GT5 has 1000 vehicles, out in Q4 2009

Website updates and brochures stack up.

Gran Turismo 5 will feature a massive 1000 vehicles, according to information reportedly posted on the official Polyphony Digital website, and should be released this year according to a gamescom brochure.

GTPlanet apparently got hold of the Polyphony website information while it was live (thanks 1UP), and reports that the game also boasts more than 20 tracks in more than 60 layouts.

Meanwhile, Sony was reportedly handing out brochures at gamescom listing the game for release in Q4 2009.

The translated Japanese information also lists game modes accessible through the menus, mentions custom soundtrack support, and reveals that 170 of the 1000 vehicles will have full interior modelling.

Apparently GT5 will also include various hybrid and electric vehicles, including the latest Tesla. Vrrooom. Or, rather, not.

Digital Foundry caught up with Gran Turismo 5 at gamescom last week and took a look at its damage modelling, concluding that it's still a bit of a work in progress.

Hopefully we'll hear more about the ambitious racer at the Tokyo Game Show in September, where Sony Computer Entertainment boss Kaz Hirai is giving the event's keynote speech.

Comments (82) Latest comment 3 years ago

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  • Negotiator #1 3 years ago

    Oh dear, only 170 has inside the car view, compared to over 400 for Forza 3, only 20 tracks, compared to over 100 in Forza 3, oh dear.
  • Goodfella #2 3 years ago

    Oh dear, another troll.
  • Weezer #3 3 years ago

    Well done for modelling 1,000 cars - but frankly, I just don't see the point. Unless you like playing Pokécars - gotta drive 'em all...
  • MKorkia #4 3 years ago

    I'm absolutely delighted if GT5 will make it Christmas market, but I won't hold my breath...

    Nowadays there's always possibility for DLC and patches so I don't see any reason to release it later if it is finished like Polyphony says.

    GT will always be GT! :)
  • Dizzy #5 3 years ago

    >Unless you like playing Pokécars - gotta drive 'em all...

    I think a lot of GT players really like to collect them all... it is part of the game attraction for many.
  • Milk #6 3 years ago

    I think it is probably prudent to wait until TGS and we get some facts . . .
  • Bazfrag #7 3 years ago

    Edit nvm. Dont post with a hangover.
    Edited by 2 at 24/08/09 @ 09:26
  • BOFH_UK #8 3 years ago

    Gotta say... I'm really not excited about GT5 at all. I've got prologue and just felt let down every time I played it. Sure it looks gorgeous but it just doesn't play that well anymore. In fact it felt like exactly the same game that I first played back on the PS1 right down to the AI cars. And I don't know about anyone else but I get the impression that it's a bit... rushed somehow. I know how ridiculous that sounds considering how long we've been waiting but think about it: a damage model that's only seeing its first outing at the end of August? 1,000 cars but less than 20% featuring interior models? That doesn't sound like a good sign to me...
  • Emth #9 3 years ago

    So no cockpit view for many of the cars is that what it's saying? Because it seems rather ambiguous to me at the moment.

    Also it's slightly surprising to hear that there are only 20+ tracks...
    Edited by 1 at 24/08/09 @ 09:11
  • raion #10 3 years ago

    does 5 to 10 versions of the same car count towards the total?
  • GamesConnoisseur #11 3 years ago

    Waiting for SDF to give a riposte?!

    1000 cars is only that good if the whole game clicks together much better than GT5P, bored with that and not as fun or even as simulated as today competitors. Felt a bit stuck on past laurels even if visual wise a lot better.
  • jimbo118 #12 3 years ago

    'The translated Japanese information also lists game modes accessible through the menus'

    Lol? Don't all games have this.
  • mcbi4kh2 #13 3 years ago

    I would quite possibly have preferred more tracks / better damage modelling than 1000 cars, most of which I will never ever use.

    I also hope that the online is a lot better this time around, waiting a year for an update and then not having an online lobby option wasn't the best.

