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Stormy Virgin caper takes shape

Written and designed by 2000AD staffers, Falcone: Into the Maelstrom is looking good

Virgin Interactive has popped up this week with some screenshots of its graphic novel-inspired sci-fi console shooter Falcone: Into the Maelstrom. Originally announced last year, the game runs on the Unreal Warfare graphics engine, and features a plot penned by 2000AD writer Robbie Morrison and characters designed by 2000AD and Batman artist Jim Murray. After showing us the space combat aspect of the game last year, Virgin has finally released a handful of first person adventure shots. The highly polished screenshots are as shiny as you might expect for a game using the Unreal Warfare engine running on current console hardware, and the various shades of grey that make up your average swash-buckling space-pirate caper are complemented more than adequately by colourful mech-style robotic suits and the aforementioned nebula-packed space combat bits. With the 2000AD influence the game's detailed visuals might at least have something behind them, but Falcone still faces strong competition from the likes of TimeSplitters 2 when it arrives on PlayStation 2 and Xbox in November of this year. Whatever the outcome of that particular battle, Falcone is more likely to draw criticism from the Daily Mail brigade with its promises of limb severance and accurate dismemberment models - yeesh! Related Feature - Falcone: Into the Maelstrom screenshots

Source - press release

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Tom Bramwell avatar

Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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