"One of my boring, pointless hobbies is making lists, recently these lists have been timelines," Connor Rawlings begins a reddit post by stating.
Let's get started RadAway.
23rd October 2018
17th September 2018
10th September 2017
30th September 2015
10th February 2015
19th January 2012
3rd November 2011
25th August 2011
22nd June 2011
6th June 2011
3rd May 2011
29th April 2011
28th April 2011
26th April 2011
13th April 2011
29th March 2011
16th December 2010
16th December 2010
10th December 2010
7th December 2010
17th November 2010
10th November 2010
8th November 2010
30th October 2010
30th October 2010
30th October 2010
30th October 2010
30th October 2010
20th October 2010
19th October 2010
8th February 2010
Sex. Speedrunning. Not two things you expect to hear in the same sentence - and yet here I am, writing an article about it.
It's time for another Fallout story! Only on this occasion it's about New Vegas rather than Fallout 76, so you can put those pitchforks away.
If you need something to scratch the single-player Fallout itch, you might want to check out Fallout New California - a New Vegas mod seven years in the making. The mod officially launched to the public today, and provides players with a brand new worldspace "unconnected to the Mojave" that's about two thirds the size of the New Vegas map. It also comes with an "independent story" that takes anywhere from six to 30 hours to complete. As the modders themselves put it, New California is "basically a separate game".
Originally known as Project Brazil, the mod (by creators Brandan Lee and Rick Hukkanen) was first made for Fallout 3, until the release of New Vegas saw the team switch over to the newer game. It's an unofficial prequel to New Vegas, and is set in a place called "The Pass" 20 years before Obsidian's story (in 2260, if you're wondering) takes place.
Microsoft is reportedly close to finalising a deal to acquire Obsidian Entertainment, the acclaimed developer behind the likes of Star Wars Knights of the Old Republic II, Fallout: New Vegas, and Pillars of Eternity.
It's the ideal mod. Fallout New Vegas, re-made using the Fallout 4 creation engine, is everything I could have asked for and more. And now, after just over a year of development, the team behind the Fallout 4 New Vegas project has shared a first glimpse of their work.
The clip shows the first 10 minutes of gameplay and features the cutscene from Dr. Mitchell's house. The video also displays the New Vegas character creator, re-worked to merge with the Fallout 4 version. Everything's been updated to look shiny and new (well, by Fallout standards), and there's even brand new professional voice acting. Mercifully, they haven't included the hundreds of DLC notifications from the original New Vegas.
Looking at the team's updates, the project seems to be coming along nicely. Over the past few months, the team has shared images of 2D poster designs, updated gun models and re-vamped locations. Although Fallout 4 New Vegas will not include the DLC from the original, it's easy to see why, as re-creating the base game is a vast project in itself.
There are Fallout mods, and then there's Fallout: New California.
Nestled in the mountains, the door that leads to Vault 11 is the kind you see hammered onto a shack. It is rotting wood and nails and spider webs clinging on to existence like the people of Fallout's post-apocalyptic Mojave Wasteland. The Brotherhood of Steel have sent us here to find a differential pressure controller, one of the parts needed to repair their faulty air filtration system.
Earlier this week, Take-Two's brand new label Private Division was named publisher of Obsidian's big and secret, in-development role-playing game.
Take-Two has announced a new publishing label called Private Division focused on partnering with independent teams.
In September we asked you to share your favourite moments from an Obsidian game and we, on behalf of Paradox, dangled prizes in front of you in return: consoles for the two winners, PC Pillars of Eternity and Tyranny keys for the 10 runners-up. And you answered in your droves.
Over the years, I've come to know what to expect from Obsidian, or so I thought. Obsidian makes RPGs, beautiful, intriguing, sometimes slightly shonky RPGs with great writing and vivid characters and just a lingering trace of thriftiness. They make games where the concepts, where the soul, trumps the budget.
