Days Gone

A frequently gorgeous, sadly generic open-world game that runs out of steam well before its extended play-time is over.

Spotlight

Almost 80k people have signed a petition demanding Sony 'approves' Days Gone 2

"They can't just pull the plug on such an amazing game that ended with a cliff hanger."

Days Gone writer says if you love a game, you should buy at full price

"Don't complain if a game doesn't get a sequel if it wasn't supported at launch."

Almost 80k people have signed a petition demanding Sony 'approves' Days Gone 2

"They can't just pull the plug on such an amazing game that ended with a cliff hanger."

Days Gone writer says if you love a game, you should buy at full price

"Don't complain if a game doesn't get a sequel if it wasn't supported at launch."

PlayStation Plus April games announced

Days Gone! Oddworld! Zombie Army 4!

Jelly Deals | You can get 30% off a year's membership to PS Now during Prime Day

Subscription service includes Days Gone, Medievil, Bloodborne and hundreds more PS4 and PS3 games.

Jelly Deals | PSN Essential Picks sale includes loads of PS4 favourites for cheap

Fifa 20 for 4! Days Gone for 13! Horizon Zero Dawn for 10!

Jelly Deals | PlayStation's Days of Play 2020 deals are now live on the PSN Store

Update: Days of Play sale extends to the PSN Store and the US.

Days Gone patch notes: What's new in update 1.10, including Survival Mode

The changes and tweaks in the latest Days Gone patch.

Days Gone Horde locations list, maps and tips to take down a Horde

Where to find all 37 Horde locations in Days Gone.

Days Gone Nero Research Site locations, Nero Checkpoint locations and Nero Injector locations explained

Where to find everything Nero-related - from Research Sites to Injector locations - in Days Gone.

Digital Foundry | Days Gone tech analysis: Bend Studios' Unreal world under the microscope

Sony developers using Epic's engine deliver a very different open world.

Feature | Here's all we learnt after three hours playing Days Gone

All-new gameplay, plus an interview with creative director John Garvin.