Sony Computer Entertainment Europe /
Game release dates
PlayStation 3: 26/02/2010
PlayStation 4: 2015
Heavy Rain is an interactive drama action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment exclusively for the PlayStation 3 in 2010.
The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings.
Heavy Rain, Beyond: Two Souls and Detroit: Become Human studio Quantic Dream will no longer develop games exclusively for PlayStation platforms.
It follows a series of controversies for the studio, most notably the allegations of an unhealthy studio culture reported a year ago by a team of French journalists from Le Monde, Canard PC and Mediapart.
For its part, Quantic Dream labelled the extensive reports as a "smear" - and then quietly began suing the journalists who published the story.
Sony's announced the PlayStation Plus titles for July.
From 3rd July, PlayStation 4-owning Plus subscribers can download Absolver, the RPG / fighting game hybrid Edwin recommended in our review: "A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland," he wrote.
Plus subs can also download Quantic Dream's Heavy Rain from 3rd July. We gave that one 9/10 in our review.
Says it has been subjected to "unfounded attacks".
Heavy Rain and Detroit: Become Human developer Quantic Dream has released a new statement in response to allegations which appeared in several French publications last month that spoke of an unhealthy studio culture.
UPDATE 15TH JANUARY: This article previously translated a passage of a French report to say Guillaume de Fondaumière was accused of "pushing kisses" on staff at parties, but the translation is incorrect, as de Fondaumière himself later pointed out to me. After further consultation we have a more accurate translation. The accusation revolves around the common French greeting of air-kissing when two people meet. Guillaume de Fondaumière is accused of making more contact with his kisses than is considered appropriate.
One man's struggle with fatherhood. And brushing his teeth.
With both Heavy Rain and Beyond: Two Souls coming to PS4 this week, I thought it would be a good opportunity to introduce Chris to the original PS3 version of Heavy Rain, complete with awkward motion controls and unintentionally creepy children. The result is probably the most ridiculous episode of Late to the Party yet, and that's saying something. Be on full alert for Chris' outrage over Ethan drinking straight from the carton, and his utter discomfort over having to care for a child, even if it's a fictional one.
When is a remaster truly a worthy endeavour? It's a question we've asked ourselves often as countless remakes and remasters continue to stream onto today's consoles. These days, our thoughts on the matter are pretty simple - any game that remains exclusive to a single platform, especially when said game suffers from performance issues, can make a great candidate for a remaster. And this is exactly what makes the proposition of Heavy Rain on PlayStation 4 so intriguing - it's just a shame that some unexpected bugs can spoil the fun.
As developer Quantic Dream's first release on PlayStation 3, Heavy Rain was an interesting take on the modern adventure game formula. Combining cinematic story-telling, light puzzle elements, branching quick-time events, and cutting edge visuals, Quantic's first console exclusive managed to eke out quite a following. As interesting as the game is, the presentation was often let down by lacklustre performance and intrusive screen-tear - areas ripe for improvement on PS4.
The remastered version of Heavy Rain delivers a significant boost in consistency and visual quality across the board. Scenes exhibiting noticeable screen-tear on Sony's last generation platform now play back without a hitch. In fact, throughout our time with the remaster, the frame-rate managed to hold steady at 30fps in each and every situation. For a game with such strong cinematic aspirations, stable performance is crucial in maintaining immersion and in this respect, the remaster delivers a solid upgrade.
Quantic Dreams' narrative duo coming later this year.
Sony has finally confirmed that both Heavy Rain and Beyond: Two Souls are coming to PlayStation 4, though it's still being miserly with the details. They're both confirmed for this year, and will be available individually digitally as well as a bundle that's both physical and digital, but there's little information beyond that.
David Cage has always said that one of the main aims of any given Quantic Dream game is to ellicit an emotional response from its players. If that's the case, does confusion count? Because love them or hate them, David Cage's games, from Omikron: The Nomad Soul to Beyond: Two Souls are certainly... unique.
"Stop thinking that innovation rhymes with unprofitable."