    Looking forward to this massively though.
  • Eraser #14 3 years ago

    lol @ the pokécars comment, but frankly, I agree with it.
    I haven't even driven a handful of the less interesting PGR4 cars, and that has, well, 130 vehicles in it?
  • andijames #15 3 years ago

    Am i right in thinking they've used a lot of assets from previous GT games to include in this but just re-vamped them and stuck them in? So the 170 ones with inside modelling wiill most likely be the new cars that they've modelled from scratch? I'm looking forward to this but to be honest it's not got my interest by the balls so to speak.
  • Bazfrag #16 3 years ago

    "I think it is probably prudent to wait until TGS and we get some facts . . ." Nah this is the internet. Facts have no place here. Unconfimed conjecture ftw!
  • Bazfrag #17 3 years ago

    and your 100% sure the gamescon demo was a recent build? "Gotta say... I'm really not excited about GT5 at all." ...and yet you felt the need to post in a gt topic!
    Edited by 2 at 24/08/09 @ 09:40
  • DrDamn #18 3 years ago

    The massive number of cars is not just about playing Pokécars. It's also about giving people the greater opportunity to drive something close to their real car. Just because you'll never drive them there are fans of all sorts of cars who will and get a lot of enjoyment out of it.
  • photoboy #19 3 years ago

    I have to wonder if this is a genuine release date or just a tactic from Sony to spoil Forza 3 sales. Traditionally Polyphony are hopeless at hitting deadlines, and that's usually just for one game. They're trying to get both GT PSP and GT5 out at nearly the same time, which I really don't think they can manage. I suspect GT5 will be another title that slips to Q1 2010...
  • Power_n_Glory #20 3 years ago

    How many tracks did the last GT's have? 20 doesn't seem enough considering they've got NASCAR and rally races now.
  • mojo_x #21 3 years ago

    I'm surprised everyone is focusing (and trolling) over the '1000 vehicles' part of the headline. Personally, I'm blown away that they'll be releasing the title this year. That's awesome news for PS3 owners and gamers alike.

    I've got my fingers crossed that we'll have both Forza 3 and GT5 on our gaming shelves by the end of the year.
    Edited by 2 at 24/08/09 @ 09:47
  • Bazfrag #22 3 years ago

    "170 of the 1000 vehicles will have full interior modelling."

    Ok ive read the GT site translated on Gaf. Where does it say that? Am i missing something?
    quote: Genre: Racing ? Number of players: T.B.A.Release: 4th Quarter of 2009.
    THE ULTIMATE RACING GAME RETURNS (lots of stupid PR blah blah, really nothing important)
    The player can choose between over 1000 cars to race on incredible detailed racetracks and unlock PlayStation Trophies (blah).
    The new NASCAR and WRC championships improve the Gran Turismo experience.
    Players are challenged to fight their way up the online leaderboards against other racedrivers from all over the world.

    Where do you get the 170 cars bit??? From internet rumours spread last week? or a concrete source?
    Edited by 2 at 24/08/09 @ 10:14
  • spammage #23 3 years ago

    If I was a betting man, my tenner would be on December 2009 release for Japan and March 2010 for rest of world.
  • Arwin #24 3 years ago

    The 1000 car thing seems plausible, insofar as that the PSP version has a lot of them (800+) and unlocking them in the PSP version will unlock them in GT5. The cockpit thing is less clear though. The 170 car number should refer to race and rally cars only, because only those are supposedly getting damage. No manufacturer objects against damage in racing games for racing cars, but some of them don't want to see any damage to their road going vehicles, or pose restrictions to the amount of damage you're allowed. If you have to manage a pool of 1000 cars, it becomes very complicated to make the proper level of agreements and take those limitations into account for each different brand.

    What I think, as what we've seen is translated from Japanese, is that maybe the text wasn't properly written or translated, and what they meant instead is that those 170 race cars will have full damage modelling that includes cockpit damage, or something similar. Just speculation though, but otherwise I'm not sure how it can make sense - take a look at Prologue, which has 74 cars with full cockpit modelling already. None of those are race cars, so if we take the article to be true, does that mean we have 170 cars that have damage as well as cockpit modelling and that 74 of those will be the cars we already have in Prologue? That in turn would mean we get full damage modelling on Ferraris as well as little Volkswagons?

