I've never played World of Warcraft - well, except that one time - but even I am painfully aware of how significant and divisive each new expansion can be.
World of Warcraft has also been going for a long time - its audience has changed a lot over the years, so how exactly does one go about adapting the game to keep up with those people? That's the very thing Chris Bratt (who, thankfully, has played a lot of WoW) put to game director Tom Chilton when they spoke last week at Gamescom.
That shirt though, my goodness. Anyway, give the video above a watch to hear Tom's thoughts on pre-expansion events, story changes and World of Warcraft's design ethos.
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