Did you know Obsidian originally wanted three playable races in Fallout: New Vegas? This is the part literally crossed out - struck through and coloured red - on the Fallout 3.5 treatment Obsidian CEO Feargus Urquhart showed me at the studio.
Everyone has a drawer they can't close because it's stuffed too full of things. Mine has a whisk which always stops the bloody drawer from closing, and it's really annoying, but Obsidian Entertainment's drawer has around 100 game proposals in it. Game outlines in various states, from two-page snacks to 60-page feasts. "There's tons of them," Obsidian co-owner Chris Parker tells me. And for Obsidian there was never a time of greater need of an idea than summer 2012, after Microsoft cancelled Xbox One launch game Stormlands, and when South Park: The Stick of Truth was onboard THQ's sinking ship. It spurred a period now referred to in Obsidian history as the Summer of Proposals.
Throw your mind back to Microsoft sharing a dream of an infinitely powerful Xbox One cloud, a box under your TV able to suck an almost mystical power into your living room, transforming games as we know them. The vision wouldn't quite materialise, but while Microsoft was hallucinating over the cauldron it was also throwing money around - throwing money at Xbox One exclusives to embody this future, and Obsidian Entertainment was spinning in its pot.
"We were given a proposal, the million-man raid," Obsidian co-owner and CEO, Feargus Urquhart, tells me. "Conceptually what came from Microsoft was this idea: imagine you're playing The Witcher, maybe with a friend. What happens if at points in time a giant creature pops up that you can see in the distance and it's not just popping up while you're playing, it's popping up for everybody who's playing. You all rush this creature and there's this haze around it, and as you're all rushing through the haze the game is matchmaking you into 40-man raids who are going to fight the creature.
"Then you fight it, but while the creature is being fought all the footage is being recorded up into the cloud. Then at the end we would come up with some kind of intelligent editing thing which would deliver everybody who fought a personalised, edited video of their participation in the raid. That is what was proposed to us."
With the penultimate season of Game of Thrones finished on TV and a colossal amount of people talking about it, it's hard to imagine any video game maker ever passing up the opportunity to get a piece of that franchise pie. But as I found out recently, Obsidian Entertainment did - it turned down Game of Thrones.
I've been recreating video game foodstuffs for a number of weeks, now - this episode is the 21st, in fact - and if there's one thing I've learned about video game recipes, it's that they can often be a bit vague.
The food you stumble across in the Fallout universe tends to fall into two camps; surviving products from before the bombs fell (three cheers for preservatives) and dodgy looking cuisine made from whatever's lying around - or trying to tear your face off.
The creator of one of Fallout: New Vegas' biggest and best mods has drawn attention to the striking similarities between his work and a Fallout 4 DLC quest.
Xbox One has added eight new titles to its library of backwards compatible Xbox 360 games.
Fallout: New Vegas may be over a half decade old, but plenty of modders are still tinkering with Obsidian's sequel. Earlier this year we saw someone making a multiplayer mod, while another updated its looting UI to be like that of Fallout 4, and yet another modder is making an expansion as big as the original game's Mojave desert. Now, YouTuber Xilandro is altering Fallout: New Vegas' combat to play like that of delightful first-person puzzle shooter Superhot.
YouTuber and Fallout fanatic Many a True Nerd has adapted Fallout: New Vegas into a Choose-Your-Own-Adventure video series.
One of Fallout 4's best features has been modded into Fallout: New Vegas - and it makes the game a lot better to play.
We've seen some pretty cool Fallout: New Vegas mods over the years, but The Frontier may be the most ambitious yet.
A dedicated Fallout: New Vegas fan is making a mod to turn Obsidian's beloved open-world action-RPG into a multiplayer game.
A group of modders is remaking Fallout 1 in Fallout New Vegas.
When Skyrim launched just shy of four years ago, it attracted a lot of people who had never touched an Elder Scrolls game before. I was one of them, in fact. Given the amount of muscle Bethesda has thrown into the marketing, it's highly likely Fallout 4 will do the same.
