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Should Torment Numenera be turn-based or real-time with pause?

It's gone down to a vote.

InXile isn't sure whether gameplay in Kickstarter champion Torment: Tides of Numenera should be turn-based or real-time with pause. So it's gone down to a vote.

Only backers can vote, all 74,405 of them, and voting closes in December.

'Real-time with pause' combat is what BioWare used in Neverwinter Nights and what Black Isle used in Planescape: Torment. If you don't pause the combat to issue commands, it unfolds in real-time. This can speed everything up, particularly when you're wading through easy enemies.

But turn-based combat is "more thoughtful", inXile wrote, and it's truer to the tabletop origins of role-playing games (remember, Torment is based on a new tabletop RPG called Numenera). Plus, inXile's turn-based combat system in Wasteland 2 can be modified and reused in Torment.

There's a post discussing both systems, as well as Torment's alignment system (which sounds rather good), on the game's website.

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About the Author

Robert Purchese avatar

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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