Quantic Dream co-boss Guillaume de Fondaumiere has revealed a small but interesting Heavy Rain feature that delays Trophy alerts until there are appropriate breaks in gameplay in which to display them.
This, de Fondaumiere explained to Kotaku, should better preserve the dramatic tension of a scene.
Trophies are usually accompanied by a quiet chime sound and a boxed message, which tells you what you've earned and why.
The news fits perfectly alongside our freshly-minted hands-on impressions of Heavy Rain, where we explore each of the four main characters' introductory passages.
Heavy Rain is due out exclusively on PS3 early next year.
Will you support Eurogamer?