    The amount of tracks too varies wildly from what has been discussed before. It's certainly not impossible, and we may well see a lot of DLC, but it's still strange - we're not even sure yet about the track editor thing that was discussed, and depending on whether or not that will be implemented, I could imagine the amount of tracks being limited or not, but I really, really don't know. For now, I think there are way too many questions, and I'll gladly wait until TGS before speculating more.

    What I do really think though is that the game will be out this year.
  • MKorkia #25 3 years ago

    @Power_n_Glory

    I have a bad feeling that original GT5 will contain very few Nascar or WRC races and several DLC installments to flesh them out.
  • Bazfrag #26 3 years ago

    "I dont think having loads of cars makes a game any better"

    Maybe not, but they do have to at least match the number of cars from gt4, or there would be a shitstorm on the net. It would be like Red Alert 3 only having 3 factions to RE2 having 16....oh wait, that happened :(

    "I have a bad feeling that this gen, games will be light on content, and even after paying Ł50, they will have several DLC installments to flesh them out."

    Fixed :p
    Edited by 1 at 24/08/09 @ 10:37
  • Bazfrag #27 3 years ago

    Its not hardcore, you just need an interest in cars.

    They should market it thus: Make a big thing of the Top Gear track and have a couple of features in the show itself. We are talking about a show that goes out to 100's of countries. Add the endless repeats on Dave etc, and GT can stay in the public eye for ages.
  • The-Bodybuilder #28 3 years ago

    >"Personally, I'm blown away that they'll be releasing the title this year."

    You're blown away by the that? O_o
    That a game which is long overdue, is finally being released this year? And then there's the issue that it probably WON'T be released this christmas anways.
  • homerramone #29 3 years ago

    so, 900 skylines......then :-)
  • Spekingur #30 3 years ago

    But Bazfrag, what would happen if Forza 3 had the Top Gear track? ;P
  • Zomoniac #31 3 years ago

    1,000 cars, and a fiver says it still doesn't have a Mondeo :)
  • Bazfrag #32 3 years ago

    "But Bazfrag, what would happen if Forza 3 had the Top Gear track? ;P"

    Then i would have to think of a new strategy.
  • El-Dev #33 3 years ago

    "1,000 Cars = 5 versions of Ferraris, lambos, astons, jags, volkswagons, audis etc."

    So the Audi A3 is the same as an S4? Or are they different cars? Same goes for the Enzo and F430, or the Gallardo and Murciellargo? Maybe the Golf is the same as the Passat? XJ the same as an XKR, Vanquish and DB9...
  • Zomoniac #34 3 years ago

    @El-Dev

    I think the point was more Evo IX 2004, Evo IX 2005, Evo IX 2006, Mine's Evo IX 2004, Mine's Evo IX 2005, Mine's Evo IX 2006, Tom's Evo IX 2004, Tom's Evo IX 2005, Tom's Evo IX 2006 etc etc etc.
  • El-Dev #35 3 years ago

    " think the point was more Evo IX 2004, Evo IX 2005, Evo IX 2006, Mine's Evo IX 2004, Mine's Evo IX 2005, Mine's Evo IX 2006, Tom's Evo IX 2004, Tom's Evo IX 2005, Tom's Evo IX 2006 etc etc etc."

    All different cars.
  • hiruu #36 3 years ago

    So..let me get this straight...1000 cars, but you can only drive 170 of them from the inside...is that what I'm reading?
  • Zomoniac #37 3 years ago

    @El-Dev technically yes, but so subtley that anyone not in the Evo obsessive fan club would be able to tell. It would be fair to say that the bulk of the cars in most GT games seem to most people to be other cars with slightly different paint jobs.
  • coomber #38 3 years ago

    Q4 of 2009 usually means the financial year's fourth quarter....which means January-March 2010.
  • Zelf1 #39 3 years ago

    Negotiator:

    All the cars have interior views, its just 170 have interior damage, damage which Forza 3 doesn't have. And it works out that there is over 60 different layouts, Forza 3 may have around 100 but there gonna be different layouts as well not 100 totally different tracks.