With Fallout 4 due out in a couple of weeks, millions of people are set to leap into the post-apocalyptic open world Bethesda has spent the last few years crafting.
Modders have created an add-on for Fallout: New Vegas that looks as slick as an official expansion.
Fallout : Autumn Leaves, out 1st October, adds over 2000 lines of voiced dialogue, new characters and eight quests.
Also added to the Obsidian-developed post-apocalyptic role-playing game are new perks, several endings and an original soundtrack from Pablo Coma, the composer of Healer's Quest. All in all, expect more than seven hours of gameplay, the modders said.
Passing out isn't something people are meant to do very often - or at all, in fact - not that you'd know it from video games. Game protagonists, seemingly, like nothing more than sparking out for a while and then coming to later. I've been rendered unconscious twice in my life and I can't say either was a particularly fun experience, but that's certainly not stopping the games industry - Metal Gear Solid 5 made the latest contribution to the proud tradition just this week, in fact.
The Fallout Anthology has just been announced, grouping five beloved post-apocalyptic RPGs together for the first time.
Fallout 3 wasn't a bad game - far from it - but its successor Fallout: New Vegas was most definitely better. This was a sequel that righted Fallout 3's few wrongs, setting players loose in a grittier, grimier, morally murkier nuclear wasteland, a world far removed from the Disneyland apocalypse of its predecessor, where the light side was zany and the dark side was only ever awful rather than crushingly bleak. New Vegas was more mature and morally challenging. It was also, depending on your personal feelings about the politics of the main factions, utterly chilling.
UPDATE #2: In a short email response, Obsidian boss Feargus Urquhart acknowledged the news.
Fallout: New Vegas has a new world record speedrun, courtesy of Ryderc33, who completed the game in 24 minutes, 15 seconds.
After years of waiting and false hopes, Bethesda has finally announced Fallout 4. It's as good an excuse as any to take a trip through time to where it all began, in a very different kind, but now much more familiar kind of Wasteland. This was back in 1988, on technology so primitive that most of the original's game text had to be printed in a manual, with the game simply giving a number to look up every time anything happened. Nevertheless, it found almost instant critical and commercial success... and immense difficulty getting a sequel off the ground. At least, an official one.
The long arm of Zenimax's lawyers has extended its reach yet again, this time slamming a cease-and-desist down on a mobile game that uses the word "Fallout" in its name.
Bethesda has announced plans for its first ever dedicated E3 conference, which is set to take place in Hollywood on Sunday, 14th June 2015.
A limited number of tickets will be made available to fans, or you'll be able to watch the whole thing from home via the magic of Twitch (and, naturally, Eurogamer will be reporting the whole thing live).
There's no word yet on what Bethesda will be showing, although we can take a couple of educated guesses.
It's been more than a year since Skyrim developer Bethesda Game Studios moved wholesale onto its "next major project", which we expect to be Fallout 4. The game was in pre-production while Skyrim DLC rolled out, and in April 2013 was declared ready for the team's "full attention".
Despite it being a no-show at VGX last week, some leaked casting documents have all but confirmed that Fallout 4 is not only real, but it will be set in Boston, Massachusetts.
The creator of Fallout 4 hoax thesurvivor2299.com has held a Reddit AMA to discuss his trolling of the series' fanbase, and explain his aim of forcing Bethesda into showing something of the unannounced project.
Fallout 4 won't be at VGX this weekened, because Bethesda won't be there.
A trademark for Fallout 4 has been spotted, sparking speculation that Bethesda may be set to announce a new PC and next-gen version of the post-apocalyptic open world role-playing game series.
The Aliens: Crucible RPG that Obsidian was building for Sega was a kind of survival game that allowed you to build a base and improve it over time.
There's definitely something big in the works at Obsidian beyond South Park and Project Eternity, and "it is already looking great", studio CEO Feargus Urquhart told me in an email overnight.
