Fable: The Journey Features

FeatureWhat's Fable really all about?

With a new game in development with a new team, what truly drives this fascinating series?

FeatureDefinitely not on rails

Post-Molyneux, Fable and Lionhead enter the next generation.

FeatureSaturday Soapbox: Stop Motion

Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over.

FeatureKinect's Journey

Can Fable: The Journey, Kinect's biggest game yet, usher in a new era for Microsoft's motion controller? "It was never going to be easy," Lionhead tells us.

FeaturePeter Molyneux: Why I quit Microsoft, and why my new game will change the world

Did Milo's cancellation force his hand? What is his deepest regret? Plus, the issue of making promises you can't deliver. Molyneux in his first interview as an indie (again).

FeatureWhat Would Molydeux?

Eurogamer drops in on Brighton MolyJam 2012.

FeatureOut of the Lion's Den: Why the Creators of Fable Left to Go it Alone

We talk exclusively to Another Place Productions' Dene and Simon Carter.

FeatureFable: The Journey Preview: Molyneux's Final Folly

The Lionhead king is dead, long live the king.