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World of Warcraft killed StarCraft Ghost

"We can't do everything," says Blizzard.

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Image credit: Eurogamer

If World of Warcraft hadn't "exploded", console game StarCraft Ghost might still exist, Blizzard has said.

StarCraft Ghost was to be an action spin-off for PS2 and Xbox (and GameCube, once upon a time). You'd play as nimble super-spy woman Nova and mission through an experience not a million miles away from Splinter Cell or Metal Gear Solid.

Announced in 2002, StarCraft Ghost changed development hands twice before being "indefinitely postponed" by renowned perfectionist Blizzard in 2006. The reason? So all attention could be focused on the new flock of consoles - the PS3, Xbox 360 and Wii. Ha!

But Blizzard president and co-founder Mike Morhaime revealed to a DICE Summit this week that there was more to the decision.

"[We] were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II," he said, reported by Kotaku.

"World of Warcraft exploded and we needed to make some resource decisions. It just wasn't an environment in which a project like (StarCraft Ghost) could succeed.

"We have to choose, we can't do everything."

Eurogamer saw StarCraft Ghost twice: Kristan Reed previewed the game in 2003, and Kieron Gillen played the game in 2005.

"As it is," wrote Gillen, "it makes me glad that [SG] isn't being Zerg-rushed onto the shelves, as there's still much which needs to be polished."

StarCraft: Ghost was due to launch on PlayStation 2, Xbox, and GameCube.

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