Fallout publisher Bethesda Softworks has registered a trademark with the United States Patent and Trademark Office for "an on-going television program set in a post-nuclear apocalyptic world."
The voice actor who played Three Dog in Fallout 3 has sparked speculation that Bethesda may soon announce Fallout 4.
Erik Todd Dellums tweeted last night saying Fallout fans may not have heard the last of Three Dog, the excitable GNR DJ who starred in the post-apocalyptic open world role-playing game.
To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! he said.
The number four has become a number three - it was a countdown rather than a number symbolic of the new Project X RPG that Obsidian has been teasing.
Fallout developers Tim Cain and Chris Avellone will help write the Nuka Break web show if its kickstarter raises $120,000.
Interplay founder and Wasteland co-creator Brian Fargo has laid into the depressing state of the publisher model, offering some rare insight into the rough treatment many developers are allegedly subject to.
Obsidian's deal with publisher Bethesda for post-apocalyptic open world RPG Fallout New Vegas meant that a bonus payment would only be paid if the game achieved an 85+ Metascore on review aggregation website Metacritic.
Fallout: New Vegas developer Obsidian Entertainment has asked fans what game they would like to see it make if it called for funding through Kickstarter.
Discounts on Fallout 3 and Fallout: New Vegas DLC make up the third day of Microsoft's 12 days of Christmas promotion.
Fallout: New Vegas developer Chris Avellone hopes digital distribution "stabs the used game market in the heart".
Obsidian designer Chris Avellone believes some of the advancements made in role-playing games over recent years "undermine" the genre.
In our weekend article on the Skyrim PS3 lag issue, we analysed the performance of the game running from a fresh save compared to a crippled 65 hour game, and then put the new patch through its paces - and found it wanting.
Bethesda has announced the Fallout: New Vegas Ultimate Edition for PC, PlayStation 3 and Xbox 360.
It launches in Europe on 10th February and in the US on 7th February 2012.
The Ultimate Edition has all the game add-on content for New Vegas, including Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash and Gun Runners' Arsenal.
Bethesda reckons it's much better at squashing bugs in its open world games than it used to be - and it's getting better at it.
Lonesome Road, the fourth add-on pack for post-apocalyptic RPG Fallout: New Vegas, launches on PlayStation Network, Steam and Xbox Live on 20th September, Bethesda has announced.
The publisher has also announced two additional DLC packs, Courier's Stash and Gun Runners' Arsenal, which will be available for download one week later on September 27th.
Courier's Stash (160 MS Points, $1.99 on PSN and Steam) grants immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas: The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack. Each offers unique weapons, apparel and aid advantages.
Bethesda has delayed the launch of the fourth Fallout: New Vegas downloadable add-on, Lonesome Road.
The third downloadable add-on for open world role-playing game Fallout: New Vegas launches on Tuesday 19th July, Bethesda has announced.
Old World Blues releases on PC, PlayStation 3 and Xbox 360 on that day. Presumably on PS3 in Europe it launches on Wednesday 20th July alongside the regular EU PS Store update.
Before launch a new title update for New Vegas will add support for the DLC as well as improve performance and stability in "major areas".
For PC, PS3, Xbox 360 on 19th July.
As we head into the season of sales, you'll want to keep your bank account tightly girdled lest you snap up every game under the summer sun. That's why we're here to guide you; we've got a few great bargains this week on some classics of the past few years, as well as some more contemporary greats.
The PlayStation Store catch-up continues, although today's update is less exciting than the initial splurge.
High profile DLC arrives for Fallout: New Vegas in the shape of Honest Hearts, and for Crysis 2 in the shape of the Retaliation Pack.
Snazzy racer Split/Second arrives as a downloadable game for £20 but, as always, you can find it cheaper in a box online.
For love and money.
The rumours were correct - the next three add-ons for Fallout: New Vegas will be called Honest Hearts, Old World Blues and Lonesome Road.
