GT5 has 1000 vehicles, out in Q4 2009
Website updates and brochures stack up.
Gran Turismo 5 will feature a massive 1000 vehicles, according to information reportedly posted on the official Polyphony Digital website, and should be released this year according to a gamescom brochure.
GTPlanet apparently got hold of the Polyphony website information while it was live (thanks 1UP), and reports that the game also boasts more than 20 tracks in more than 60 layouts.
Meanwhile, Sony was reportedly handing out brochures at gamescom listing the game for release in Q4 2009.
The translated Japanese information also lists game modes accessible through the menus, mentions custom soundtrack support, and reveals that 170 of the 1000 vehicles will have full interior modelling.
Apparently GT5 will also include various hybrid and electric vehicles, including the latest Tesla. Vrrooom. Or, rather, not.
Digital Foundry caught up with Gran Turismo 5 at gamescom last week and took a look at its damage modelling, concluding that it's still a bit of a work in progress.
Hopefully we'll hear more about the ambitious racer at the Tokyo Game Show in September, where Sony Computer Entertainment boss Kaz Hirai is giving the event's keynote speech.
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Comments (82) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Nowadays there's always possibility for DLC and patches so I don't see any reason to release it later if it is finished like Polyphony says.
GT will always be GT!
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I think a lot of GT players really like to collect them all... it is part of the game attraction for many.
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Also it's slightly surprising to hear that there are only 20+ tracks...
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1000 cars is only that good if the whole game clicks together much better than GT5P, bored with that and not as fun or even as simulated as today competitors. Felt a bit stuck on past laurels even if visual wise a lot better.
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Lol? Don't all games have this.
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I also hope that the online is a lot better this time around, waiting a year for an update and then not having an online lobby option wasn't the best.
Looking forward to this massively though.
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I haven't even driven a handful of the less interesting PGR4 cars, and that has, well, 130 vehicles in it?
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I've got my fingers crossed that we'll have both Forza 3 and GT5 on our gaming shelves by the end of the year.
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Ok ive read the GT site translated on Gaf. Where does it say that? Am i missing something?
quote: Genre: Racing ? Number of players: T.B.A.Release: 4th Quarter of 2009.
THE ULTIMATE RACING GAME RETURNS (lots of stupid PR blah blah, really nothing important)
The player can choose between over 1000 cars to race on incredible detailed racetracks and unlock PlayStation Trophies (blah).
The new NASCAR and WRC championships improve the Gran Turismo experience.
Players are challenged to fight their way up the online leaderboards against other racedrivers from all over the world.
Where do you get the 170 cars bit??? From internet rumours spread last week? or a concrete source?
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What I think, as what we've seen is translated from Japanese, is that maybe the text wasn't properly written or translated, and what they meant instead is that those 170 race cars will have full damage modelling that includes cockpit damage, or something similar. Just speculation though, but otherwise I'm not sure how it can make sense - take a look at Prologue, which has 74 cars with full cockpit modelling already. None of those are race cars, so if we take the article to be true, does that mean we have 170 cars that have damage as well as cockpit modelling and that 74 of those will be the cars we already have in Prologue? That in turn would mean we get full damage modelling on Ferraris as well as little Volkswagons?
The amount of tracks too varies wildly from what has been discussed before. It's certainly not impossible, and we may well see a lot of DLC, but it's still strange - we're not even sure yet about the track editor thing that was discussed, and depending on whether or not that will be implemented, I could imagine the amount of tracks being limited or not, but I really, really don't know. For now, I think there are way too many questions, and I'll gladly wait until TGS before speculating more.
What I do really think though is that the game will be out this year.
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I have a bad feeling that original GT5 will contain very few Nascar or WRC races and several DLC installments to flesh them out.
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Maybe not, but they do have to at least match the number of cars from gt4, or there would be a shitstorm on the net. It would be like Red Alert 3 only having 3 factions to RE2 having 16....oh wait, that happened
"I have a bad feeling that this gen, games will be light on content, and even after paying Ł50, they will have several DLC installments to flesh them out."
Fixed
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They should market it thus: Make a big thing of the Top Gear track and have a couple of features in the show itself. We are talking about a show that goes out to 100's of countries. Add the endless repeats on Dave etc, and GT can stay in the public eye for ages.
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You're blown away by the that? O_o
That a game which is long overdue, is finally being released this year? And then there's the issue that it probably WON'T be released this christmas anways.
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Then i would have to think of a new strategy.
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So the Audi A3 is the same as an S4? Or are they different cars? Same goes for the Enzo and F430, or the Gallardo and Murciellargo? Maybe the Golf is the same as the Passat? XJ the same as an XKR, Vanquish and DB9...
