It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.
And Aoife nearly murders him.
Frame-rate comparisons of PS2 original vs. HD remaster.
13 minutes of video that emphasises the wonder of HD.
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At the start of 2018, Gen Design - the development studio helmed by Ico, Shadow of the Colossus, and The Last Guardian creator Fumito Ueda - shared an image of what many suspected to be its next game. Nine months on, Ueda has offered a bit of an update on that mysterious title.
When Eurogamer's Rob Purchese spoke to the respected designer in 2017, seemingly early on in the project's development, Ueda explained that while his usual practice was to create an initial image representing what he wanted to achieve with a game, the ease of modern development tools meant he was hoping to create a prototype this time around.
Now, speaking to Famitsu magazine (as translated by Gematsu) over a year later, it appears that Gen Design's prototyping is well underway. "We're in a stage of various trials," revealed Ueda, "where we're actually making our ideas to test if they're interesting or not". However, it's unclear just how far along prototyping is, with Ueda noting that the developer is currently "working out the core parts first, and from there we'll make it into a stable product."
Now known as the 'masters of the remaster', Bluepoint Games has a well-earned, solid gold reputation for delivering some of the best current-gen - and indeed last-gen - ports of gaming's most beloved properties. From Metal Gear Solid to God of War, from Gravity Rush to the Uncharted trilogy, Bluepoint's work has been uniformly excellent across the years.
Shadow of the Colossus' PlayStation 4 remake has topped the UK charts with sales that dwarf those of the game's original release.
The number of physical PS4 copies sold was 73 per cent up on the game's original PlayStation 2 release all the way back in February 2006.
That figure does not include any download copies of the game, either - something which UK numbers company Chart-Track still doesn't, well, track.
UPDATE 9/2/18: Less than two days after release, Shadow of the Colossus fans have solved the puzzle behind the 'Enlightenments' added to the PS4 remake.
Editor's note: Once a month we're lucky enough to be graced by the presence of Gareth Damian Martin, editor of Heterotopias, to share some proper insight before we go back and default to just writing about PUBG and Destiny 2. If you want to read more in-depth critical writing, you can find a Heterotopias bundle celebrating the zine's anniversary here.
Shadow of the Colossus, like its predecessor Ico and successor The Last Guardian, is an artist's game. Its creative lead, Fumito Ueda, is an artist and animator with an instantly recognisable style: cracked stone, bleached sunlight, smoky shadows, frail limbs and pale, unfocused, unreadable faces. The three games are notable for their minimalist design, and they are no small feats of engineering, but it is the art that makes their worlds of innocence and ruin so indelible.
Shadow of the Colossus
Developer: Bluepoint Games
There's a reason why Team Ico's Shadow of the Colossus commands so much love and respect from the PlayStation audience. From a technical perspective, it pushed the PlayStation 2 hardware further than it had gone before, but it also delivered a special style and atmosphere that set it apart from anything else that had gone before. In essence, it was the type of game that only comes along very rarely - an experience that actually strengthens one's love for the gaming medium.
Gen Design - the developer led by Ico, Shadow of the Colossus and The Last Guardian creator Fumito Ueda - has posted what may be an image of its new game.
Just when you think you know someone near and dear, they go and surprise you all over again. It's been some 12 years since Shadow of the Colossus' original release, and one remaster and a fresh new remake later it's lost absolutely none of its ability to awe. This is a game whose power hasn't diminished one iota in all that time, and in Bluepoint's exquisite remake it's a game with the capacity to spring a surprise or two, no matter how familiar you are with the original.
UPDATE 1/11/17 5.30pm: Sony has clarified that its Shadow of the Colossus remake will launch on February 7th in Europe. That's one day later than its previously announced February 6th release date which, we know now, applies specifically to North America.
Sony has aired new PlayStation 4 Pro footage of the Shadow of the Colossus remake, due 2018.
Shadow of the Colossus game director Fumito Ueda submitted a proposal of changes to Sony for the upcoming and recently announced PS4 remake. But he doesn't know if they'll get in.
The recently revealed PS4 version of Shadow of the Colossus is not just a remastering of the old game, but a full on remake, according to Sony Worldwide Studios president Shuhei Yoshida.
Yoshida confirmed this in an interview with Japanese gaming outlet Famitsu (translated via Siliconera).
"It is a remake. The game content is the same as the original version, but all the assets are being remade," he said.
Fumito Ueda's perennial classic Shadow of the Colossus is getting a proper remake for PS4, due in 2018.
I have done many disappointing things and disappointed many people during my time on this earth. My GCSE results weren't great, I flaked on my close friend's 21st birthday party, and the less said about my sex life the better.
The Shadow of the Colossus movie has a new director, Andrés Muschietti, the man behind the 2013 Spanish horror film Mama.
Editor's note: As if we'd let the PS4 outing for Shadow of the Colossus pass by without returning to this - an article that's been republished as many times as the game has been remastered, at least. Craig Owens' piece was first published back in 2013 (and if you wondered what Craig was up to himself, he's at Rocksteady working on whatever mystery the Arkham Knight developer is up to next).
The writer of teen-assassin thriller Hanna will pen the story for the upcoming Shadow of the Colossus film, a new report claims.
Sony has announced a new set of PlayStation games that will support Remote Play.
A movie based on Team Ico's beloved PlayStation 2 adventure Shadow of the Colossus is currently in the works at Sony Pictures, according to a Deadline report.
Ico, Shadow of the Colossus and The Last Guardian creator Fumito Ueda has left Sony, the PlayStation manufacturer has confirmed.
Ueda is finishing PlayStation 3 exclusive The Last Guardian on a contract basis, and is "committed to completing" the project, Sony said in a statement issued to Gamasutra.