Quantic Dream's Guillaume de Fondaumiere revealed to a Digital Dragons audience in Poland today that PlayStation 3 exclusive Heavy Rain cost just €16.7 million to make - even with all those emotional polygons stuffed in.
Can games do nuanced emotion like Brokeback Mountain yet?
2K Games boss Christoph Hartmann has gone and said something controversial. He's declared that only when games approach photorealistic graphics will they be able to broaden their genre-horizon and properly do nuanced emotion like Brokeback Mountain - rather than the Mission Impossible experiences we get today.
See Heavy Rain developer's tech demo on Eurogamer from 10.30pm GMT.
French developer Quantic Dream's latest project, a tech demo that shows the progression the studio has made since 2010's Heavy Rain as well as laying a foundation for its next game, is to be unveiled today - and you'll be able to see it first here on Eurogamer.
Heavy Rain developer Quantic Dream believes it lost one million customers, and "between €5 and €10 million", to second-hand sales.
"I can take just one example of Heavy Rain," Quantic Dream co-founder Guillaume de Fondaumiere told GamesIndustry.biz. "We basically sold to date approximately two million units. We know from the Trophy system that probably more than three million people bought this game and played it.
"On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second-hand gaming."
Get your payment method of choice at the ready, for here's another bountiful selection of cheap games that are worth your attention. This week we've got a few of the best games from the last year or so getting their first big discounts, and this week's hot releases at an affordable price.
Heavy Rain developer Quantic Dream is not interested in making a sequel to its multi-BAFTA winning PlayStation 3 crime saga, so says studio boss David Cage.
Speaking to Spong backstage at the BAFTA ceremony in London last night - where the game picked up gongs for technical innovation, story and music - Cage revealed that the developer's next game, while "still very dark", will explore new territory.
"We created the genre," he insisted, referring to Heavy Rain's brand of interactive storytelling. "We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on.
Despite the advances of the past decade, from physics engines and motion control to near photo-realistic graphics, there is one area in which games still have huge scope for improvement. Why, after all this time, are so many videogames still so bad at telling stories?
From the archive: As Quantic Dream's Beyond releases, we look back at David Cage's miserablist marvel.
Sundays are a great day for reflection. They're also a great day for washing down a packet of ginger nuts with a few pints of tea while idly wandering the internet. So we thought we'd start bringing you some selections from Eurogamer's archive for your pleasure, starting with this retrospective look back at Heavy Rain originally published as part of our Games of 2010 series.
If you've been keeping a weather eye on PlayStation Move coverage, you've probably come to the conclusion that Sony's latest foray into motion control is an extremely competent peripheral in search of genuinely good games. Luckily, the PlayStation 3 already had some genuinely good games knocking about, and now some of them have had Move support patched in.
Sony has a patch for Heavy Rain in the final stages of development, and reckons an update will be released "very soon".
That's what the developer wrote on the US PlayStation forum.
"As mentioned previously, this patch is not targeted purely at the issues reported in this thread but does address a range of minor issues which could be contributing factors. Given the small percentage of players affected by these issues and the difficulty that has been had in reproducing them here we're optimistic that this patch resolves your problems but cannot guarantee that this will be the case," wrote the senior community development manager at Sony.
The Taxidermist is the first of the Heavy Rain Chronicles, and comes bundled with the special edition version of Heavy Rain. We've avoided plot spoilers for the main game below, but if you're hyper sensitive to such things we suggest finishing it before proceeding.
The interactive dramatist on reviews, future plans, orange juice and mud.
Quantic Dream's eagerly awaited interactive drama Heavy Rain finally launches next week. We've written quite a few words about the PS3 exclusive already, including Tom's glowing 9/10 review, so we'll assume it needs no introduction other than to say that it's one of the most important, interesting and talked-about releases of 2010.
A demo for Heavy Rain is the biggest attraction on the PlayStation Store today. Sony's huge PS3 exclusive was reviewed earlier and now awaits only its launch on 26th February. But can it do the numbers?