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I think the point was more Evo IX 2004, Evo IX 2005, Evo IX 2006, Mine's Evo IX 2004, Mine's Evo IX 2005, Mine's Evo IX 2006, Tom's Evo IX 2004, Tom's Evo IX 2005, Tom's Evo IX 2006 etc etc etc.
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All different cars.
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All the cars have interior views, its just 170 have interior damage, damage which Forza 3 doesn't have. And it works out that there is over 60 different layouts, Forza 3 may have around 100 but there gonna be different layouts as well not 100 totally different tracks.
Overall its gonna be a really good game, I know the damage looked pretty old tech but it was version 1 of the damage model which i think is a good effort, ill be interested to see what the final damage model is like. I was impressed with the animations of the driver when the door was completely ripped off and you could see him using the accelerator, clutch and brake seamlessly.
Also on IGN the reviewer did comment that the shunts did effect the cars performance, with top speed being 200 KPH but after he shunted another car it dropped to around 130 KPH.
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"170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)"
All cars will have an interior view, only 170 will have interiors that will deform with damage.
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Actually if I had an eight year old who acted like that I'd dis-own it.
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Would rather a more representative but shorter list, for example it would be nice to finally see a load of cars that you actually find on trackdays / in race series etc, from roadgoing hatches like the Renaultsport Megane to the slightly more insane Radicals.
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Until that happens, may as well file it under "rumour and speculation".
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There are 46 different cars in GT4 with the word Skyline in the name, FWIW.
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"Apparently 170 of the included cars will also be specially designed models that'll have more detailed interiors, which will also show damage after wrecks (as opposed to only exterior damage on the other 830 cars)."
That reads to me like 170 cars have something extra than the other 830 don't, namely INTERNAL damage modelling. It doesn't actually say that only 170 cars have modelled interiors at all.
Can we have clarification of this please, EG, and an amendment to the article if it is a mistake? Thanks.
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i like knowing theres 1000 motors out there it might give more leaderboard variety, forza2's leaderboards give me the impression that theres little choice in choosing cars if you are a leaderboard whore. i restart gt4 often because i like struggling to afford that 2nd car, and i like to have a lot of choice: do i go for an evo7 with 5 gears or an 8 with 6 gears, or an mr2 for the nippiness? thats what is gripping me with gt5. interior views? meh for driving, theres not enough visibility for me, not when comparing to real world, but nice to poke around in. also on gtplanet was a nod toward pseye headtracking, that'll be worth a view. apparently theres 60 confirmed circuit config from 20 circuits but may be 80, which is in a higher ballpark than forza2, we'll see what comes with forza3.
decisions decisions!
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not garbage enough to stop you getting a 2nd one then?
@zedzee.
awesome intro song from gt1, i like the cardigans' remixed versions for gt2 aswell
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Why would Sony use the company financial calender for a game?
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Because it's a trade show and companies tend to work on their own financial calendars.
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Seriously, did MS run your dog over?
I'll tell you what - if GT doesn't outsell Forza 3 at a ratio of 10:1, can you promise not to post here again?.....actually, screw that, don't post anywhere on the internet?
I doubt anyone would miss your 'insights'
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Forza sucks as does the 360, deal with it.'
Really? - I think the likes of GT Legends would have something to say about that. GT is - and always has been - far from a 'true racing simulator'....granted, it's not as 'arcadey' as something like Sega Rally, but it's no true simulator.
You seem to be more excited about the release of GT5 for the supposed damage it'll do to Forza 3, for some unknown reason.
Also, do you honestly think that all 2 Million people that bought Forza 2 are s*** at racing games? - really?!?
You really are an utter moron.
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Just to say what everyone is thinking Fuck of you Stupid little Prick
Take your fanboy arse and suck your mums cock.
This Thread is about GT5 not Forza 3 or the Xbox 360, why you even decided to open your little immature mouth over it ill never know.
On topic however... while i don't own a PS3 i might consider it in the future and this game does sound good, 1000 vehicles is impressive and i would probably buy it along side a PS3 if and when i decide to get one.
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As a Forza fan and 360 owner I partly agree with you. The rewind feature is about as talentless a feature as you can have in gaming. Why people can't just learn from their mistake, or horror of horrors, just restart the race if it's gone so wrong is beyond me. Sadly you're also partly right about Forza gamers. With so many requiring driver aids or a driving line it's probably a fair comment that most Forza gamers aren't as good as they think.