    Overall its gonna be a really good game, I know the damage looked pretty old tech but it was version 1 of the damage model which i think is a good effort, ill be interested to see what the final damage model is like. I was impressed with the animations of the driver when the door was completely ripped off and you could see him using the accelerator, clutch and brake seamlessly.
    Also on IGN the reviewer did comment that the shunts did effect the cars performance, with top speed being 200 KPH but after he shunted another car it dropped to around 130 KPH.
    Edited by 1 at 24/08/09 @ 12:15
  • nasanu #40 3 years ago

    Does nobody check any sort of facts at eurogamer?

    "170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)"

    All cars will have an interior view, only 170 will have interiors that will deform with damage.
  • ruttyboy #41 3 years ago

    I hope you two are either under 8 years old or being ironic.

    Actually if I had an eight year old who acted like that I'd dis-own it.
  • secombe #42 3 years ago

    1000 vehicles sure, but many of them will be incredibly subtle variations. The list I've seen has about 70 variants of the Skyline, some are absolutely identical apart from the year identifier.

    Would rather a more representative but shorter list, for example it would be nice to finally see a load of cars that you actually find on trackdays / in race series etc, from roadgoing hatches like the Renaultsport Megane to the slightly more insane Radicals.
    Edited by 1 at 24/08/09 @ 12:36
  • GreyBeard #43 3 years ago

    Doubtless, if GT5 is on track for a Q4 release, there'll be a presentation at TGS where the full-feature list will be announced.

    Until that happens, may as well file it under "rumour and speculation".
  • Zomoniac #44 3 years ago

    is there really 70 variants of skyline even out there?

    There are 46 different cars in GT4 with the word Skyline in the name, FWIW.
  • Darren #45 3 years ago

    I love the way Polyphony Digital have been implying the game was finished but they'd release it when they wanted to. Well if that's the case then how come only 170 of the 1,000 vehicles have modelled interiors? That doesn't sound very finished to me even if the reality is that you'd never drive all of those cars anyway. It still means there's almost a 1 in 6 chance of the car you're driving not having a modelled interior though, which is the view I prefer (hey, PGR 3 and 4 spoilt me!). Slightly disappointing really.
  • zedzee #46 3 years ago

    "And I just hope that you can forgive us...But EVERYTHING must GO!!!"
  • coolbritannia #47 3 years ago

    i don't care how last gen the damage is, it's about time GT had it. It's a shame it's restricted to certain cars though, and that whoever you hit doesn't crumple as well. Seems a bit....strange.
  • Darren #48 3 years ago

    According to that 1Up link that EG have in their article:

    "Apparently 170 of the included cars will also be specially designed models that'll have more detailed interiors, which will also show damage after wrecks (as opposed to only exterior damage on the other 830 cars)."

    That reads to me like 170 cars have something extra than the other 830 don't, namely INTERNAL damage modelling. It doesn't actually say that only 170 cars have modelled interiors at all.

    Can we have clarification of this please, EG, and an amendment to the article if it is a mistake? Thanks.
  • jefranklin18 #49 3 years ago

  • aphexstwin #50 3 years ago

    gt5 or forza3. decisions decisions. having got my ps3 back from a 5 week stay at the menders the same day as my 360 RRoD's, i dont know!

    i like knowing theres 1000 motors out there it might give more leaderboard variety, forza2's leaderboards give me the impression that theres little choice in choosing cars if you are a leaderboard whore. i restart gt4 often because i like struggling to afford that 2nd car, and i like to have a lot of choice: do i go for an evo7 with 5 gears or an 8 with 6 gears, or an mr2 for the nippiness? thats what is gripping me with gt5. interior views? meh for driving, theres not enough visibility for me, not when comparing to real world, but nice to poke around in. also on gtplanet was a nod toward pseye headtracking, that'll be worth a view. apparently theres 60 confirmed circuit config from 20 circuits but may be 80, which is in a higher ballpark than forza2, we'll see what comes with forza3.

    decisions decisions!
  • aphexstwin #51 3 years ago

    @ nick 185.
    not garbage enough to stop you getting a 2nd one then?

