Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Hideo Kojima stars at DICE, chats about "edgy" new game

"I feel extremely free right now."

Freedom fighter Hideo Kojima's star turn at the DICE Summit in Las Vegas yesterday brought with it a few choice comments about the Metal Gear creator's current Konami-less situation - and his plan for the future.

Kojima showed up with Pan's Labyrinth eyeball hands in what onlookers described as a David Blaine moment (they didn't).

After Konami blocked Kojima from attending The Game Awards last year, the freshly-bearded Kojima took to the DICE stage alongside fellow film-maker Guillermo del Toro to chat about this and that - but definitely not Konami. At least not directly. (You can watch the whole thing in the video, below.)

Kojima said he feels "extremely free" in his new studio. Kojima, remember, is staffing up for a big new video game for Sony after leaving the Konami factory.

"I feel extremely free right now. I am trying to make a big game with a very small team. I am doing exactly what I want to do," Kojima said through a translator about his new Kojima Studios company.

"I have no intention of changing anything in order make it sell more. I want to create something that I want to play."

Coinciding with Kojima's DICE show was the publication of a few interviews on video game websites.

"I want to do something that gives a lot of freedom and interactivity," Kojima told GameSpot.

"Like I did in the past, I want to make something that has a very strong, dramatic story. That's what people want from me and that's what I want to do. It would be so much easier if I could give priority to one or the other, but people expect both from me. At this point, it would be easier to make a linear game, but that's not...

"It's risky, because we're just starting up, so it probably would be better to go with something smaller-scale, maybe linear, but Sony is supporting us to make a big game that's edgy with a strong story that gives the player a lot of freedom, with new elements, and I don't know if that's possible. But we'll see."

Remember P.T., the precursor to the new Silent Hill game Kojima was working on with del Toro and The Walking Dead star Norman Reedus before Konami pulled the plug? In an interview with Polygon, Kojima used metaphor to describe how he felt about the horror demo and Silent Hills' cancellation.

How I feel when I wake up each morning.

One rumour swirling around about Kojima's exit from Konami is that it was prompted in part by the superstar creator's games simply costing the company too much money and taking too long to develop. And for Konami, a publisher stepping away from triple-A console development and stepping toward gyms, Metal Gear Solid 5 was the straw that broke the camel's back.

Kojima countered this suggestion in his interview with GameSpot, saying he's up-front about his projects before work begins.

Brace yourselves, Sony!

Watch on YouTube