Codemasters' F1 2015, the studio's debut on the current generation of consoles, will be shooting for 60fps on both the Xbox One and PlayStation 4, with Sony's console getting the 1080p treatment while Microsoft's gets 900p.
"On console we've had it very, very close to 60fps, certainly on PS4," F1 2015's game designer Steven Embling told Eurogamer. "Everyone at the studio is doing a fantastic with the optimisation, and we're in the final couple of months before release where there's a big push that we hit that 60fps, and that's the plan."
F1 2015 marks a slightly belated entry to the new generation for Codemasters as they've got to grips with the hardware. So why has it taken a while for this debut?
"It's quite a straightforward answer to that one," said Embling. "We had to do everything from the ground up. Our previous games, they were always building on what we had before and we had a stable platform they could build on. This time, with this game, we wanted to harness the power of the new consoles. In order to do that we had to start from scratch completely."
F1 2015 comes out earlier in the year than previous Codemasters F1 games, with the final release due on June 12. Slightly contrary to earlier reports, the 2015 grid as it lined up in Melbourne will be on the disc, with an update in the near future introducing the Manor F1 team. The 2014 grid in its entirety will also feature.
Codemasters intends to stick to the earlier release window for future F1 games, with another entry due as part of the studio's agreement with FOM, and with the intention to renew the F1 contract beyond 2016.