However Forza at it's most sim-like is as real as I've ever seen in a driving game. I've not played GT so I can't comment on how realistic that will be. But I have to disagree with you that Forza and the 360 suck. One is a very good racing game and one is a very good console. Love your GT and Playstation, but to dismiss the competition just because you don't own them isn't a valid argument. I will never play GT or own a Playstation but I don't feel the need to say they suck. They're both very good at what they do. People should be thankful that Sony and Microsoft have competition, as it's this that keeps both companies working harder to improve their products and services, keep their prices in check, and gives the likes of you and I the choice of owning either a PS3/GT or a 360/Forza (or both!).
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once again fuck off
@JensonJet
I actually partly disagree and agree with you about the rewind feature.
As someone who has the Platinum achievment on PGR3 (almost got it on PGR4 just a few races im having difficulty on) theres nothing more frustrating than getting to the end of a 10 - 15 minute race and cocking it up, yes i know its my fault by also in my personal opinion its a control lob across the room situation.
However at the same time if there was a rewind ability i wouldn't have really achieved anything, everyone would have it and i would have no sence of relief that i done it.
I think the problem is this with a rewind feature, all it is good for is stopping frustration of having to redo the same race over and over again. But it DESTROYS ALL sence of achievement and personal gain. How can anyone say their good it they had to rewind 5 times or whatever it is to win a race. Much like 10th prestieges in Call of Duty how are they good if they use Modded controllers.
I think its a good addition, only if it works that the higher the difficulty the less rewinds you get per race until the hardest difficulty there are NO rewinds. Quite often in PGR3 i only had one fuck up that cost the race if i was able to rewind there would of been no sence of achievment.
GT5 does have that advantage as far as i understand it doesn't have a rewind feature but at the end of the day you are only as good as the difficulty you play. Like all racing games the only thing that really annoys me is the AI how many times i have been rammed into a wall because im in the AI's racing line when going round a corner thats annoying.
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PS3 > 360
Nick185 < Mature
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That's only for financial board meetings for reporting earnings and nonesense, when a company puts Q4 2009 in a brochure for the public to read, they go by the 12 month calendar of 2009, it makes no sense to bring the public into the CEO boardroom.
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I was under the impression that it was a trade show and therefore it was for people in the trade to read, not the public. Trust me, within the trade a lot of companies insist on using the financial calendar as standard, it's annoying but it happens.
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What's also not mentioned is that they announced that the damage model will also be in limited and NOT in all cars, which proves whbat a desperate move they just did to try to catch on some numbers of Forza 3 to cover up the fiasco with the bad dmg model etc to avoid humiliation from competition. Making fool of themselves to ppl that are not faboys or fanatics but pure gamers with perspective of their own... they just look pathetic selling a game that is only 1,3/5 worked on the way it was meant to and the other 3,7/5 of it just thrown in material with not even same atributes in the car.
Way to go in dooming a racing sim. Maybe they should bring it out on a Sany PS3 console, those wannabes... Dumbasses. Shouls spend some time perfecting their dmg models etc and adding some fucking retexturing in it per bump instead of adding bullshit to prove they arent capable to perfect what they have been working on. I just lost all respect to that development group. RIP. I swear i wont even bother checking again about this shit... the rest enjoy.
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I'm not saying Forza is going to be better, but come on..
Also, I don't really see the problem with the rewind thing. If you're a good enough player you won't need it anyway, but it allows more casual players to learn from their mistakes without having to restart the whole race, and that's something I can't believe even the best players have to do sometimes, what's the problem with making more user friendly? It's not like you can use it online anyway.
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Q4 2009 = Business speak for release between January 2010 - March 2010
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It's the E3 equivalent in europe, again if it was Q4 fiscal year, they would have labelled it Q4 Fiscal Year not just Q4 2009.
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What i am hoping for is dynamic time changes like the one impelemented in burnout paradise/grid, tyre marks which seem non-existent. at the moment. I just hope that this game delivers because I am seriously considering not buying this version because if all they have done is just improved the graphics and added a damage system which only applies to a select number of cars, then I may as well put all my energies in Forza3. Here's hoping otherwise. If anyone remember MotoGP2 URT, it was my first experience of having a rewind feature because it allowed me to either practise the same corner with different set-ups and/or just loving the ability to rip through the same corner over and over again but this feature would only be available in time-trial mode. I hope that Forza3 allows that to happen in time-trial/practice mode(s).
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There was an interview a while ago saying they had to re-build the cars into seperate parts rather than in GT4 where the models are all one solid body part.
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Also means my PS3 will stop gathering dust for a while!
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That being said, I will probably get GT5 when it comes out. Hopefully, I can take an Austin Maestro (my first car) round the Top Gear track