Games typically begin and end with killing. In between, there will be a lot of killing. And if you get bored, you can always go off and do some different killing. Heavy Rain is another game about killing, but the difference is that when you pull the trigger - if you pull the trigger - you're committing to something with consequences. You may die in Heavy Rain, but rather than losing progress you may lose opportunities. In a medium where your existence is now so cheap that most games don't bother to punish you for wasting it, Heavy Rain wants you to respect human life.
Speaking of consequences, Ethan Mars, one of the game's four playable characters, does nothing but live with them. In an extended playable prologue to the main story, Mars suffers through the death of one of his two sons, an accident that also leaves him in a coma. When we return to him two years later he's suffering blackouts and estranged from his wife, blaming himself and weeping behind closed doors as his remaining, increasingly distant son Shaun watches TV downstairs in his ropey bedsit. The "game" is to drag a broken man through the motions of parenthood.
Before long, however, things go from sad to horrible for Mars when Shaun is abducted by the Origami Killer, a serial murderer who kidnaps children and drowns them in rainwater a few days later, leaving the bodies on strips of wasteland. It would be a massive spoiler to explain exactly what else the Killer does, but the kidnap and outside influences set Mars on a brutal journey that will test his mental strength under pressure, his resolve and his commitment to saving his boy.
Retailer HMV has clarified to Eurogamer that Heavy Rain's release date - listed on HMV.com as 26th February - is actually still unconfirmed.
This ties in with Sony's silence on the matter earlier in the day.
"The release date is still TBC as we understand it," an HMV spokesperson told us, "but in order to list items on [our website] and to make them available for pre-order - or to enable customers to register their interest so we can keep them updated - we have to put a release date on the system.
Alex Gambotto-Burke stands up for the Romeros, Molyneuxs and Cages of gaming.
Several months ago, I buried John Romero. I dug a little hole for him in the garden, covered it with dirt, and said a few poignant words over the spiteful-but-soothing strains of Paul McCartney's Too Many People. It was an emotional moment for me, because I really loved the guy. We'd had some great times together: the time, for instance, that his home was destroyed and we went out to get a new one. Or the time he chased his girlfriend around for over an hour, before finally taking a nap in the miniature Taj Mahal nearby. Mostly, though, I just remember him pressing his face up to the water jet, his jet-black, silky, slimy mane billowing out like a raven's wing. He was a spectacular goldfish.
Sony's told Eurogamer that a release date for Heavy Rain remains unconfirmed, despite numerous retailers - including those with Special Edition deals - backing 26th February as the PS3 game's UK arrival.
HMV started the ball rolling, listing a Limited Edition that comes complete with fancy slipcase and vouchers to download a Heavy Rain PS3 Theme and Heavy Rain sountrack - "Raindrops Keep Falling on my Head"?
ShopTo, Amazon and Play all also back the 26th February date which, under two months away, now seems undeniable.
Quantic Dream co-boss Guillaume de Fondaumiere has revealed a small but interesting Heavy Rain feature that delays Trophy alerts until there are appropriate breaks in gameplay in which to display them.
How far would I go to save someone I loved? Apparently, I'd start by letting them win. The first thing that happens in Heavy Rain is that you take control of architect Ethan Mars as he wakes up on a beautiful Saturday morning in his lovely modern family home, gets dressed and goes downstairs to wait for his wife and children to come back from the shops. When they do, he helps get stuff ready for lunch and then has a bit of time to kill, so he goes and plays in the garden with sons Shaun and Jason.
David Cage and Sony could be considered visionaries for what they are attempting with Heavy Rain. Rarely before has so much money been gambled on emotion and story without the safety net of a post-apocalyptic American city full of monsters to shoot in the face.
We were very proud and honoured last week to welcome Quantic Dream's David Cage to the Eurogamer Expo, where, in addition to a playable showfloor demo laid on by publisher Sony Computer Entertainment, he walked attendees through Heavy Rain and took part in an open question-and-answer session.