The 41-year-old's departure, exclusively revealed by Eurogamer last month, ends a 14-year career at Sony that has seen the launch two of the most iconic PlayStation games ever. Following The Last Guardian's release, currently set at some time in 2012, Ueda will pursue personal projects.
Ico, Shadow of the Colossus and The Last Guardian creator Fumito Ueda has left Sony, Eurogamer understands.
Finally! Over 14 months ago we heard that Ico and Shadow of the Colossus were being remastered in high definition for the PlayStation 3, and we offered up some HD emulation to give you some idea of how these classic games could look on the latest Sony console. Since then, aside from a trailer or two, there hasn't really been much we could follow up on.
13 minutes of video that emphasises the wonder of HD.
Direct A to B comparison of the old game and the HD version.
Who has Sony tasked to remaster two of gaming's most treasured creations, Ico and Shadow of the Colossus? Bluepoint, the company that remastered God of War I & II for Blu-ray.
Sony Santa Monica's director of technology Tim Moss confirmed Bluepoint's involvement.
If the Shadow of the Colossus film "works", then big-screen adaptations of ICO and The Last Guardian may follow, movie-maker Misher Films has said.
Sony has confirmed that a special edition version of ICO and Shadow of the Colossus will be released next spring.
The heavily rumoured ICO / Shadow of the Colossus high definition PlayStation 3 collection will be released in March or April next year and cost "around £24.99", industry sources have told Eurogamer.
Sony is "keen to look into" converting ICO and Shadow of the Colossus to HD for PlayStation 3, Shuhei Yoshida has said.
The classic PS2 title via HD emulation!
Rumours are rapidly gathering pace suggesting that Sony is looking to follow-up the success of its HD "remastering" of the God of War titles with a similar gaming double pack featuring the classic ICO and Shadow of the Colossus.
Media Molecule will offer a Team ICO pack for LittleBigPlanet this Thursday, paying homage to brilliant PS2 games ICO and Shadow of the Colossus.
The man whose job it is to turn Shadow of the Colossus into a movie script has spoken about his love of the "emotional and experiential" core of the game and denied he's going to put a foxy sidekick in it or anything like that.
The Hollywood Reporter and Variety report that a film of Team ICO's 2005 game Shadow of the Colossus is in development at Sony Pictures.
ICO creator Fumito Ueda has said he's not trying to create games which are works of art - whatever the critics might say.
ICO and Shadow of the Colossus creator Fumito Ueda has been confirmed as one of the speakers for the Game Developers Conference next month.
Sony Worldwide Studios boss Shuhei Yoshida has promised the next game from Fumito Ueda will be "really, really good". Phew.
ICO and Shadow of the Colossus creator Fumito Ueda has been confirmed as a speaker at Nordic Game 2008.
Sony Japan has released the first image associated with the PS3 game Team ICO is working on.
Is ICO a videogame? "Yes, you idiot" would be most people's response - but the man who created it would disagree.
Shadow of the Colossus is a wonderful game.
16 giant monsters made of brick and fur, stomping around desolate environments waiting for us to find them, trick or trip them into letting their guard down, and scale them and slaughter them - I was in love with that game before I even saw it.
Giant, organic puzzles. Better: giant, organic puzzles that roam around a world designed by the people who made ICO. Even I'm slightly bored of waving ICO around like a Top Trump at playtime by now, but its presence in the back of the mind was the real shadow lurking over the colossi, promising fluid platform control, engrossingly understated characters and desolate settings, and above all that the designer was capable of directing such simplicity, such a deliberately threadbare idea, with the steadiness and concentration of a proven auteur.
Sony has announced its plans to herald the European release of Shadow of the Colossus on February 17th.
That date also marks the re-release of the same team's previous game ICO, which received an incredibly limited run when it first came out over here.
Shadow's PAL packaging will adopt a similar approach to the limited edition ICO pack of several years ago, shipping with a postcard set featuring still images of iconic scenes from the game.
More so than ICO ever did, Shadow of the Colossus has proved divisive amongst those who've played it since its American and Japanese releases. But like ICO, it proved hugely popular with our writers (placing third in our Top 50) and with Eurogamer readers as a whole. The latter's arguably more impressive given that it's achieved that entirely on the strength of imports, with the game only due out in Europe on February 17th.
Sony has announced that Shadow of the Colossus, the long-awaited follow-up to cult classic ICO, will be heading to European PS2s on February 17th.
Shadow of the Colossus has already gone down as one of the greatest games to have ever emerged on any platform. Every bit as stunningly emotive as ICO before it, the SCEJ Studio-developed title takes players on the kind of journey that will be talked about for years to come, and is one of those rare games that delivers a real sense of 'place'.
It's hard to know exactly where to start when you've just spent the last two days playing your favourite game of the entire year. The cursor blinks irritatedly at you with the rhythm of impatient drumming fingers, but you lose focus. Cutting to the chase really isn't that easy when you're staring wide-eyed into the middle distance; lost in the memory of what just played out on the big screen TV you bought to enjoy games like Shadow of the Colossus in all their utterly magisterial glory.
Snap out of it.
"Strictly speaking I can't say I'm creating art."
With not long to go until the release of Shadow of the Colossus, the new PS2 adventure from the people who brought us Ico, the US localisation producer has gone on record to reveal a little more about what we can expect from the game.
Shadow of the Colossus, the game we've all decided is the spiritual successor to ICO, will be released on PS2 in Japan this October 27th according to Famitsu quoting Sony Japan.
Perhaps the thing we found most exciting on Sony's stand at E3 this year (with the possible exception of Sly Raccoon 3's 3D glasses) was Sony Japan's Shadow of the Colossus, the game that was once known to many of us as NICO.
"An atmospheric, brooding tale set in mysterious lands". Sound familiar? Sounds like the perfect high concept for the next game from the team that brought you ICO.