And they'll arrive in that order: Honest Hearts first on 17th May (PC, Xbox 360) and 18th May (PS3); Old World Blues in June; and Lonesome Road in July.
Honest Hearts takes you and your caravan into the tribal raider-ravaged landscape of Utah's Zion National Park, where the fate of the local factions lies in your hands.
Bethesda has urged users to decline the latest Xbox 360 update for Fallout: New Vegas following reports yesterday that it was causing system crashes and rendering game saves unplayable.
A statement on the Bethesda blog explained that developers had figured out what the problem was and would be issuing a new patch soon.
"Regarding the Xbox 360 update, we've discovered a solution to the issue that's causing problems with game saves," it read. "We'll be hosting a replacement update on Xbox Live as soon as humanly possible.
The latest patch for Fallout: New Vegas is reportedly causing some Xbox 360 users serious problems.
According to a number of posts on the game's official forum, many players have been unable to load saved games since installing update 1.3 this morning, or are experiencing regular system crashes.
"Great, get the day off, settled down in front of the Xbox to play New Vegas and guess what, it freezes. Thanks Bethesda!" wrote one poster.
P45s are reportedly being handed at Fallout: New Vegas developer Obsidian Entertainment, with senior staff among those made redundant.
A comprehensive new patch for Bethesda's action RPG sequel Fallout: New Vegas has just gone live for PC users, with consoles to follow shortly.
As promised earlier this month, update 1.3 rebalances a number of weapons and "contains optimisations and stability improvements".
According to a post on the game's official site, the patch is expected to hit consoles "by the end of the week."
The inevitable Game of the Year version of Bethesda role-playing game Fallout: New Vegas has been revealed.
Bethesda will patch post-apocalyptic role-playing game Fallout: New Vegas before it releases the next paid downloadable content – widely rumoured to be called Honest Hearts.
The PC, PlayStation 3 and Xbox 360 patch implements optimizations and stability improvements, senior producer Jason Bergman wrote on the Bethesda forum.
Bergman and his team worked with Sony and Microsoft to identify issues, "and we have fixed a great deal of the crashes and lockups that people were experiencing." The patch also tweaks weapon balance.
Further evidence that the next add-on for Fallout: New Vegas will be called Honest Hearts has appeared.
A demo for Frontier's cute motion-controlled pet sim Kinectimals hits Xbox Live next month, Microsoft has announced.
As revealed on Major Nelson's blog, you'll be able to try out the Kinect-only title, which won 7/10 from Eurogamer last year, from 5th April.
Nelson's Xbox Live round-up also revealed impending price cuts for Fable III and Fallout: New Vegas DLC, as well as a release date for Stacking's The Lost Hobo King expansion.
UPDATE False alarm everybody. A spokesperson for Bethesda just emailed us to say Play.tm's story was "incorrect". "We will be letting people know the plan for upcoming Fallout: New Vegas DLCs in the next couple of weeks," they promised.
Fallout: New Vegas and Alpha Protocol maker Obsidian is making an original Xbox Live Arcade action role-playing game.
Fallout: New Vegas' first DLC pack Dead Money will launch on PC and PlayStation 3 on 22nd February, Bethesda has announced.
Fallout: New Vegas creator Obsidian Entertainment has explained why the sprawling openworld RPG suffers from technical issues – including console-crashing bugs and corrupted save files.
Begs Bethesda not to sue.
Internet detectives have unearthed trademarks filed by ZeniMax that could point to potential names for future Fallout: New Vegas downloadable content.
Last week, one game was released in shops. This week, none are. It's Christmas!
The game-fixing Fallout: New Vegas patch that hit the PlayStation 3 last week rolls out for the Xbox 360 today, publisher Bethesda Softworks has announced.
Last week's PlayStation 3 update addressed a bunch of issues with the brilliant but glitch-heavy action RPG, including fixes for game crashes and corrupted save files.