    @zedzee.
    awesome intro song from gt1, i like the cardigans' remixed versions for gt2 aswell
  • Power_n_Glory #52 3 years ago

    I'm on my 3rd 360, but as long as Microsoft are willing to fix it for free, I won't be getting rid of it. It's got too many good games and I think that's why most people put up with it.
  • Steroyd #53 3 years ago

    Q4 of 2009 usually means the financial year's fourth quarter....which means January-March 2010.

    Why would Sony use the company financial calender for a game?
  • ruttyboy #54 3 years ago

    @ Steroyd

    Because it's a trade show and companies tend to work on their own financial calendars.
  • ruttyboy #55 3 years ago

  • ruttyboy #56 3 years ago

  • ParmaViolet #57 3 years ago

    @Nick185

    Seriously, did MS run your dog over?

    I'll tell you what - if GT doesn't outsell Forza 3 at a ratio of 10:1, can you promise not to post here again?.....actually, screw that, don't post anywhere on the internet?

    I doubt anyone would miss your 'insights'
  • ParmaViolet #58 3 years ago

    'Forza 3 has a Grid style rewind feature that totally destroys the game, but 360 owners probably think it's a good idea as they suck at racing games. GT5 is a proper sim for proper racing fans.

    Forza sucks as does the 360, deal with it.'

    Really? - I think the likes of GT Legends would have something to say about that. GT is - and always has been - far from a 'true racing simulator'....granted, it's not as 'arcadey' as something like Sega Rally, but it's no true simulator.

    You seem to be more excited about the release of GT5 for the supposed damage it'll do to Forza 3, for some unknown reason.

    Also, do you honestly think that all 2 Million people that bought Forza 2 are s*** at racing games? - really?!?

    You really are an utter moron.
  • Bravestinsane #59 3 years ago

    @Nick185

    Just to say what everyone is thinking Fuck of you Stupid little Prick

    Take your fanboy arse and suck your mums cock.

    This Thread is about GT5 not Forza 3 or the Xbox 360, why you even decided to open your little immature mouth over it ill never know.

    On topic however... while i don't own a PS3 i might consider it in the future and this game does sound good, 1000 vehicles is impressive and i would probably buy it along side a PS3 if and when i decide to get one.
  • JensonJet #60 3 years ago

    Nick185,

    As a Forza fan and 360 owner I partly agree with you. The rewind feature is about as talentless a feature as you can have in gaming. Why people can't just learn from their mistake, or horror of horrors, just restart the race if it's gone so wrong is beyond me. Sadly you're also partly right about Forza gamers. With so many requiring driver aids or a driving line it's probably a fair comment that most Forza gamers aren't as good as they think.

    However Forza at it's most sim-like is as real as I've ever seen in a driving game. I've not played GT so I can't comment on how realistic that will be. But I have to disagree with you that Forza and the 360 suck. One is a very good racing game and one is a very good console. Love your GT and Playstation, but to dismiss the competition just because you don't own them isn't a valid argument. I will never play GT or own a Playstation but I don't feel the need to say they suck. They're both very good at what they do. People should be thankful that Sony and Microsoft have competition, as it's this that keeps both companies working harder to improve their products and services, keep their prices in check, and gives the likes of you and I the choice of owning either a PS3/GT or a 360/Forza (or both!).
  • Bravestinsane #61 3 years ago

    @Nick185

    once again fuck off

    @JensonJet

    I actually partly disagree and agree with you about the rewind feature.

    As someone who has the Platinum achievment on PGR3 (almost got it on PGR4 just a few races im having difficulty on) theres nothing more frustrating than getting to the end of a 10 - 15 minute race and cocking it up, yes i know its my fault by also in my personal opinion its a control lob across the room situation.

    However at the same time if there was a rewind ability i wouldn't have really achieved anything, everyone would have it and i would have no sence of relief that i done it.

