LA Noire working practices questioned
Gruelling hours affected dev "sanity".
Accusations have been levelled against L.A. Noire developer Rockstar and Team Bondi for leaving 130 developers out of the game's credits and for enforcing unfair work practices. These include making staff work 12 hour days as well as weekends.
The Sydney Morning Herald heard evidence from the co-creators of L.A. Noire Credits, a website set up to properly credit all the people who crafted the acclaimed detective game.
L.A. Noire Credits wrote to Eurogamer at the beginning of June.
The Sydney Herald heard from a developer who was pressed by his wife to leave Team Bondi after being forced to work up to 12 hour days as well as weekends. He worked at Team Bondi for three years. He left before L.A. Noire was completed and was struck from the credits. "I felt as though my sanity depended on it," he told the Sydney Herald, explaining his reason for going.
"... Most of the people that worked on it will never have proof of having worked there."
Former Team Bondi employee
He described Team Bondi as a "virtually praise-free" and "inflexible" environment.
"There has been a lot of press saying how incredible this is for the Australian gaming industry, since it is the biggest (and most successful) game made in Australia to date," he added.
"But that has come at the price that most of the people that worked on it will never have proof of having worked there (unless they want to pull out a paycheck)."
The upshot is that those 130 staff - more than the entire Eldre Scrolls V: Skyrim team - allegedly left off the credits will have difficulty proving, to the small video games industry in Sydney, their role on one of Australia's top games.
This isn't the first time a Rockstar studio has been linked with shady working practices. Rockstar San Diego, the developer of Red Dead Redemption, was accused by an insider of "deception", "manipulation" and "abuse". That same studio was lambasted openly by the wives of Rockstar San Diego employees about torrid working conditions that included 12-hour days, Saturdays and no holiday or overtime pay.
Rockstar was accused of leaving staff off of credits back in 2006 during development of controversial stealth action game Manhunt 2. There were 55 uncredited staff then, according to a missing credits site.
Eurogamer's L.A. Noire review awarded 8/10.
The first 15 minutes of L.A. Noire.
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Comments (59) Latest comment 11 months ago
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http://www.eurogamer.net/articles/2011-0...
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Im just putting this out there to people in charge , for example la noire great game but maybe could have been better and not because people are working 24/7 without a break.
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I'm adjusting the story slightly to reflect what we heard back then.
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Everything:
Rockstar
Special thanks to:
Rockstar
Thanks for playing
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(Go on you cunts, neg me to hell)
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Sometimes it goes the other way, I've seen credits done at companies I've worked for that include every single member of staff whether they had anything to do with it or not, down to the office manager who was replaced and the sandwich boy.
Credits are much more than something for players to skip, sites like MobyGames use them to (sometimes inaccurately) compile credits for games / developers which is very handy backup for CVs etc
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I won't fail again. No more Rockstar!
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Though I'm guessing they probably all got bonuses!
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...sorry...
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I recently did 12 hour days, 6 days a week with no overtime. And I have only been credited on about 1/5 of the projects I have worked on. VFX always gets stuck at the end of the credits too. Right after the guy that drove the hair dresser of someone in catering.
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Employees are under appreciated in this industry because it's seen as a "privilidge" to work in. It's supposed to be like a dream job but that's not the reality. Of course there are good games companies too, but some have to learn you can't live on a "privilidged experience" - pay them, give them credit and fair hours just like you'd expect in any job.
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did they complete the game all excited to see their name scroll past, only to be disappointed?
surely they will still put it on their CV... where it's useful.
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That said, long working hours are not really uncommon in other parts of the software industry but getting credits are really uncommon. No application I have been apart of writing has ever had a credit page. Tons of people seem to be able to prove their work and change employment even if they are part of the hidden and very large sector that makes software that is not off the shelf. In a small community like the on in Australia it shouldn't be hard to prove you worked on L.A Noire. Explaining why you got fired will be another question... "Because I don't like long hours" is the number one thing I wouldn't mention in a job interview writing software
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Seriously though, I liked LA Noire so they should start making another one now.
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I would prefer that they had had 7.5 hour days, didn't work weekends unless they wanted to, and for proper pay (they can afford that, right?), and brought the game out half a year later.
It's like choosing between wearing shoes that were made in a sweatshop and those that wern't, it just doesn't feel right.
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They don't think twice about anything other than their market value and are just trying to appease their shareholders who want to see continued growth year on year.
However it's these shareholders who front up the money so Rockstar can take chances on companies like Team Bondi and they tech they develop.
The problem for Take 2 and Rockstar is long term as they are damaging their image and the products eventually suffer because they can no longer attract the best talent and projects are rushed to market.
Take 2 are the new EA in terms of damaging their business for the sake of short term gain.
It will tale a few years but they will most certainly lose a lot of Market share because of their current working practices and of that I am sure.
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Why are we crying about a load of rich Australians?
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I find it a little odd that we single out this one company, its widespread practice. "virtually praise-free" and "inflexible" - yup, that too.
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Edit: The AAA ones anyway. And most of the AA and A ones. That's partly why all the developers with any sense are 'Going Indie', so they can make games on their terms.
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Sounds like every job everyone I know has had.
Does anyone work for a flexible employer who praises them? If so, I’d like to know more...
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How fucking dare you
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http://www.latimes.com/entertainment/new...
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Sw doesn't work like that. They'll just find a sweat shop dev team in Poland, csz, India, china, etc to replace you.
Good money? Better money being a plumber, easier life too, tax fiddles much easier
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Also "more than the entire Skyrim Team" is a little harsh. The Skyrim team could probably be a lot smaller than it is now considering that the game is based on a ten year old engine and relying a lot on procedural content, unlike LA Noire which is entirely scripted and was built using an engine that wasn't intended to produce a game of that type requiring a hell of a lot of modification along the way.