Street Fighter 5 has sold 1.4m copies, Capcom has announced.
That's across PlayStation 4, PC and includes download copies. Those sales were from release in February up to 31st March.
Capcom had hoped to sell 2m copies of the fighting game by the end of its financial year. Despite the 600,000 unit shortfall, Capcom said Street Fighter 5 "maintained steady sales mainly overseas".
Street Fighter 5 got off to a troubled launch, and was roundly criticised for a lack of features for single-player fans. The game came out without an arcade mode, for example. But online was a mess, too. Shockingly, there was no punishment for rage quitters. I touched on many of the game's issues in our Street Fighter 5 review.
But the core gameplay was highly praised, and Capcom has slowly improved matters since launch. Online play now works well and there is now a punishment for rage quitters. A big update planned for June is set to add a cinematic story, and more DLC characters are in the works.
Street Fighter producer Yoshinori Ono has admitted Street Fighter 5 failed to satisfy those who enjoy the single-player aspect of fighting games.
"I think it's safe to say that we underestimated the popularity of some of the single-player features," Ono said last month.
Ono said the Capcom Pro Tour had a hand in Street Fighter 5's February release - but he stopped short of blaming the game's launch state entirely on the ongoing, high-profile tournament.
"The Capcom Pro Tour wasn't the only reason for why the game was released when it was," he said.
"We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play."
For comparison, Street Fighter 4 has sold 3.4m units since its launch in February 2009, but that's on more platforms than Street Fighter 5 and over the course of seven years.
Will you support Eurogamer?