    I think the problem is this with a rewind feature, all it is good for is stopping frustration of having to redo the same race over and over again. But it DESTROYS ALL sence of achievement and personal gain. How can anyone say their good it they had to rewind 5 times or whatever it is to win a race. Much like 10th prestieges in Call of Duty how are they good if they use Modded controllers.

    I think its a good addition, only if it works that the higher the difficulty the less rewinds you get per race until the hardest difficulty there are NO rewinds. Quite often in PGR3 i only had one fuck up that cost the race if i was able to rewind there would of been no sence of achievment.

    GT5 does have that advantage as far as i understand it doesn't have a rewind feature but at the end of the day you are only as good as the difficulty you play. Like all racing games the only thing that really annoys me is the AI how many times i have been rammed into a wall because im in the AI's racing line when going round a corner thats annoying.
    Edited by 1 at 24/08/09 @ 15:53
  • homerramone #62 3 years ago

    GT5 > Forza 3
    PS3 > 360
    Nick185 < Mature
  • Steroyd #63 3 years ago

    Because it's a trade show and companies tend to work on their own financial calendars.

    That's only for financial board meetings for reporting earnings and nonesense, when a company puts Q4 2009 in a brochure for the public to read, they go by the 12 month calendar of 2009, it makes no sense to bring the public into the CEO boardroom.
  • ruttyboy #64 3 years ago

    @ Steroyd

    I was under the impression that it was a trade show and therefore it was for people in the trade to read, not the public. Trust me, within the trade a lot of companies insist on using the financial calendar as standard, it's annoying but it happens.
  • davisorle #65 3 years ago

    "reveals that 170 of the 1000 vehicles will have full interior modelling"

    What's also not mentioned is that they announced that the damage model will also be in limited and NOT in all cars, which proves whbat a desperate move they just did to try to catch on some numbers of Forza 3 to cover up the fiasco with the bad dmg model etc to avoid humiliation from competition. Making fool of themselves to ppl that are not faboys or fanatics but pure gamers with perspective of their own... they just look pathetic selling a game that is only 1,3/5 worked on the way it was meant to and the other 3,7/5 of it just thrown in material with not even same atributes in the car.

    Way to go in dooming a racing sim. Maybe they should bring it out on a Sany PS3 console, those wannabes... Dumbasses. Shouls spend some time perfecting their dmg models etc and adding some fucking retexturing in it per bump instead of adding bullshit to prove they arent capable to perfect what they have been working on. I just lost all respect to that development group. RIP. I swear i wont even bother checking again about this shit... the rest enjoy.
  • WinterSnowblind #66 3 years ago

    I definitely think it's unfair to say this will beat Forza because it has more cars.. For one thing, take a look at the car list of GT PSP, it has over 800 cars but over 50 of them are Skylines, 20 RSX's, etc.. All exactly the same model, just with different stats. Where as in Forza you're able to tweak and customise the cars a lot more, so having all those variations is unnecessary.

    I'm not saying Forza is going to be better, but come on..

    Also, I don't really see the problem with the rewind thing. If you're a good enough player you won't need it anyway, but it allows more casual players to learn from their mistakes without having to restart the whole race, and that's something I can't believe even the best players have to do sometimes, what's the problem with making more user friendly? It's not like you can use it online anyway.
  • only_one_t #67 3 years ago

    The business year for most companies including Sony is April - March

    Q4 2009 = Business speak for release between January 2010 - March 2010

  • Power_n_Glory #68 3 years ago

    @ Bravestinsane..I feel the same way about the rewind feature but I can also see the benefits besides covering up mess ups. With the rewind feature you can practice taking certain corners or sections at different speeds and see how far you can push the car. Rather than always doing pratice laps and going around the same circuit over and over again, you can focus on one particular section of a track and mess around with the speed and different entry and exit points.
  • AgentCool #69 3 years ago

    Even though I'm buying Forza 3 I'll definitely be getting this as well, if only for the Top Gear test track. I could have lived without the 'hybrid' cars though. I mean, whose idea of fun is attempting power-slides in a Prius?
  • Steroyd #70 3 years ago

    I was under the impression that it was a trade show and therefore it was for people in the trade to read, not the public. Trust me, within the trade a lot of companies insist on using the financial calendar as standard, it's annoying but it happens.

