A lot of people have worked on Duke Nukem Forever in nearly 14 years. And Gearbox Software - the new and final developer - wants to name each and every one of them.
The hunt has begun.
"Duke Nukem Forever is legendary in its development cycle. Over the years the game has been in the hands of several publishers and many developers have come through the doors at 3DRealms that may have contributed in some way to the game," wrote Gearbox on its website.
"As the studio responsible for Duke Nukem Forever, it is our desire to recognise and acknowledge the people who have in some way been a part of the legacy and evolution of the game."
"If you have at some point been involved with Duke Nukem Forever and would like to be considered for having an acknowledgement in the game, please let us know who you are and how you are associated with the game.
"Thank you for your contributions to Duke Nukem Forever and for taking the time to let us know who you are and how you contributed."
There are options for "press with notable affiliation", "community" and "fan" as well as "worked for a developer", "worked for a publisher" and "contractor or agency".
Duke Nukem Forever was announced in 1997 as a game by 3DRealms. Even back then its release was beleaguered and dates were announced and missed. With the naughties came a retreat from the public eye for 3DRealms. In the decade that followed, snippets of info teased at the game's existence: milestones had been reached, the game had gone gold, here's some concept art it must be still on track.
In 2009, disgruntled publisher Take-Two eventually took 3DRealms to court over failure to deliver the game. Whether Gearbox Software's involvement was a result of that we don't know, but in September 2010, Randy Pitchford announced his studio had taken control of the game and would turn it around quick-smart for a May 2011 worldwide release.
Better late than never?
Eurogamer sat down with Randy Pitchfork yesterday for a testosterone-filled, muscle-packed, tit-wiggling chat.
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