There's a full of recap of all the tweaks below.
A huge update for the PlayStation 3 version of Fallout: New Vegas has just gone live, with PC and Xbox 360 roll-outs expected next week.
The keenly-anticipated patch addresses a long list of issues with Bethesda's brilliant-but-broken action RPG, including fixes for game crashes and corrupted save files.
The full rundown of tweaks, as posted on Bethesda's blog, is as follows:
A patch for openworld role-playing game Fallout: New Vegas will soon be released.
In a post on Bethesda Softworks' forum the company said work on the PlayStation 3, Xbox 360 and Steam patch was complete and waiting for approval at the platform holders.
The update is described as "comprehensive", and tackles an Xbox 360 save issue among other problems.
Fallout: New Vegas' first downloadable add-on, Dead Money, raises the level cap to 35 and adds new perks and achievements.
Fallout: New Vegas creator Obsidian has revealed the first details of Xbox 360-exclusive add-on Dead Money.
Characters! Items! Cars! Locations!
Xbox 360 owners will enjoy the first Fallout: New Vegas DLC exclusively when it launches next month.
Dead Money will be released on 21st December exclusively on Xbox Live for 800 MS Points.
In Dead Money, you're the victim of a raw deal, and must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino.
NBA 2K11 and Fallout: New Vegas were the biggest sellers in the US last month, according to data released by the NPD Group today.
A patch for bug-infested Fallout: New Vegas has gone live, but only for the PC version.
The Version 1.1.1 update looks like what publisher Bethesda described as an "incremental" patch before the real deal arrives on all platforms at some point in the next few weeks.
Here's what it does:
Bethesda's shipped a whopping five million units of science-fiction role-playing game Fallout: New Vegas.
A "comprehensive" patch for all three versions of post-apocalyptic open world role-player Fallout: New Vegas is in the works.
It'll fix the Xbox 360 save issue so many have experienced, among other bugs.
It's due in the "coming weeks", according to Bethesda.
The blasted remnants of the gambling capital of the world form the basis for the latest in Digital Foundry's World in Motion time-lapse presentations. Fallout: New Vegas's post apocalyptic vision of Nevada, its many and varied locations, plus of course its impressive day/night cycle were ideal subject matter for our efforts. In addition to that, the chance to put together a full-on 1080p presentation at 60 frames per second proved to be irresistible.
Obsidian's release gets the World in Motion treatment.
Background loading clearly an issue on console.
Bethesda's new Fallout game has entered the UK all-formats chart at number one.
Bethesda Softworks has told Xbox 360 owners to save often while playing stonking great open world RPG Fallout: New Vegas as it works to fix a bug that prevents gamers from loading save files.
Your introduction to the Wasteland.
Bethesda has assured Fallout: New Vegas owners that it's working on patches and updates "as quickly as possible".
YouTube is awash with videos of various Fallout: New Vegas bugs – some that even freeze the game and force a restart.
"We are currently working on releasing patches/updates as quickly as possible for Fallout: New Vegas, for all platforms," marketing man Pete Hines told Kotaku.
Desert island hicks.
It's lunchtime. I'm walking to the Post Office to post some packages. As I pass a small hardware shop, I remember that I've been meaning to get a shovel, and wonder if it's worth picking one up now.
Then I stop. Something about this unbidden thought sets off alarm bells. Why do I need a shovel again? It comes back to me: I need a shovel because I want to dig up the unmarked graves in the cemetery where I was shot in the head by a post-apocalyptic gangster to see if there's anything useful in them.
That's when I realise Fallout has dug its radioactive claws into me yet again.
Obsidian has hidden five underground Vaults in Fallout: New Vegas for you to find.
Every year at the Eurogamer Expo we invite you to tell us what you thought of the games you played, and without fail every year (so far anyway) you exhibit amazing taste in huge numbers. This year's Expo line-up was our strongest and most diverse yet, so we were excited to see what would follow in the footsteps of last year's winner, God of War III, or 2008's Mirror's Edge...