    It's the E3 equivalent in europe, again if it was Q4 fiscal year, they would have labelled it Q4 Fiscal Year not just Q4 2009.
  • chronom4n #71 3 years ago

    Right, the way that i see it is that Forza3 will have 100 tracks but they will be a set number of tracks with different layouts for example, the paul ricard high speed test track in france has th ability to have 20 different layouts. the 1000 cars, well, all they are doing is carrying on from GT4/5 and just improving the quality of the car models while adding some brand new models for this iteration.

    What i am hoping for is dynamic time changes like the one impelemented in burnout paradise/grid, tyre marks which seem non-existent. at the moment. I just hope that this game delivers because I am seriously considering not buying this version because if all they have done is just improved the graphics and added a damage system which only applies to a select number of cars, then I may as well put all my energies in Forza3. Here's hoping otherwise. If anyone remember MotoGP2 URT, it was my first experience of having a rewind feature because it allowed me to either practise the same corner with different set-ups and/or just loving the ability to rip through the same corner over and over again but this feature would only be available in time-trial mode. I hope that Forza3 allows that to happen in time-trial/practice mode(s).

    Edited by 4 at 24/08/09 @ 18:46
  • Steroyd #72 3 years ago

    the 1000 cars, well, all they are doing is carrying on from GT4/5 and just improving the quality of the car models while adding some brand new models for this iteration.

    There was an interview a while ago saying they had to re-build the cars into seperate parts rather than in GT4 where the models are all one solid body part.
  • BlackKraken #73 3 years ago

    with 1000 cars i sincerely hope they have a decent selection menu! :p Can you imagine slowly scrolling down to find the car you want. XD
  • chronom4n #74 3 years ago

    @Steroyd, i didn't know that so thanks for that. But that has got me thinking if that is the case then why no damage if they had to remodel the cars all over again or am i missing something? The one thing that will make me buy GT5 and you may wonder why is the fact that there will be CUSTOM SOUNDTRACKS. I have been waiting for this feature for...only god knows how long! For me there will be nothing better that ripping along the Green Hell in a AMUSE Skyline while listening to my favourite Prince tune. Sweet dreams!!!!
  • stephen #75 3 years ago

    If this does come out before the end of year, this will be a fucking awesome time for driving games. This and Forza 3 are instant buys for me \o/

    Also means my PS3 will stop gathering dust for a while!
  • Godhather08 #76 3 years ago

    All 1000 cars will have dashboard view and exterior real-time damage and deformation. I think they're saying only 170 cars will have interior deformation and real-time damage on the interior.
    Edited by 1 at 24/08/09 @ 20:46
  • Caimbeul #77 3 years ago

    Only a selection will have fully modelled interiors, only a selection will have a limited damage model....? i am growing more and more disappointed with each new news update. they should just spell out the facts plain. i am getting confused.
    Edited by 1 at 24/08/09 @ 21:16
  • db3 #78 3 years ago

    Some cars have fully modeled interiors with deformation others don't. Wish PD had spent less time modeling hundreds of cars and focused on getting the basics right.
  • kungfool #79 3 years ago

    I couldn't give a shit how many cars GT5 has - if the handling physics and AI are as bad as the Prologue then this is a game I just cannot get excited about. The GT series has dated massively over the last three years in some key technical areas.
  • iBiZi #80 3 years ago

    1000 cars...wow. **
  • migasUK #81 3 years ago

    Well done, something close to Forza 3, duh not really!!!
  • jefranklin18 #82 3 years ago

    I have enjoyed the GT series for years. However, I gained most of my satisfaction from tweaking the engine, suspension, etc than actually racing (at least until I got a steering wheel). With GT5 Prologue however, I was disappointed. It felt as if it were a cut down GT4 with better graphics.

    That being said, I will probably get GT5 when it comes out. Hopefully, I can take an Austin Maestro (my first car) round the Top Gear track