to The Reef

The expansion focuses on a return to The Reef, which sees you join Cayde-6 hunt down Fallen that have escaped from a prison. The primary destination is a new Patrol space named The Tangled Shore, which is a collection of latched together asteroids, and is designed to have a Wild West vibe.

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This lawless place is where you'll find the Scorn, a faction of Fallen where a group of eight Barons are the top dogs. The story appears to be about hunting down these Baron leaders, and each encounter will offer something different gameplay-wise - from a sniper-versus-sniper fight, to taking down a huge Baron with melee attacks.

Moreover, the story appears to follow the death of a fan-favourite character. Watch the following trailer if you don't mind spoilers. The question is - will it be permanent?

An evolving end-game destination with The Dreaming City

As well as The Tangled Shore, players will visit The Dreaming City, the home land of the Awoken. It'll be home of a new Raid, and is themed to be an "epic adventure where you're going out to slay a big monster", according to the developers.

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The good news is it'll have the most bosses of any Raid yet - so expect it to be a bit more combat-centric than the puzzle-heavy Leviathan.

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It's more than just where you'll be undergoing to Raid, though. Billed as the "first space designed from the ground up to support end game content", it'll feature all kinds of strange puzzles to solve and passages to uncover, with the destination evolving as time goes on.

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Sounds like something along the likes of the Leviathan and Dreadnought, then. It's also a bit of a stunner, as all these screens show. We're pretty excited to explore it and uncover its secrets!

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Gambit, a new mode that fuses PvE and PvP

Described as like "adding bacon to peanut and jelly", this is a competitive mode that two teams competing against one another while also taking on computer-controlled enemies.

It works by teams playing in their own arenas, but influencing the other by banking motes. There's even the opportunity to invade the other team's arena at certain points.

Our dedicated Destiny 2 Gambit mode explains the mode in finer detail, and you can watch footage from OutsideXbox below:

New Supers and a new weapon type

When it comes to combat, there's a lot to take in. There's nine new Supers - one for each sub-class - and the usual array of new weapons and armour.

There's also a new weapon-type - the bow and arrow - which comes in short, medium and long ranges, giving you an excuse to wield one no matter how you play. They are designed to stand up apart from all other weapon types in the game - so expect them to be pretty deadly if you are a precise player.

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Changes to the way weapons work

There's also a number of quality-of-life changes to the way weapons will work. For one, there's the return of random rolls - meaning each dropped weapon will have different stats. It'll incentivise players to continue picking up the same weapon in the hope they'll get the best one of that type, which is a callback to how the original Destiny did things.

Most importantly, there will be a big change to Destiny 2's controversial equip system. No longer will Shotguns and Sniper Rifles be consigned to the Power weapon slot - in fact, you can equip any weapon type in any (or all!) of the three of the game's weapon slots if you choose.

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Finally, there will be adjustments to the game's mod system, and Masterworks will offer different tiers, putting "investment back on weapons again", as the developer puts it.

A new 'Collection' tracker for activities, achievements and lore

Forsaken will introduce a new 'Collection' tracker that keeps tabs on the things you've done and completed. Think of it as something like Grimoire in the original Destiny, except visible in-game. Early glimpses suggest it's pretty expansive, from showing the Lore you've uncovered to how many guns and sets you've unlocked.

Completing certain activities also allows you to then add a 'title' to your character, too - how this works and how it's visible isn't fully explained, but it sounds like a neat bonus to show off your hard work to other players.

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Keeping busy with Warmind while you wait for Destiny 2: Forsaken and its new Gambit mode? We explain the addition of Renown in Faction Rally this week, new Exotics and Masterwork Catalysts, such as the Sleeper Simulant and how to unlock Worldline Zero with Lost Memory Fragments. There's also the mysterious Override Frequency nodes and Nascent Dawn and Polaris Lance quest, giving you other rewards. Elsewhere, you can learn how to reach Power level cap 380 / 385, what to spend Glimmer and Legendary Shards on, how Mods, Infusion, and Engrams work, plus an explainer for the Destiny 2 Leviathan Raid.


PlayStation exclusive additions

As before, PS4 owners will have a few exclusive items to play and unlock. There's an exclusive Strike, a gear set for each class, a ship and an Exotic weapon. Meanwhile, the exclusive additions for Destiny 2's base game will become available on all other platforms with the arrival of Forsaken.

A new DLC structure that changes the way you pay for further Destiny 2 content

Unlike previous annual expansions The Dark Below and Rise of Iron, buying Forsaken won't give you everything Year 2 has to offer.

Alongside the expansion is an Annual Pass, which gives you access to three additional content drops in the Winter, Spring and Summer that follows. These will feature the following:

  • Endgame challenges
  • New weapons, armour and 'vanity rewards' to collect
  • New and returning Exotics
  • New pinnacle activities
  • New triumph records to collect
  • New lore to discover
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It's all a bit vague, but Bungie has come out to say that seasonal events and live updates won't be locked behind this annual pass.

If you want everything Year 2 of Destiny 2 has to offer, expect to pay an additional £25 to £35.99 on top of the Forsaken cost, depending on how you buy it.

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Matthew Reynolds

Matthew Reynolds

Guides Editor

Matthew edits guides and other helpful things at Eurogamer.net. When not doing that, he's out and about playing Pokémon Go or continuing to amass his amiibo collection.

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