For a game closeted in so much mystery and intrigue, Quantic Dream has been surprisingly forthcoming about how Heavy Rain works and what it's about. We know that it sees four playable characters - FBI profiler Norman Jayden, private detective Scott Shelby, architect Ethan Mars and journalist Madison Paige - on the trail of The Origami Killer. We know that Ethan's son, Shaun, is kidnapped part way through the game and that, according to the Killer's MO, the player has four days to save him before he turns up drowned on a stretch of wasteland.
"We don't make Dragon's Lair! This is not Dragon's Lair - do you think I'm crazy? I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not." David Cage is basically hopping up and down in the middle of a hotel room in Germany. "When there is an action sequence, yes we integrate this quick-time event sequence. We've done it really in a new way, we really started from a blank page again to try to take the best out of this type of interface and find the thrill and excitement and make you feel at the heart of the action."
Quantic Dream's David Cage has defended the scene in Heavy Rain in which player-character Madison Paige strips for a nightclub owner, arguing that during its E3 showing it succeeded in its goal of making the player "uncomfortable".
Quantic Dream exec Guillaume de Fondaumiere has confirmed Heavy Rain won't be released until 2010.
"Most publishers today realise that it's not ideal to release a new IP or a new genre just before Christmas. It's a very crowded place to be, and certain games need more space to live their life," he told GamesIndustry.biz. "Everybody at working on the project, both at Quantic and Sony, believe this is the right time."
"We've always known that we had a window to release the game, and it's important for us to finish it the right way. We've got some margin either way, to some degree, but again I think there's a responsibility, and we don't want to deceive - so it's important for the game to be polished up until the last minute."
Normally, when presenting their games to the press, game developers try to explain them as fully and as best they can. They choose representative sections to demo and strive to get their vision for the whole project across in interviews. David Cage likes to do things differently.
Before embarking on Heavy Rain, David Cage - adventure-game auteur and chief of the Quantic Dream studio - made Fahrenheit. A similarly daring exercise in interactive narrative, known as Indigo Prophecy in the US, Fahrenheit is remembered with equal amounts of fondness and embarrassment by gamers, sometimes at the same time.
Just a quick heads-up - Eurogamer will be bringing you a brand new Heavy Rain preview, along with a whole set of new screenshots, at 4pm today.
Heavy Rain, of course, is a PS3 exclusive from Quantic Dreams, the same people who made Fahrenheit. It's caused quite a stir so far - visit the gamepage to catch up on our all coverage so far and find out why.
Eurogamer will be the only UK site to feature the new stuff, so check back at 4pm if you want to see it.
One of the fascinating things about Heavy Rain - previewed on Eurogamer today - is its reliance on development studio head David Cage, who wrote the massive script single-handedly, and motion capture. On a recent excursion to see the game in development, we noted down a few of the more interesting stats in its creator's presentation. We thought you might enjoy them, so here they are:
There's no rain during our trip to Paris to see Heavy Rain, which is bad news for the photographer travelling in our group, who might have done well out of that. Then again, there's no Heavy Rain on our trip to Paris to see Heavy Rain either. Nor, it turns out, was there any sign of it at Leipzig's Games Convention in August, despite its top billing at Sony's conference and director David Cage's press briefings. When we sit down with Cage three months later to ask whether anything we've seen so far - characters, locations, scenarios - is actually in the game you'll be invited to buy in the second half of 2009, he pauses for a second. "No."
"But I'm sure you want to know about the games." So said David Reeves, about half an hour into Sony's Games Convention press conference. He was right, having spent the last 30 minutes showing off portables and bundles and peripherals and services. And quoting Bob Dylan, perhaps ill-advisedly: for all the talk of selling out, it's unlikely that The Times They Are A' Changin' was about the seventh generation of the console war.
Quantic Dream has confirmed to Eurogamer plans for a pre-release demo of PS3 exclusive-of-the-moment Heavy Rain, while hinting at the potential for downloadable content in the convention-smashing adventure.