Bethesda tells all.
ZeniMax Media already owns Bethesda, id Software and Arkane Studios - but the Maryland monster isn't sated yet.
Bethesda's announced the required specs for the PC version of post-apocalyptic role-playing game Fallout: New Vegas.
Bethesda discuss the game's sound and weapons.
Worth a gamble.
Eurogamer is delighted to announce that Bethesda Softworks will present id Software's RAGE and inXile's Hunted: The Demon's Forge for the first time ever in the UK at next month's Eurogamer Expo, taking place 1st - 3rd October at Earls Court, London.
The list of Xbox 360 Achievements available in Fallout: New Vegas has been spilled.
Obsidian Entertainment has explained why it won't be possible to continue to play Fallout: New Vegas past the ending of its main storyline.
Before Eurogamer sits down with Todd Howard at QuakeCon to bully him into talking about his new game, we catch his panel with Tim Willits from id Software and Jason West and Vince Zampella from Respawn Entertainment.
One day, somebody is going to make a game where humanity climbs into the bunker, waits for the apocalypse to pass, emerges from shelter and really does rebuild society, rather than clambering out and getting butchered by mutant wasps before anyone's had time to break ground on a new Millets. It probably won't be Bethesda Softworks, though, because games like Fallout: New Vegas suggest there's still lots more mileage in things going wrong at the end of the world.
Matthew Perry, who played sarcastic funny man Chandler Bing in sitcom Friends, The Guild actress Felicia Day and Chuck's Zachary Levi have lent their voices to Obsidian's sci-fi RPG Fallout: New Vegas, according to the USA Today.
What comes to mind when you hear the word Vegas? Elvis? Showgirls? Marg Helgenberger swabbing semen off the underside of roulette tables? Or post-apocalyptic landscapes, warring mercenaries, plasma rifles and robot policemen?
Bethesda Softworks has announced that Fallout: New Vegas will be released on 19th October in the US and on 22nd October in Europe.
Glamour and huge space-lasers.
The Collector's Edition of Fallout: New Vegas will include poker chips, playing cards and a graphic novel. That's on top of the usual "Making Of" DVD.
Sometimes, in order to step up, you need to take a step back. Over the last couple of weeks, Bethesda Softworks has shown the world's gaming media what it thinks is the strongest line-up in its history, a line-up which announces its arrival as a publishing force to be reckoned with: Rage, the comeback game from new stable-mates id Software; a very different vision of the future of the FPS, Splash Damage's Brink; modern-day dungeon-crawling in inXile's Hunted; and of course, Fallout: New Vegas, the follow-up to 2008's smash hit Fallout 3.
Saying I'm a fan of Planescape: Torment is a bit like saying that Vlad III Dracula enjoyed a spot of impaling - it gets the point across, but doesn't quite convey the extent of the fervour.
Right baccarat at ya.
Bethesda Softworks' Pete Hines has described Fallout: New Vegas as "a massive game world that will take you hundreds of hours to explore every nook and cranny".
Obsidian's Fallout: New Vegas introduces a Hardcore mode that challenges players with dehydration, ammo weight, non-instantaneous healing and tougher enemies, according to a new preview in PC Gamer (reported by Duck and Cover).
Super Mutants will also be more intelligent and varied, and there's an elite Nightkin enemy and a female mutant with a 1950s-style haircut who may be important.
Fallout: New Vegas is set in the Mojave desert, and apparently the area of Vegas wasn't hit hard in the apocalypse so many buildings remain intact. The storyline follows a conflict between the California Republic, Caesar's Legion and New Vegas residents.
Cinematic intro to Obsidian's new game.
Bethesda has confirmed Fallout: New Vegas for an autumn 2010 release.
Bethesda Softworks has unveiled a new Fallout title at a press event in London and said it will be developed by Obsidian.